Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
CurlyCeed
Nike
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
269W - 262L
1,434 Elo+
Party 3
Janus
Janus
Javier_M_D
Janus
Level 127
God Stats
13W - 16L
1,578 SR
Queue Stats
448W - 430L
1,485 Elo+
Solo
Horus
Horus
Jersko77
Horus
Level 110
God Stats
18W - 8L
1,960 SR
Queue Stats
149W - 151L
1,428 Elo+
Party 1
Medusa
Medusa
REIGN728
Medusa
Level 120
God Stats
25W - 33L
1,232 SR
Queue Stats
251W - 236L
1,457 Elo+
Party 3
Team Averages
Level 127
1,554 SR
1,461 Elo+

VS

Team Averages
Level 126
1,572 SR
1,503 Elo+
Merlin
Merlin
El_Jincho_Pelu
Merlin
Level 125
God Stats
6W - 6L
1,726 SR
Queue Stats
60W - 74L
1,380 Elo+
Solo
Geb
Geb
STVBB5
Geb
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,561 Elo+
Party 2
Aphrodite
Aphrodite
Venussail91
Aphrodite
Level 158
God Stats
96W - 76L
1,593 SR
Queue Stats
114W - 106L
1,564 Elo+
Solo
Cernunnos
Cernunnos
Zatstarr
Cernunnos
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,561 Elo+
Party 2
Fenrir
Fenrir
brandongray17
Fenrir
Level 129
God Stats
29W - 21L
1,539 SR
Queue Stats
422W - 393L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
15
12 / 0 / 1
9,342
623
9,430
8,421
3,762
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nike
12
0 / 0 / 2
7,518
501
6,902
10,101
10,962
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
13
5 / 2 / 5
8,555
570
16,921
10,810
5,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Horus
Jersko77
Horus
12
0 / 1 / 10
6,556
437
6,583
13,271
13,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
REIGN728
Medusa
14
2 / 1 / 2
8,179
545
10,598
10,057
4,239
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,205
414
6,890
9,108
3,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Geb
STVBB5
Geb
10
0 / 4 / 1
6,735
449
3,951
13,353
10,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Aphrodite
Venussail91
Aphrodite
14
1 / 0 / 0
8,598
573
7,532
11,979
10,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Cernunnos
Zatstarr
Cernunnos
10
0 / 4 / 2
6,435
429
9,958
14,738
6,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
3 / 5 / 1
8,250
550
5,536
17,634
9,476
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
9
19
Kills
4
4
Deaths
19
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
12
0
1
12.5
W
Nike
0
0
2
1
L
0
6
1
0.08
W
Janus
5
2
5
3.75
W
Horus
Jersko77
Horus
0
1
10
5
W
Medusa
REIGN728
Medusa
2
1
2
3
L
Geb
STVBB5
Geb
0
4
1
0.13
L
Aphrodite
Venussail91
Aphrodite
1
0
0
1
L
Cernunnos
Zatstarr
Cernunnos
0
4
2
0.25
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,434
Damage
33,867
52,660
Taken
66,812
37,767
Mitigated
40,326
15,913
Healing
21,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
9,430
4,631
0
2,275
8,421
3,762
0
1,442
6,979
0
67,567
W
Nike
6,902
1,077
0
1,955
10,101
10,962
0
4,975
5,126
0
54,700
L
6,890
238
0
910
9,108
3,444
0
4,097
4,857
36,715
0
W
Janus
16,921
517
0
1,368
10,810
5,026
0
6,254
4,556
66,422
0
W
Horus
Jersko77
Horus
6,583
2,873
2,388
4,261
13,271
13,778
0
5,196
8,075
0
20,185
W
Medusa
REIGN728
Medusa
10,598
4,960
0
3,666
10,057
4,239
1,075
506
9,551
0
80,137
L
Geb
STVBB5
Geb
3,951
238
126
2,199
13,353
10,403
0
3,510
9,253
21,152
0
L
Aphrodite
Venussail91
Aphrodite
7,532
979
2,139
9,489
11,979
10,899
0
2,628
8,042
77,114
0
L
Cernunnos
Zatstarr
Cernunnos
9,958
3,766
0
2,898
14,738
6,104
0
1,786
12,502
0
40,325
L
5,536
653
303
3,634
17,634
9,476
0
4,202
12,993
0
56,028

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,150
Gold Earned
36,223
453
Minions Killed
380
0
Camps Cleared
0
1,552,950
Distance Traveled
1,399,704
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,342
623
88
6
0
380,570
0
W
Nike
7,518
501
102
7
0
272,492
0
L
Merlin
6,205
414
63
4
0
267,762
0
W
Janus
8,555
570
115
8
0
300,781
4
W
Horus
6,556
437
21
1
0
314,338
4
W
Medusa
8,179
545
127
8
0
284,769
0
L
Geb
6,735
449
26
2
0
287,548
0
L
Aphrodite
8,598
573
137
9
0
280,920
2
L
Cernunnos
6,435
429
68
5
0
264,519
0
L
Fenrir
8,250
550
86
6
0
298,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role