Player Matchup

Cthulhu
Cthulhu
Cage1000
Cthulhu
Level 125
God Stats
43W - 43L
1,446 SR
Queue Stats
1,224W - 1,266L
1,411 Elo+
Party 1
Surtr
Surtr
ImBeastingOnU3
Surtr
Level 65
God Stats
33W - 32L
1,550 SR
Queue Stats
372W - 402L
1,429 Elo+
Party 1
Arachne
Arachne
JManRiots97
Arachne
Level 127
God Stats
2W - 3L
1,500 SR
Queue Stats
200W - 221L
1,411 Elo+
Solo
Team Averages
Level 106
1,499 SR
1,417 Elo+

VS

Team Averages
Level 114
1,644 SR
1,461 Elo+
Izanami
Izanami
A useless NPC
Izanami
Level 137
God Stats
2W - 0L
1,594 SR
Queue Stats
132W - 133L
1,488 Elo+
Solo
Aphrodite
Aphrodite
EmperorGrey
Aphrodite
Level 109
God Stats
9W - 0L
1,848 SR
Queue Stats
37W - 32L
1,424 Elo+
Solo
Surtr
Surtr
XxGodlyUwUXx
Surtr
Level 96
God Stats
14W - 12L
1,490 SR
Queue Stats
107W - 115L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Cage1000
Cthulhu
11
0 / 2 / 0
6,174
617
8,778
9,230
6,227
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 2 / 1
6,177
618
4,747
8,876
6,111
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
JManRiots97
Arachne
9
1 / 4 / 0
6,378
638
5,822
10,253
5,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
4 / 0 / 2
7,696
770
9,652
8,282
4,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Aphrodite
EmperorGrey
Aphrodite
12
0 / 0 / 6
7,577
758
5,084
8,287
6,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

12
4 / 1 / 4
7,513
751
7,362
9,402
7,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
20
1
Kills
8
8
Deaths
1
1
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Izanami
4
0
2
5
L
Cthulhu
Cage1000
Cthulhu
0
2
0
0
W
Aphrodite
EmperorGrey
Aphrodite
0
0
6
3
L
0
2
1
0.25
L
Arachne
JManRiots97
Arachne
1
4
0
0.25
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,347
Damage
22,098
28,359
Taken
25,971
17,753
Mitigated
19,346
3,626
Healing
11,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
9,652
7,433
0
1,471
8,282
4,997
810
4,080
4,202
0
40,560
L
Cthulhu
Cage1000
Cthulhu
8,778
483
55
464
9,230
6,227
0
2,078
7,152
27,296
0
W
Aphrodite
EmperorGrey
Aphrodite
5,084
831
4,252
5,378
8,287
6,941
24
2,980
5,307
12,396
0
L
4,747
1,554
0
636
8,876
6,111
0
2,169
6,707
253
18,644
L
Arachne
JManRiots97
Arachne
5,822
3,730
0
2,471
10,253
5,415
0
1,064
9,189
0
15,873
W
7,362
2,949
0
789
9,402
7,408
389
1,965
7,437
225
20,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,729
Gold Earned
22,786
93
Minions Killed
158
0
Camps Cleared
0
516,382
Distance Traveled
551,241
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
7,696
770
98
10
0
161,341
0
L
Cthulhu
6,174
617
30
3
0
185,857
0
W
Aphrodite
7,577
758
18
2
0
193,901
2
L
Surtr
6,177
618
35
4
0
163,618
0
L
Arachne
6,378
638
28
3
0
166,907
0
W
Surtr
7,513
751
42
4
0
195,999
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role