Player Matchup

Baba Yaga
Baba Yaga
D0UGHTY008
Baba Yaga
Level 129
God Stats
4W - 6L
1,387 SR
Queue Stats
211W - 203L
1,476 Elo+
Party 2
Chang'e
Chang'e
KILLERA64
Chang'e
Level 69
God Stats
1W - 1L
1,274 SR
Queue Stats
111W - 104L
1,469 Elo+
Party 2
Cerberus
Cerberus
LaBoiteAPet
Cerberus
Level 126
God Stats
2W - 5L
1,325 SR
Queue Stats
172W - 174L
1,413 Elo+
Party 2
Anubis
Anubis
LeChatSourd
Anubis
Level 115
God Stats
3W - 2L
1,500 SR
Queue Stats
172W - 173L
1,413 Elo+
Party 2
Chiron
Chiron
QCrenaudQC
Chiron
Level 156
God Stats
2W - 2L
1,603 SR
Queue Stats
44W - 29L
1,569 Elo+
Party 2
Team Averages
Level 119
1,418 SR
1,468 Elo+

VS

Team Averages
Level 99
1,547 SR
1,467 Elo+
Hercules
Hercules
 
Hercules
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Dexzabeth
Tsukuyomi
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
Raijin
Raijin
Spirithooves
Raijin
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,421 Elo+
Party 3
Janus
Janus
SwiperDaFox
Janus
Level 138
God Stats
0W - 1L
1,735 SR
Queue Stats
15W - 12L
1,461 Elo+
Party 3
Horus
Horus
TRUMPDADDY
Horus
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 76L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
D0UGHTY008
Baba Yaga
16
6 / 4 / 15
9,807
817
17,485
10,771
5,530
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chang'e
KILLERA64
Chang'e
14
2 / 4 / 11
8,817
735
4,606
10,283
4,265
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
LaBoiteAPet
Cerberus
17
2 / 2 / 23
9,661
805
9,904
17,913
21,595
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Anubis
17
8 / 1 / 15
10,334
861
12,266
10,342
5,569
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chiron
QCrenaudQC
Chiron
18
10 / 1 / 17
10,940
912
17,155
10,328
4,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
1 / 7 / 7
8,359
697
12,901
19,307
24,884
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tsukuyomi
Dexzabeth
Tsukuyomi
11
2 / 5 / 3
7,217
601
5,845
9,367
3,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
15
4 / 5 / 4
8,370
698
10,345
12,892
3,931
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
4 / 6 / 3
9,713
809
15,321
12,334
4,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Horus
12
1 / 5 / 7
8,137
678
3,379
15,125
17,168
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
36
28
Kills
12
12
Deaths
28
81
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
7
7
0.64
W
Baba Yaga
D0UGHTY008
Baba Yaga
6
4
15
3.38
L
Tsukuyomi
Dexzabeth
Tsukuyomi
2
5
3
0.7
W
Chang'e
KILLERA64
Chang'e
2
4
11
1.88
W
Cerberus
LaBoiteAPet
Cerberus
2
2
23
6.75
W
Anubis
8
1
15
15.5
W
Chiron
QCrenaudQC
Chiron
10
1
17
18.5
L
Raijin
4
5
4
1.2
L
4
6
3
0.92
L
Horus
1
5
7
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,416
Damage
47,791
59,637
Taken
69,025
41,751
Mitigated
53,611
29,167
Healing
14,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
12,901
1,972
1,276
3,131
19,307
24,884
0
12,924
6,383
0
23,225
W
Baba Yaga
D0UGHTY008
Baba Yaga
17,485
254
1,256
2,297
10,771
5,530
2,418
3,370
7,401
29,967
0
L
Tsukuyomi
Dexzabeth
Tsukuyomi
5,845
525
0
323
9,367
3,235
0
4,345
5,022
0
10,854
W
Chang'e
KILLERA64
Chang'e
4,606
1,067
3,440
1,857
10,283
4,265
898
6,167
4,116
7,764
0
W
Cerberus
LaBoiteAPet
Cerberus
9,904
321
3,239
7,195
17,913
21,595
237
5,134
12,779
25,856
0
W
Anubis
12,266
231
302
2,413
10,342
5,569
2,341
5,123
5,219
18,922
0
W
Chiron
QCrenaudQC
Chiron
17,155
4,333
4,010
3,158
10,328
4,792
2,870
5,872
4,456
0
34,710
L
Raijin
10,345
1,223
110
2,884
12,892
3,931
0
8,689
4,203
21,004
0
L
15,321
752
0
1,562
12,334
4,393
0
8,140
4,194
32,112
0
L
Horus
3,379
1,602
2,545
3,137
15,125
17,168
0
10,163
4,962
0
6,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,559
Gold Earned
41,796
144
Minions Killed
100
0
Camps Cleared
0
1,163,569
Distance Traveled
931,152
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
8,359
697
13
1
0
198,559
0
W
Baba Yaga
9,807
817
28
2
0
234,738
0
L
Tsukuyomi
7,217
601
10
1
0
161,594
0
W
Chang'e
8,817
735
10
1
0
211,707
0
W
Cerberus
9,661
805
38
3
0
239,832
0
W
Anubis
10,334
861
25
2
0
237,239
0
W
Chiron
10,940
912
43
4
0
240,053
0
L
Raijin
8,370
698
21
2
0
173,431
0
L
Janus
9,713
809
51
4
0
190,835
0
L
Horus
8,137
678
5
0
0
206,733
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role