Player Matchup

Achilles
Achilles
Pazuzu15
Achilles
Level 123
God Stats
5W - 6L
1,609 SR
Queue Stats
167W - 148L
1,517 Elo+
Party 1
Pele
Pele
Scoba56
Pele
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Janus
Janus
SorryTeammates
Janus
Level 87
God Stats
2W - 2L
1,608 SR
Queue Stats
161W - 152L
1,516 Elo+
Party 1
Tiamat
Tiamat
TotallyKyIe
Tiamat
Level 159
God Stats
4W - 3L
1,500 SR
Queue Stats
304W - 309L
1,502 Elo+
Party 1
Anhur
Anhur
xC rock 928x
Anhur
Level 157
God Stats
1W - 2L
1,500 SR
Queue Stats
336W - 334L
1,506 Elo+
Party 1
Team Averages
Level 135
1,543 SR
1,508 Elo+

VS

Team Averages
Level 139
1,695 SR
1,609 Elo+
Cerberus
Cerberus
ProSlaughter918
Cerberus
Level 100
God Stats
2W - 0L
1,725 SR
Queue Stats
25W - 32L
1,436 Elo+
Party 2
Scylla
Scylla
SoJaygo
Scylla
Level 146
God Stats
6W - 1L
1,618 SR
Queue Stats
169W - 164L
1,572 Elo+
Solo
Hades
Hades
TautPolecat3
Hades
Level 190
God Stats
1W - 1L
1,268 SR
Queue Stats
21W - 30L
1,404 Elo+
Party 2
Discordia
Discordia
Watersthose
Discordia
Level 120
God Stats
4W - 2L
1,956 SR
Queue Stats
353W - 98L
1,816 Elo+
Party 3
King Arthur
King Arthur
WhySteamNoWork
King Arthur
Level 138
God Stats
11W - 0L
1,910 SR
Queue Stats
348W - 89L
1,817 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Pazuzu15
Achilles
16
3 / 5 / 6
9,283
663
7,091
17,800
27,933
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
Scoba56
Pele
16
2 / 6 / 3
8,945
639
6,014
14,600
6,010
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 8 / 3
9,364
669
3,895
14,103
6,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
15
3 / 6 / 4
9,236
660
17,540
13,355
10,898
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
1 / 4 / 7
9,526
680
8,026
14,522
10,857
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
18
2 / 1 / 20
11,365
812
4,411
15,108
22,164
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
SoJaygo
Scylla
19
8 / 1 / 14
11,670
834
20,081
10,339
5,254
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
4 / 5 / 20
10,627
759
9,779
13,781
15,505
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Discordia
Watersthose
Discordia
18
5 / 1 / 17
11,221
802
18,184
10,149
4,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

King Arthur
WhySteamNoWork
King Arthur
18
10 / 3 / 14
11,858
847
15,139
15,102
17,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
114
10
Kills
29
29
Deaths
11
23
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Achilles
Pazuzu15
Achilles
3
5
6
1.2
W
Cerberus
2
1
20
12
L
Pele
Scoba56
Pele
2
6
3
0.58
W
Scylla
SoJaygo
Scylla
8
1
14
15
L
1
8
3
0.31
W
4
5
20
2.8
L
Tiamat
3
6
4
0.83
W
Discordia
Watersthose
Discordia
5
1
17
13.5
W
King Arthur
WhySteamNoWork
King Arthur
10
3
14
5.67
L
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,566
Damage
67,594
74,380
Taken
64,479
61,942
Mitigated
65,834
15,528
Healing
21,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Pazuzu15
Achilles
7,091
655
0
1,830
17,800
27,933
0
9,699
8,101
0
10,921
W
Cerberus
4,411
92
2,858
3,832
15,108
22,164
936
3,051
11,830
14,005
0
L
Pele
Scoba56
Pele
6,014
1,127
768
2,770
14,600
6,010
0
12,242
2,358
0
17,251
W
Scylla
SoJaygo
Scylla
20,081
471
2,454
3,896
10,339
5,254
1,776
4,067
6,102
39,353
0
L
3,895
271
333
1,505
14,103
6,244
0
11,994
2,109
27,157
0
W
9,779
742
1,477
2,108
13,781
15,505
1,878
5,841
7,795
20,981
0
L
Tiamat
17,540
847
1,890
2,419
13,355
10,898
0
9,534
3,821
28,918
0
W
Discordia
Watersthose
Discordia
18,184
746
2,328
1,600
10,149
4,924
2,643
3,310
6,739
44,228
0
W
King Arthur
WhySteamNoWork
King Arthur
15,139
901
434
749
15,102
17,987
370
5,166
8,920
2,215
26,324
L
8,026
2,162
627
3,386
14,522
10,857
0
10,647
3,875
0
19,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,354
Gold Earned
56,741
145
Minions Killed
165
0
Camps Cleared
0
1,149,470
Distance Traveled
1,325,305
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
9,283
663
10
1
0
238,656
0
W
Cerberus
11,365
812
11
1
0
267,404
0
L
Pele
8,945
639
22
2
0
219,431
0
W
Scylla
11,670
834
50
4
0
292,234
0
L
Janus
9,364
669
44
3
0
211,306
0
W
Hades
10,627
759
32
2
0
224,750
0
L
Tiamat
9,236
660
32
2
0
240,711
0
W
Discordia
11,221
802
43
3
0
273,055
0
W
King Arthur
11,858
847
29
2
0
267,862
0
L
Anhur
9,526
680
37
3
0
239,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role