Player Matchup

Nemesis
Nemesis
F3rgus
Nemesis
Level 127
God Stats
3W - 1L
1,500 SR
Queue Stats
124W - 114L
1,557 Elo+
Solo
King Arthur
King Arthur
KngSnowy
King Arthur
Level 98
God Stats
7W - 8L
1,429 SR
Queue Stats
239W - 257L
1,509 Elo+
Party 1
Yemoja
Yemoja
Mr Vexer802
Yemoja
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 77L
1,540 Elo+
Party 1
Janus
Janus
RyuZhaishen671
Janus
Level 107
God Stats
1W - 3L
1,292 SR
Queue Stats
84W - 114L
1,353 Elo+
Party 1
Skadi
Skadi
Supergirl765
Skadi
Level 103
God Stats
11W - 8L
1,742 SR
Queue Stats
125W - 165L
1,480 Elo+
Party 1
Team Averages
Level 108
1,493 SR
1,488 Elo+

VS

Team Averages
Level 122
1,420 SR
1,525 Elo+
Arachne
Arachne
Bgolden
Arachne
Level 59
God Stats
1W - 2L
1,305 SR
Queue Stats
9W - 11L
1,411 Elo+
Solo
Sobek
Sobek
Hydrist
Sobek
Level 126
God Stats
6W - 9L
1,495 SR
Queue Stats
75W - 77L
1,549 Elo+
Solo
Sylvanus
Sylvanus
Ilikepeach69
Sylvanus
Level 189
God Stats
12W - 9L
1,297 SR
Queue Stats
194W - 172L
1,488 Elo+
Party 2
Anhur
Anhur
MikeyFstops
Anhur
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 13L
1,632 Elo+
Party 2
Sol
Sol
PrussianRaptor
Sol
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,543 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
F3rgus
Nemesis
11
6 / 0 / 2
6,617
602
4,687
6,452
2,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
KngSnowy
King Arthur
12
4 / 1 / 2
7,001
636
7,575
11,679
8,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Yemoja
9
0 / 3 / 4
5,575
507
3,870
8,525
6,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 2 / 1
6,443
586
4,795
6,876
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

10
1 / 5 / 2
5,566
506
5,325
8,868
2,705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bgolden
Arachne
11
5 / 0 / 1
6,934
630
5,281
9,331
3,506
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Hydrist
Sobek
8
0 / 1 / 7
6,189
563
2,876
10,651
8,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sylvanus
Ilikepeach69
Sylvanus
10
0 / 6 / 1
6,129
557
7,117
11,211
7,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

10
5 / 2 / 2
6,743
613
6,967
7,899
2,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 5 / 1
6,803
618
6,367
9,862
3,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
23
13
Kills
11
11
Deaths
14
11
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Arachne
Bgolden
Arachne
5
0
1
5.5
L
Nemesis
F3rgus
Nemesis
6
0
2
7
W
Sobek
Hydrist
Sobek
0
1
7
3.5
W
Sylvanus
Ilikepeach69
Sylvanus
0
6
1
0.08
L
King Arthur
KngSnowy
King Arthur
4
1
2
5
W
5
2
2
3
L
Yemoja
0
3
4
0.67
W
1
5
1
0.3
L
2
2
1
1.25
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,252
Damage
28,608
42,400
Taken
48,954
22,048
Mitigated
25,551
8,218
Healing
18,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
Bgolden
Arachne
5,281
3,450
0
3,940
9,331
3,506
0
1,224
8,107
0
49,241
L
Nemesis
F3rgus
Nemesis
4,687
1,859
0
357
6,452
2,501
0
2,110
4,265
0
38,463
W
Sobek
Hydrist
Sobek
2,876
243
0
4,612
10,651
8,852
69
2,135
8,516
11,232
0
W
Sylvanus
Ilikepeach69
Sylvanus
7,117
1,896
65
2,401
11,211
7,336
0
0
11,211
36,329
9,306
L
King Arthur
KngSnowy
King Arthur
7,575
946
0
1,980
11,679
8,029
0
6,468
5,211
0
50,781
W
6,967
3,999
0
3,506
7,899
2,786
934
2,035
5,864
0
45,968
L
Yemoja
3,870
997
1,044
2,242
8,525
6,066
100
1,694
6,831
18,430
0
W
6,367
1,777
0
3,634
9,862
3,071
408
3,957
5,905
51,207
0
L
4,795
402
0
2,011
6,876
2,747
212
4,223
2,653
50,547
0
L
5,325
1,678
0
584
8,868
2,705
0
1,466
7,402
0
39,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,202
Gold Earned
32,798
319
Minions Killed
301
0
Camps Cleared
0
1,143,836
Distance Traveled
1,081,479
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,934
630
72
7
0
255,995
0
L
Nemesis
6,617
602
63
6
0
258,876
2
W
Sobek
6,189
563
11
1
0
228,385
3
W
Sylvanus
6,129
557
61
6
0
195,805
0
L
King Arthur
7,001
636
76
7
0
210,454
0
W
Anhur
6,743
613
67
6
0
204,242
2
L
Yemoja
5,575
507
30
3
0
216,947
0
W
Sol
6,803
618
90
8
0
197,052
0
L
Janus
6,443
586
91
8
0
237,751
0
L
Skadi
5,566
506
59
5
0
219,808
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role