Player Matchup

Tiamat
Tiamat
Platinum III
I-_Prometheus_
Tiamat
Platinum III
Level 156
God Stats
11W - 16L
1,610 SR
Queue Stats
469W - 456L
1,738 MMR
Solo
Achilles
Achilles
Platinum I
Sup3rMobz1111
Achilles
Platinum I
Level 121
God Stats
0W - 1L
1,318 SR
Queue Stats
61W - 50L
1,727 MMR
Solo
Shiva
Shiva
Platinum III
ThiccBiscuit24
Shiva
Platinum III
Level 148
God Stats
5W - 5L
1,689 SR
Queue Stats
253W - 252L
1,743 MMR
Party 1
Cernunnos
Cernunnos
Gold II
chrisisiconic
Cernunnos
Gold II
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 20L
1,691 MMR
Solo
Cliodhna
Cliodhna
Platinum III
itsRad
Cliodhna
Platinum III
Level 171
God Stats
1W - 1L
1,733 SR
Queue Stats
236W - 220L
1,790 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,570 SR
1,738 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 130
1,550 SR
1,626 MMR
Serqet
Serqet
Platinum II
 
Serqet
Platinum II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
He Bo
He Bo
Diamond V
 
He Bo
Diamond V
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Maui
Maui
Gold V
SWAT Hawaii
Maui
Gold V
Level 150
God Stats
6W - 5L
1,595 SR
Queue Stats
27W - 27L
1,704 MMR
Solo
Chiron
Chiron
Gold II
ZZKillea
Chiron
Gold II
Level 128
God Stats
1W - 1L
1,334 SR
Queue Stats
85W - 81L
1,687 MMR
Solo
Guan Yu
Guan Yu
Platinum II
c-penny3
Guan Yu
Platinum II
Level 164
God Stats
13W - 6L
1,821 SR
Queue Stats
138W - 142L
1,739 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
7,192
479
7,614
8,634
4,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Sup3rMobz1111
Achilles
13
0 / 1 / 0
7,685
512
6,435
13,783
12,830
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 2 / 0
6,127
408
7,015
12,468
7,507
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
chrisisiconic
Cernunnos
13
0 / 3 / 2
7,736
516
8,718
13,009
5,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
itsRad
Cliodhna
13
2 / 3 / 1
7,511
501
6,631
11,083
4,054
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
AgniAphroditeAo KuangThor

VS

Bans
SurtrHelFenrirMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
6 / 1 / 3
8,439
563
7,503
12,254
5,478
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

He Bo
 
He Bo
14
3 / 0 / 2
8,162
544
9,378
8,365
2,993
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

11
0 / 1 / 7
6,929
462
3,321
11,251
9,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chiron
ZZKillea
Chiron
14
1 / 1 / 1
7,925
528
7,525
11,399
4,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Guan Yu
c-penny3
Guan Yu
13
1 / 0 / 2
8,006
534
7,856
12,626
18,711
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
26
3
Kills
11
11
Deaths
3
3
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Serqet
 
Serqet
6
1
3
7.5
W
He Bo
 
He Bo
3
0
2
4
L
0
2
0
0
W
0
1
7
3.5
L
Achilles
Sup3rMobz1111
Achilles
0
1
0
0
L
1
2
0
0.5
W
Chiron
ZZKillea
Chiron
1
1
1
1.5
W
Guan Yu
c-penny3
Guan Yu
1
0
2
2
L
Cernunnos
chrisisiconic
Cernunnos
0
3
2
0.33
L
Cliodhna
itsRad
Cliodhna
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,413
Damage
35,583
58,977
Taken
55,895
34,956
Mitigated
41,792
16,756
Healing
19,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Serqet
 
Serqet
7,503
2,387
0
4,256
12,254
5,478
0
1,536
10,605
0
56,224
W
He Bo
 
He Bo
9,378
320
0
2,572
8,365
2,993
0
2,925
5,177
77,480
0
L
7,614
122
0
1,557
8,634
4,600
0
4,804
3,830
60,034
0
W
3,321
979
0
1,976
11,251
9,880
0
2,123
8,743
24,301
0
L
Achilles
Sup3rMobz1111
Achilles
6,435
1,621
0
2,872
13,783
12,830
0
891
12,748
0
64,748
L
7,015
1,994
406
2,378
12,468
7,507
0
5,058
7,199
0
26,324
W
Chiron
ZZKillea
Chiron
7,525
2,019
148
4,079
11,399
4,730
0
0
11,399
0
74,331
W
Guan Yu
c-penny3
Guan Yu
7,856
959
693
5,398
12,626
18,711
0
229
12,357
3,068
58,119
L
Cernunnos
chrisisiconic
Cernunnos
8,718
3,841
0
5,258
13,009
5,965
0
1,511
11,223
0
71,510
L
Cliodhna
itsRad
Cliodhna
6,631
1,317
0
4,285
11,083
4,054
0
1,528
9,381
0
67,988

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,251
Gold Earned
39,461
482
Minions Killed
467
0
Camps Cleared
0
1,567,915
Distance Traveled
1,696,386
12
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
8,439
563
100
7
0
380,076
0
W
He Bo
8,162
544
125
8
0
366,725
5
L
Tiamat
7,192
479
111
7
0
310,498
2
W
Maui
6,929
462
33
2
0
328,458
5
L
Achilles
7,685
512
106
7
0
299,165
4
L
Shiva
6,127
408
32
2
0
336,293
1
W
Chiron
7,925
528
115
8
0
305,375
0
W
Guan Yu
8,006
534
94
6
0
315,752
5
L
Cernunnos
7,736
516
122
8
0
284,588
2
L
Cliodhna
7,511
501
111
7
0
337,371
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role