Player Matchup

Medusa
Medusa
Forbidden_jutsu2
Medusa
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,543 Elo+
Party 2
Fafnir
Fafnir
Hater Meds
Fafnir
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
211W - 210L
1,513 Elo+
Solo
Cu Chulainn
Cu Chulainn
Trixx7882
Cu Chulainn
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
241W - 266L
1,340 Elo+
Solo
Ah Puch
Ah Puch
alavantrya
Ah Puch
Level 89
God Stats
2W - 1L
1,759 SR
Queue Stats
182W - 179L
1,398 Elo+
Solo
Odin
Odin
ltiggs02
Odin
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 22L
1,465 Elo+
Party 2
Team Averages
Level 88
1,552 SR
1,452 Elo+

VS

Team Averages
Level 75
1,484 SR
1,412 Elo+
Tyr
Tyr
Doomcero
Tyr
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,353 Elo+
Party 1
The Morrigan
The Morrigan
MisSHaNgOvEr66
The Morrigan
Level 99
God Stats
5W - 5L
1,418 SR
Queue Stats
235W - 238L
1,439 Elo+
Solo
Fafnir
Fafnir
Soul503
Fafnir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,421 Elo+
Party 1
Thoth
Thoth
marioc05
Thoth
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
53W - 64L
1,405 Elo+
Solo
Chiron
Chiron
neonsoul77
Chiron
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,443 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 3 / 11
10,975
686
15,454
14,609
7,613
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
Hater Meds
Fafnir
19
6 / 2 / 15
12,481
780
8,362
19,228
31,029
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cu Chulainn
Trixx7882
Cu Chulainn
17
1 / 2 / 13
10,259
641
10,311
15,244
20,661
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
alavantrya
Ah Puch
20
7 / 1 / 14
12,967
810
33,772
12,213
6,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Odin
15
3 / 5 / 10
9,876
617
5,360
14,670
7,364
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 7
10,251
641
8,875
16,804
22,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

The Morrigan
MisSHaNgOvEr66
The Morrigan
17
3 / 5 / 3
10,166
635
13,348
10,591
5,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
Soul503
Fafnir
16
1 / 6 / 8
10,258
641
6,875
21,646
33,359
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thoth
marioc05
Thoth
15
0 / 7 / 4
9,119
570
11,824
15,009
7,672
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chiron
neonsoul77
Chiron
19
4 / 2 / 6
11,161
698
22,623
13,474
7,843
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
41
23
Kills
13
13
Deaths
23
63
Assists
28
Player
Kills
Deaths
Assists
KDA
L
5
3
7
2.83
W
6
3
11
3.83
W
Fafnir
Hater Meds
Fafnir
6
2
15
6.75
L
The Morrigan
MisSHaNgOvEr66
The Morrigan
3
5
3
0.9
L
Fafnir
Soul503
Fafnir
1
6
8
0.83
W
Cu Chulainn
Trixx7882
Cu Chulainn
1
2
13
3.75
W
Ah Puch
alavantrya
Ah Puch
7
1
14
14
W
Odin
3
5
10
1.6
L
Thoth
marioc05
Thoth
0
7
4
0.29
L
Chiron
neonsoul77
Chiron
4
2
6
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,259
Damage
63,545
75,964
Taken
77,524
73,200
Mitigated
77,028
30,075
Healing
21,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,875
1,465
719
1,056
16,804
22,394
36
9,448
6,730
0
12,594
W
15,454
7,031
858
3,708
14,609
7,613
526
5,629
8,972
0
36,628
W
Fafnir
Hater Meds
Fafnir
8,362
2,393
3,665
5,897
19,228
31,029
135
8,537
10,646
27,318
0
L
The Morrigan
MisSHaNgOvEr66
The Morrigan
13,348
1,866
2,900
3,386
10,591
5,760
0
5,062
5,051
32,689
4,848
L
Fafnir
Soul503
Fafnir
6,875
2,477
2,204
2,889
21,646
33,359
0
9,992
10,520
13,301
0
W
Cu Chulainn
Trixx7882
Cu Chulainn
10,311
1,588
874
2,738
15,244
20,661
294
3,749
11,486
0
17,606
W
Ah Puch
alavantrya
Ah Puch
33,772
1,019
2,079
4,949
12,213
6,533
147
4,101
8,106
74,998
0
W
Odin
5,360
2,462
2,754
2,553
14,670
7,364
0
5,778
8,892
0
8,593
L
Thoth
marioc05
Thoth
11,824
720
759
1,496
15,009
7,672
0
7,995
6,666
27,691
0
L
Chiron
neonsoul77
Chiron
22,623
6,791
2,433
3,636
13,474
7,843
340
8,007
5,252
0
42,954

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,558
Gold Earned
50,955
190
Minions Killed
223
0
Camps Cleared
0
1,528,609
Distance Traveled
1,423,477
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
10,251
641
8
1
0
306,242
0
W
Medusa
10,975
686
40
3
0
328,445
0
W
Fafnir
12,481
780
28
2
0
296,275
0
L
The Morrigan
10,166
635
57
4
0
260,090
0
L
Fafnir
10,258
641
17
1
0
276,805
0
W
Cu Chulainn
10,259
641
21
1
0
307,883
0
W
Ah Puch
12,967
810
91
6
0
315,310
0
W
Odin
9,876
617
10
1
0
280,696
0
L
Thoth
9,119
570
51
3
0
262,597
0
L
Chiron
11,161
698
90
6
0
317,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role