Player Matchup

Olorun
Olorun
Antmonitor
Olorun
Level 130
God Stats
0W - 1L
1,282 SR
Queue Stats
16W - 21L
1,405 Elo+
Party 2
Aphrodite
Aphrodite
Bzoralora
Aphrodite
Level 146
God Stats
6W - 8L
1,432 SR
Queue Stats
56W - 54L
1,465 Elo+
Party 2
Ullr
Ullr
Jofritoley
Ullr
Level 128
God Stats
1W - 3L
1,600 SR
Queue Stats
101W - 76L
1,575 Elo+
Party 3
Cthulhu
Cthulhu
RDaddi15
Cthulhu
Level 123
God Stats
32W - 25L
1,625 SR
Queue Stats
99W - 71L
1,582 Elo+
Party 3
Sun Wukong
Sun Wukong
TheDropShotLive
Sun Wukong
Level 128
God Stats
1W - 1L
1,782 SR
Queue Stats
142W - 126L
1,417 Elo+
Solo
Team Averages
Level 131
1,544 SR
1,489 Elo+

VS

Team Averages
Level 107
1,584 SR
1,493 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
ElTrenDelMame69
Thor
Level 159
God Stats
1W - 3L
1,423 SR
Queue Stats
24W - 29L
1,344 Elo+
Solo
Cthulhu
Cthulhu
Hylia II
Cthulhu
Level 65
God Stats
19W - 10L
1,583 SR
Queue Stats
19W - 11L
1,679 Elo+
Party 1
Ra
Ra
I Love Lonzo
Ra
Level 79
God Stats
10W - 2L
1,660 SR
Queue Stats
13W - 11L
1,347 Elo+
Party 1
Surtr
Surtr
Nahstrul
Surtr
Level 142
God Stats
17W - 5L
1,754 SR
Queue Stats
39W - 29L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Antmonitor
Olorun
13
1 / 6 / 2
7,231
657
5,741
11,744
5,923
Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Aphrodite
Bzoralora
Aphrodite
13
0 / 3 / 3
7,259
660
2,821
8,803
4,555
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
1 / 2 / 2
7,248
659
7,061
9,329
4,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
RDaddi15
Cthulhu
13
1 / 2 / 3
7,138
649
11,856
13,625
13,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
TheDropShotLive
Sun Wukong
15
4 / 0 / 3
8,551
777
7,869
10,837
10,122
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
0 / 3 / 4
8,013
728
5,997
9,558
5,035
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
5 / 4 / 5
8,655
787
11,281
12,470
6,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Hylia II
Cthulhu
14
1 / 0 / 7
8,358
760
11,083
10,159
9,888
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
2 / 0 / 5
7,439
676
8,123
5,913
2,786
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Surtr
Nahstrul
Surtr
15
5 / 1 / 5
8,724
793
9,172
14,197
15,398
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
7
Kills
13
13
Deaths
8
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
0
3
4
0.67
L
Olorun
Antmonitor
Olorun
1
6
2
0.33
L
Aphrodite
Bzoralora
Aphrodite
0
3
3
0.5
W
5
4
5
1.88
W
Cthulhu
Hylia II
Cthulhu
1
0
7
4.5
W
2
0
5
4.5
L
1
2
2
1
W
Surtr
Nahstrul
Surtr
5
1
5
7.5
L
Cthulhu
RDaddi15
Cthulhu
1
2
3
1.25
L
Sun Wukong
TheDropShotLive
Sun Wukong
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,348
Damage
45,656
54,338
Taken
52,297
38,320
Mitigated
39,333
13,208
Healing
15,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
5,997
2,727
0
1,398
9,558
5,035
1,683
2,984
6,370
0
30,560
L
Olorun
Antmonitor
Olorun
5,741
3,026
1,468
2,013
11,744
5,923
0
4,777
6,802
21,593
0
L
Aphrodite
Bzoralora
Aphrodite
2,821
680
1,480
3,348
8,803
4,555
940
3,432
5,289
16,737
0
W
11,281
1,742
0
1,330
12,470
6,226
0
3,263
8,816
0
37,600
W
Cthulhu
Hylia II
Cthulhu
11,083
678
845
2,898
10,159
9,888
103
4,262
5,734
24,042
0
W
8,123
667
2,247
3,634
5,913
2,786
242
2,974
2,848
20,842
0
L
7,061
1,612
0
312
9,329
4,259
0
1,130
8,110
0
25,526
W
Surtr
Nahstrul
Surtr
9,172
2,870
0
3,038
14,197
15,398
269
4,794
8,947
743
30,712
L
Cthulhu
RDaddi15
Cthulhu
11,856
680
74
2,911
13,625
13,461
0
6,401
6,757
23,337
836
L
Sun Wukong
TheDropShotLive
Sun Wukong
7,869
607
0
1,602
10,837
10,122
0
3,473
6,793
0
24,683

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,427
Gold Earned
41,189
175
Minions Killed
215
0
Camps Cleared
0
1,038,171
Distance Traveled
1,129,958
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
8,013
728
59
5
0
201,371
0
L
Olorun
7,231
657
29
3
0
172,298
0
L
Aphrodite
7,259
660
39
4
0
175,441
5
W
Thor
8,655
787
61
6
0
211,512
0
W
Cthulhu
8,358
760
36
3
0
240,539
0
W
Ra
7,439
676
26
2
0
232,428
0
L
Ullr
7,248
659
44
4
0
209,895
0
W
Surtr
8,724
793
33
3
0
244,108
0
L
Cthulhu
7,138
649
32
3
0
234,109
0
L
Sun Wukong
8,551
777
31
3
0
246,428
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role