Player Matchup

Bacchus
Bacchus
DrBri
Bacchus
Level 99
God Stats
6W - 4L
1,696 SR
Queue Stats
35W - 31L
1,699 Elo+
Solo
Thor
Thor
GetDomedIdiot
Thor
Level 48
God Stats
9W - 9L
1,658 SR
Queue Stats
30W - 25L
1,601 Elo+
Party 2
Merlin
Merlin
Meleph
Merlin
Level 43
God Stats
5W - 8L
1,474 SR
Queue Stats
278W - 300L
1,646 Elo+
Solo
Heimdallr
Heimdallr
Mertbgy
Heimdallr
Level 60
God Stats
2W - 1L
1,487 SR
Queue Stats
56W - 44L
1,532 Elo+
Solo
Bellona
Bellona
Mythic9
Bellona
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
109W - 88L
1,647 Elo+
Party 2
Team Averages
Level 67
1,563 SR
1,625 Elo+

VS

Team Averages
Level 55
1,662 SR
1,492 Elo+
Arachne
Arachne
Bgolden
Arachne
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 11L
1,427 Elo+
Solo
Sun Wukong
Sun Wukong
UmbertKG
Sun Wukong
Level 51
God Stats
7W - 11L
1,685 SR
Queue Stats
242W - 257L
1,487 Elo+
Party 1
Medusa
Medusa
iDeltaOmega
Medusa
Level 66
God Stats
3W - 2L
1,706 SR
Queue Stats
253W - 212L
1,514 Elo+
Solo
Atlas
Atlas
ncormier88
Atlas
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 74L
1,492 Elo+
Solo
Agni
Agni
rekten81
Agni
Level 29
God Stats
2W - 2L
1,918 SR
Queue Stats
34W - 21L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DrBri
Bacchus
14
4 / 2 / 7
9,034
565
6,552
12,831
11,092
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

14
6 / 4 / 3
8,746
547
8,015
12,112
5,209
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
Meleph
Merlin
16
2 / 0 / 5
9,606
600
8,220
7,751
3,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heimdallr
Mertbgy
Heimdallr
14
1 / 3 / 3
8,462
529
7,734
14,739
7,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
Mythic9
Bellona
14
0 / 2 / 1
8,881
555
9,762
16,347
22,471
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Bgolden
Arachne
14
5 / 3 / 2
8,313
520
8,642
15,964
6,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
UmbertKG
Sun Wukong
13
0 / 0 / 1
8,007
500
8,325
10,712
13,138
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
15
3 / 4 / 2
8,835
552
11,405
12,204
5,400
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
12
1 / 3 / 6
7,695
481
3,561
12,538
11,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Agni
15
1 / 3 / 2
8,500
531
8,068
9,316
4,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
23
13
Kills
10
11
Deaths
13
19
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Arachne
Bgolden
Arachne
5
3
2
2
W
Bacchus
DrBri
Bacchus
4
2
7
3.75
W
6
4
3
1.88
W
Merlin
Meleph
Merlin
2
0
5
4.5
W
Heimdallr
Mertbgy
Heimdallr
1
3
3
0.83
W
Bellona
Mythic9
Bellona
0
2
1
0.25
L
Sun Wukong
UmbertKG
Sun Wukong
0
0
1
0.5
L
Medusa
3
4
2
1
L
Atlas
1
3
6
1.33
L
Agni
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,283
Damage
40,001
63,780
Taken
60,734
49,597
Mitigated
41,081
19,127
Healing
14,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
Bgolden
Arachne
8,642
6,578
0
4,783
15,964
6,689
0
3,349
12,577
0
63,856
W
Bacchus
DrBri
Bacchus
6,552
1,040
1,849
2,426
12,831
11,092
0
2,003
10,757
22,716
0
W
8,015
1,615
0
2,748
12,112
5,209
0
2,789
9,230
0
50,259
W
Merlin
Meleph
Merlin
8,220
1,216
0
1,202
7,751
3,285
98
4,045
3,458
86,397
0
W
Heimdallr
Mertbgy
Heimdallr
7,734
2,806
0
5,705
14,739
7,540
1,976
1,017
13,722
0
66,911
W
Bellona
Mythic9
Bellona
9,762
3,042
0
5,197
16,347
22,471
33
2,050
14,184
357
75,150
L
Sun Wukong
UmbertKG
Sun Wukong
8,325
1,269
0
2,009
10,712
13,138
0
0
10,712
1,986
59,831
L
Medusa
11,405
5,227
0
4,594
12,204
5,400
0
2,380
9,824
0
79,282
L
Atlas
3,561
757
0
1,997
12,538
11,723
0
4,567
7,722
23,231
0
L
Agni
8,068
343
0
625
9,316
4,131
40
4,258
4,916
80,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,729
Gold Earned
41,350
519
Minions Killed
514
0
Camps Cleared
0
1,563,633
Distance Traveled
1,690,078
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,313
520
94
6
0
354,740
0
W
Bacchus
9,034
565
32
2
0
341,360
3
W
Thor
8,746
547
79
5
0
344,483
0
W
Merlin
9,606
600
155
10
0
297,337
6
W
Heimdallr
8,462
529
103
6
0
297,031
0
W
Bellona
8,881
555
150
9
0
283,422
0
L
Sun Wukong
8,007
500
116
7
0
294,895
0
L
Medusa
8,835
552
125
8
0
401,015
1
L
Atlas
7,695
481
30
2
0
324,396
3
L
Agni
8,500
531
149
9
0
315,032
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role