Player Matchup

Apollo
Apollo
MART1N_DEVOR4TOR
Apollo
Level 98
God Stats
1W - 2L
1,510 SR
Queue Stats
138W - 117L
1,502 Elo+
Party 1
Achilles
Achilles
Matthiaas
Achilles
Level 177
God Stats
3W - 4L
1,728 SR
Queue Stats
334W - 302L
1,614 Elo+
Party 3
Arachne
Arachne
Naroadi
Arachne
Level 159
God Stats
2W - 4L
1,642 SR
Queue Stats
66W - 57L
1,620 Elo+
Party 3
Anubis
Anubis
Senital
Anubis
Level 86
God Stats
1W - 1L
1,860 SR
Queue Stats
2W - 3L
1,631 Elo+
Party 3
Mercury
Mercury
Yachii17
Mercury
Level 63
God Stats
5W - 4L
1,771 SR
Queue Stats
185W - 172L
1,523 Elo+
Party 1
Team Averages
Level 117
1,702 SR
1,578 Elo+

VS

Team Averages
Level 142
1,596 SR
1,547 Elo+
Aphrodite
Aphrodite
LeadingLady
Aphrodite
Level 142
God Stats
137W - 95L
1,679 SR
Queue Stats
211W - 191L
1,665 Elo+
Solo
Baron Samedi
Baron Samedi
M00NFR34KZ
Baron Samedi
Level 81
God Stats
1W - 0L
1,287 SR
Queue Stats
13W - 20L
1,434 Elo+
Party 4
Loki
Loki
PlaTön
Loki
Level 196
God Stats
2W - 2L
1,613 SR
Queue Stats
304W - 366L
1,443 Elo+
Party 4
Ravana
Ravana
amg0120
Ravana
Level 117
God Stats
3W - 5L
1,500 SR
Queue Stats
70W - 80L
1,608 Elo+
Party 2
Jing Wei
Jing Wei
hmspawn
Jing Wei
Level 173
God Stats
15W - 10L
1,900 SR
Queue Stats
236W - 208L
1,583 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 0
10,023
456
3,905
11,800
5,346
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
Matthiaas
Achilles
14
2 / 5 / 1
9,600
436
8,628
21,584
24,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Arachne
Naroadi
Arachne
15
2 / 10 / 0
9,825
447
8,892
23,289
9,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Anubis
Senital
Anubis
15
2 / 9 / 2
9,945
452
7,548
17,949
8,701
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
Yachii17
Mercury
15
0 / 4 / 2
9,680
440
6,641
16,787
7,614
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
LeadingLady
Aphrodite
17
6 / 1 / 10
12,873
585
11,154
16,074
13,575
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
M00NFR34KZ
Baron Samedi
19
1 / 2 / 9
12,797
582
7,308
11,623
6,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Loki
PlaTön
Loki
20
14 / 1 / 5
14,393
654
20,664
15,214
7,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ravana
amg0120
Ravana
18
2 / 1 / 6
13,031
592
9,031
13,129
11,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
hmspawn
Jing Wei
20
7 / 2 / 5
14,263
648
23,081
19,053
10,109
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
65
7
Kills
30
30
Deaths
7
5
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
LeadingLady
Aphrodite
6
1
10
11
W
Baron Samedi
M00NFR34KZ
Baron Samedi
1
2
9
2.75
L
1
2
0
0.5
L
Achilles
Matthiaas
Achilles
2
5
1
0.5
L
Arachne
Naroadi
Arachne
2
10
0
0.2
W
Loki
PlaTön
Loki
14
1
5
16.5
L
Anubis
Senital
Anubis
2
9
2
0.33
L
Mercury
Yachii17
Mercury
0
4
2
0.25
W
Ravana
amg0120
Ravana
2
1
6
5
W
Jing Wei
hmspawn
Jing Wei
7
2
5
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,614
Damage
71,238
91,409
Taken
75,093
55,579
Mitigated
48,923
15,654
Healing
43,480
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
LeadingLady
Aphrodite
11,154
1,692
8,261
11,770
16,074
13,575
1,016
1,718
14,356
40,901
0
W
Baron Samedi
M00NFR34KZ
Baron Samedi
7,308
626
303
2,732
11,623
6,383
798
2,985
8,638
103,758
0
L
3,905
2,542
0
4,423
11,800
5,346
0
355
11,445
0
66,023
L
Achilles
Matthiaas
Achilles
8,628
1,665
305
4,153
21,584
24,616
0
7,196
14,388
0
32,338
L
Arachne
Naroadi
Arachne
8,892
6,222
0
3,443
23,289
9,302
834
5,819
17,470
0
60,523
W
Loki
PlaTön
Loki
20,664
7,224
0
6,891
15,214
7,321
1,684
2,019
13,195
0
125,029
L
Anubis
Senital
Anubis
7,548
465
0
2,721
17,949
8,701
0
2,879
15,070
65,754
0
L
Mercury
Yachii17
Mercury
6,641
2,336
0
609
16,787
7,614
0
2,213
14,574
0
94,694
W
Ravana
amg0120
Ravana
9,031
1,857
0
4,422
13,129
11,535
3,994
800
12,329
0
95,737
W
Jing Wei
hmspawn
Jing Wei
23,081
21,686
0
9,101
19,053
10,109
5,321
1,602
17,451
0
176,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,073
Gold Earned
67,357
528
Minions Killed
755
0
Camps Cleared
0
1,905,158
Distance Traveled
2,178,486
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
12,873
585
42
2
0
432,807
5
W
Baron Samedi
12,797
582
161
7
0
423,173
0
L
Apollo
10,023
456
136
6
0
315,313
0
L
Achilles
9,600
436
31
1
0
416,841
7
L
Arachne
9,825
447
98
4
0
402,429
0
W
Loki
14,393
654
182
8
0
506,158
0
L
Anubis
9,945
452
128
6
0
345,593
0
L
Mercury
9,680
440
135
6
0
424,982
0
W
Ravana
13,031
592
143
7
0
389,080
0
W
Jing Wei
14,263
648
227
10
0
427,268
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role