Player Matchup

Agni
Agni
 
Agni
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
ManWithBigNeck
Anubis
Level 93
God Stats
2W - 1L
1,563 SR
Queue Stats
113W - 83L
1,664 Elo+
Solo
Neith
Neith
Missyfeydra
Neith
Level 106
God Stats
2W - 5L
1,519 SR
Queue Stats
284W - 334L
1,472 Elo+
Solo
Hercules
Hercules
OD Rival
Hercules
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Mulan
Mulan
VioletAir7
Mulan
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,722 Elo+
Party 1
Team Averages
Level 114
1,516 SR
1,572 Elo+

VS

Team Averages
Level 132
1,481 SR
1,486 Elo+
Discordia
Discordia
Deeds74
Discordia
Level 109
God Stats
18W - 12L
1,498 SR
Queue Stats
397W - 394L
1,480 Elo+
Solo
Shiva
Shiva
LinkMaster M
Shiva
Level 158
God Stats
13W - 6L
1,613 SR
Queue Stats
192W - 155L
1,500 Elo+
Party 2
Vamana
Vamana
Lulzyy
Vamana
Level 169
God Stats
13W - 25L
1,335 SR
Queue Stats
438W - 467L
1,383 Elo+
Solo
Lancelot
Lancelot
ZePyromaniac
Lancelot
Level 128
God Stats
3W - 2L
1,474 SR
Queue Stats
26W - 24L
1,550 Elo+
Solo
Cernunnos
Cernunnos
g1gga
Cernunnos
Level 94
God Stats
5W - 2L
1,486 SR
Queue Stats
481W - 279L
1,517 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
0 / 5 / 1
7,324
1,046
6,053
10,368
3,815
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
0 / 6 / 0
7,196
1,028
3,145
10,068
5,244
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
1 / 3 / 0
7,648
1,093
8,169
9,285
4,126
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
OD Rival
Hercules
12
0 / 2 / 1
6,952
993
650
5,082
3,780
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mulan
13
0 / 3 / 1
7,550
1,079
5,214
12,122
10,886
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

216

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Deeds74
Discordia
15
3 / 0 / 13
8,600
1,229
8,892
1,261
484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 0 / 10
8,975
1,282
5,768
5,535
6,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vamana
Lulzyy
Vamana
14
3 / 1 / 9
8,775
1,254
6,336
8,793
6,345
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
ZePyromaniac
Lancelot
14
4 / 0 / 8
8,799
1,257
8,618
7,222
5,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
g1gga
Cernunnos
14
5 / 0 / 9
9,123
1,303
14,217
4,611
1,991
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
68
1
Kills
19
19
Deaths
1
3
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
5
1
0.1
W
Discordia
Deeds74
Discordia
3
0
13
9.5
W
4
0
10
9
W
Vamana
Lulzyy
Vamana
3
1
9
7.5
L
0
6
0
0
L
1
3
0
0.33
L
Hercules
OD Rival
Hercules
0
2
1
0.25
L
Mulan
0
3
1
0.17
W
Lancelot
ZePyromaniac
Lancelot
4
0
8
8
W
Cernunnos
g1gga
Cernunnos
5
0
9
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,231
Damage
43,831
46,925
Taken
27,422
27,851
Mitigated
20,282
4,077
Healing
3,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
6,053
431
0
660
10,368
3,815
0
948
9,281
23,953
0
W
Discordia
Deeds74
Discordia
8,892
0
0
0
1,261
484
0
785
476
23,791
0
W
5,768
225
120
396
5,535
6,392
0
2,538
2,997
180
13,499
W
Vamana
Lulzyy
Vamana
6,336
2,781
0
127
8,793
6,345
0
2,918
5,875
0
15,097
L
3,145
45
93
1,173
10,068
5,244
0
2,359
7,673
17,314
0
L
8,169
4,273
0
848
9,285
4,126
0
2,803
6,437
0
21,037
L
Hercules
OD Rival
Hercules
650
199
0
45
5,082
3,780
0
687
4,289
0
895
L
Mulan
5,214
644
0
1,258
12,122
10,886
0
2,275
9,616
887
18,572
W
Lancelot
ZePyromaniac
Lancelot
8,618
848
0
730
7,222
5,070
0
1,913
5,309
0
24,334
W
Cernunnos
g1gga
Cernunnos
14,217
7,504
0
1,730
4,611
1,991
0
1,742
2,869
0
35,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,670
Gold Earned
44,272
129
Minions Killed
164
3
Camps Cleared
9
578,387
Distance Traveled
818,274
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,324
1,046
46
7
0
126,151
0
W
Discordia
8,600
1,229
26
4
1
156,468
0
W
Shiva
8,975
1,282
23
3
1
174,444
0
W
Vamana
8,775
1,254
18
3
1
142,712
0
L
Anubis
7,196
1,028
28
4
0
99,524
0
L
Neith
7,648
1,093
22
3
0
125,335
0
L
Hercules
6,952
993
1
0
0
86,701
0
L
Mulan
7,550
1,079
32
5
3
140,676
0
W
Lancelot
8,799
1,257
41
6
3
184,552
0
W
Cernunnos
9,123
1,303
56
8
3
160,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role