Player Matchup

Pele
Pele
Khanflicted
Pele
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 60L
1,367 Elo+
Solo
Mercury
Mercury
LuvJere
Mercury
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 38L
1,364 Elo+
Solo
Thor
Thor
SGT-KILLJOY_666
Thor
Level 36
God Stats
2W - 0L
1,734 SR
Queue Stats
91W - 107L
1,541 Elo+
Solo
Yu Huang
Yu Huang
Willingyoyoman
Yu Huang
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 13L
1,458 Elo+
Solo
Janus
Janus
poolseidon24
Janus
Level 63
God Stats
3W - 1L
1,302 SR
Queue Stats
134W - 141L
1,492 Elo+
Solo
Team Averages
Level 55
1,507 SR
1,444 Elo+

VS

Team Averages
Level 77
1,533 SR
1,494 Elo+
He Bo
He Bo
HalfedSach
He Bo
Level 83
God Stats
0W - 3L
1,500 SR
Queue Stats
173W - 163L
1,547 Elo+
Solo
Janus
Janus
Kevyn
Janus
Level 109
God Stats
9W - 5L
1,667 SR
Queue Stats
200W - 195L
1,555 Elo+
Party 1
Ganesha
Ganesha
Sartorien
Ganesha
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 39L
1,379 Elo+
Solo
Anhur
Anhur
Šhark
Anhur
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 115L
1,399 Elo+
Party 1
Serqet
Serqet
Ωbey
Serqet
Level 111
God Stats
0W - 1L
1,500 SR
Queue Stats
148W - 162L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 5 / 11
9,829
819
11,387
11,946
3,853
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Mercury
LuvJere
Mercury
16
4 / 6 / 8
9,755
813
4,443
11,231
3,414
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
2 / 6 / 7
9,272
773
3,403
11,367
4,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Yu Huang
17
0 / 1 / 13
9,638
803
12,424
10,272
3,843
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
16 / 5 / 4
11,643
970
20,679
10,895
3,948
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
11
2 / 4 / 2
7,480
623
1,429
6,892
2,525
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Kevyn
Janus
18
8 / 5 / 6
10,311
859
15,235
9,049
4,020
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ganesha
Sartorien
Ganesha
16
1 / 6 / 17
9,396
783
9,860
16,293
20,032
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
Šhark
Anhur
15
5 / 6 / 7
9,245
770
5,525
11,901
5,030
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Serqet
Ωbey
Serqet
15
7 / 5 / 8
9,246
771
10,674
13,089
11,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
63
26
Kills
23
23
Deaths
26
43
Assists
40
Player
Kills
Deaths
Assists
KDA
L
He Bo
2
4
2
0.75
L
Janus
Kevyn
Janus
8
5
6
2.2
W
4
5
11
1.9
W
Mercury
LuvJere
Mercury
4
6
8
1.33
W
2
6
7
0.92
L
Ganesha
Sartorien
Ganesha
1
6
17
1.58
W
Yu Huang
0
1
13
6.5
W
16
5
4
3.6
L
Anhur
Šhark
Anhur
5
6
7
1.42
L
Serqet
Ωbey
Serqet
7
5
8
2.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,336
Damage
42,723
55,711
Taken
57,224
19,340
Mitigated
43,559
11,529
Healing
9,795
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
1,429
218
459
1,212
6,892
2,525
0
4,550
2,342
10,548
0
L
Janus
Kevyn
Janus
15,235
102
145
1,066
9,049
4,020
0
5,653
3,396
31,044
0
W
11,387
2,830
899
2,005
11,946
3,853
0
6,669
4,989
0
21,833
W
Mercury
LuvJere
Mercury
4,443
1,856
120
563
11,231
3,414
609
5,697
5,173
0
13,088
W
3,403
107
557
598
11,367
4,282
1,116
5,334
6,033
0
10,378
L
Ganesha
Sartorien
Ganesha
9,860
161
536
1,941
16,293
20,032
0
7,044
9,249
18,384
0
W
Yu Huang
12,424
809
1,036
2,256
10,272
3,843
1,953
5,349
4,635
28,537
0
W
20,679
595
910
2,585
10,895
3,948
1,053
4,970
5,421
33,655
0
L
Anhur
Šhark
Anhur
5,525
2,679
467
1,426
11,901
5,030
0
9,352
2,549
0
9,792
L
Serqet
Ωbey
Serqet
10,674
974
518
2,025
13,089
11,952
0
6,504
6,585
3,003
13,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,137
Gold Earned
45,678
128
Minions Killed
94
0
Camps Cleared
0
1,058,421
Distance Traveled
842,191
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,480
623
15
1
0
110,863
0
L
Janus
10,311
859
36
3
0
221,841
0
W
Pele
9,829
819
26
2
0
216,681
0
W
Mercury
9,755
813
18
2
0
242,902
0
W
Thor
9,272
773
19
2
0
191,170
0
L
Ganesha
9,396
783
3
0
0
156,784
0
W
Yu Huang
9,638
803
36
3
0
238,725
0
W
Janus
11,643
970
29
2
0
168,943
0
L
Anhur
9,245
770
24
2
0
178,013
0
L
Serqet
9,246
771
16
1
0
174,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role