Player Matchup

Achilles
Achilles
AsapVnillaThundr
Achilles
Level 109
God Stats
2W - 2L
1,500 SR
Queue Stats
84W - 108L
1,514 Elo+
Solo
Kukulkan
Kukulkan
GCostta08
Kukulkan
Level 87
God Stats
16W - 13L
1,586 SR
Queue Stats
52W - 62L
1,427 Elo+
Party 2
Artemis
Artemis
Giorgos201
Artemis
Level 118
God Stats
10W - 9L
1,757 SR
Queue Stats
106W - 114L
1,542 Elo+
Solo
Jormungandr
Jormungandr
PlayerinoPT
Jormungandr
Level 118
God Stats
2W - 5L
1,326 SR
Queue Stats
66W - 77L
1,445 Elo+
Party 2
Ymir
Ymir
anothersnowflake
Ymir
Level 52
God Stats
7W - 13L
1,442 SR
Queue Stats
12W - 20L
1,425 Elo+
Party 2
Team Averages
Level 97
1,522 SR
1,470 Elo+

VS

Team Averages
Level 114
1,474 SR
1,420 Elo+
Cernunnos
Cernunnos
AzureList7
Cernunnos
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
127W - 107L
1,480 Elo+
Party 1
Thor
Thor
DonChiShotto
Thor
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 9L
1,228 Elo+
Party 1
Sylvanus
Sylvanus
Panichinho
Sylvanus
Level 152
God Stats
1W - 1L
1,500 SR
Queue Stats
37W - 31L
1,460 Elo+
Party 1
Zeus
Zeus
Valoxs
Zeus
Level 68
God Stats
9W - 3L
1,500 SR
Queue Stats
229W - 230L
1,488 Elo+
Solo
Horus
Horus
sSs-TROJAN-III
Horus
Level 91
God Stats
3W - 7L
1,370 SR
Queue Stats
345W - 336L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 4 / 0
6,020
401
998
8,475
4,367
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kukulkan
GCostta08
Kukulkan
13
0 / 4 / 1
7,492
499
5,299
8,932
3,199
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Giorgos201
Artemis
12
1 / 2 / 0
6,860
457
4,503
8,040
2,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jormungandr
PlayerinoPT
Jormungandr
13
3 / 3 / 0
8,080
539
9,675
13,331
9,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 2 / 0
6,564
438
558
14,710
10,964
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AzureList7
Cernunnos
14
1 / 0 / 1
8,245
550
5,181
8,945
3,750
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 2 / 4
7,688
513
7,632
13,518
5,595
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
Panichinho
Sylvanus
13
3 / 0 / 5
8,669
578
4,882
10,415
10,135
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Zeus
Valoxs
Zeus
15
7 / 0 / 3
9,588
639
16,678
8,061
3,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 3 / 1
7,802
520
3,127
11,555
6,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
29
4
Kills
15
15
Deaths
5
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Cernunnos
AzureList7
Cernunnos
1
0
1
1.5
W
3
2
4
2.5
L
Kukulkan
GCostta08
Kukulkan
0
4
1
0.13
L
Artemis
Giorgos201
Artemis
1
2
0
0.5
W
Sylvanus
Panichinho
Sylvanus
3
0
5
5.5
L
Jormungandr
PlayerinoPT
Jormungandr
3
3
0
1
W
Zeus
Valoxs
Zeus
7
0
3
8.5
L
0
2
0
0
W
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,033
Damage
37,500
53,488
Taken
52,494
30,895
Mitigated
30,023
9,650
Healing
19,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
998
375
0
150
8,475
4,367
0
2,016
6,337
0
25,456
W
Cernunnos
AzureList7
Cernunnos
5,181
2,308
0
3,895
8,945
3,750
2,980
130
8,815
0
74,752
W
7,632
1,683
0
250
13,518
5,595
411
3,246
10,004
0
46,790
L
Kukulkan
GCostta08
Kukulkan
5,299
44
0
1,520
8,932
3,199
0
5,532
3,108
65,652
0
L
Artemis
Giorgos201
Artemis
4,503
967
0
2,233
8,040
2,445
0
2,264
5,738
0
44,849
W
Sylvanus
Panichinho
Sylvanus
4,882
1,729
3,208
3,739
10,415
10,135
394
3,013
7,241
23,355
0
L
Jormungandr
PlayerinoPT
Jormungandr
9,675
1,750
0
2,780
13,331
9,920
80
3,558
9,274
59,648
0
W
Zeus
Valoxs
Zeus
16,678
2,999
144
3,368
8,061
3,650
136
3,473
4,404
81,826
0
L
558
0
45
2,922
14,710
10,964
0
7,508
7,008
10,807
0
W
3,127
1,178
250
4,492
11,555
6,893
328
4,374
6,498
0
49,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,016
Gold Earned
41,992
367
Minions Killed
436
0
Camps Cleared
0
1,300,978
Distance Traveled
1,385,785
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,020
401
41
3
0
183,198
0
W
Cernunnos
8,245
550
113
8
0
276,912
4
W
Thor
7,688
513
60
4
0
312,836
0
L
Kukulkan
7,492
499
123
8
0
296,182
2
L
Artemis
6,860
457
91
6
0
289,495
0
W
Sylvanus
8,669
578
33
2
0
278,292
2
L
Jormungandr
8,080
539
94
6
0
260,693
3
W
Zeus
9,588
639
140
9
0
269,176
6
L
Ymir
6,564
438
18
1
0
271,410
7
W
Horus
7,802
520
90
6
0
248,569
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role