Player Matchup

Ganesha
Ganesha
DanexoDR
Ganesha
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 35L
1,500 Elo+
Solo
Osiris
Osiris
Eblackulation
Osiris
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 99L
1,768 Elo+
Party 2
Scylla
Scylla
HughDic
Scylla
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,466 Elo+
Solo
Ishtar
Ishtar
Killern22
Ishtar
Level 59
God Stats
2W - 3L
1,500 SR
Queue Stats
255W - 222L
1,580 Elo+
Solo
Ra
Ra
NarkNation
Ra
Level 63
God Stats
3W - 1L
1,500 SR
Queue Stats
104W - 101L
1,751 Elo+
Party 2
Team Averages
Level 59
1,500 SR
1,613 Elo+

VS

Team Averages
Level 54
1,448 SR
1,573 Elo+
Freya
Freya
FlushestEnd87
Freya
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 66L
1,428 Elo+
Party 1
Sylvanus
Sylvanus
GenNeko
Sylvanus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,563 Elo+
Party 1
Hercules
Hercules
IdiotNumbnuts
Hercules
Level 74
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 95L
1,516 Elo+
Solo
Da Ji
Da Ji
Ocobochay
Da Ji
Level 88
God Stats
0W - 1L
1,242 SR
Queue Stats
3W - 1L
1,741 Elo+
Party 1
Jing Wei
Jing Wei
SamuriSam
Jing Wei
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,618 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
DanexoDR
Ganesha
17
0 / 2 / 21
10,671
762
9,455
19,451
28,101
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

16
2 / 4 / 12
9,645
689
7,141
12,529
19,518
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
HughDic
Scylla
17
4 / 1 / 17
10,852
775
16,145
9,304
6,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
Killern22
Ishtar
16
2 / 4 / 18
10,214
730
19,515
12,738
8,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

19
16 / 2 / 8
12,790
914
25,656
8,700
5,995
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 4 / 4
10,662
762
13,893
17,223
8,752
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
GenNeko
Sylvanus
15
0 / 4 / 10
8,870
634
5,394
19,300
18,927
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
IdiotNumbnuts
Hercules
16
0 / 4 / 11
9,004
643
9,453
17,516
20,345
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Da Ji
Ocobochay
Da Ji
16
5 / 7 / 7
10,320
737
7,834
14,699
6,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jing Wei
SamuriSam
Jing Wei
16
1 / 5 / 11
9,756
697
13,855
18,102
8,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
56
24
Kills
13
13
Deaths
24
76
Assists
43
Player
Kills
Deaths
Assists
KDA
W
Ganesha
DanexoDR
Ganesha
0
2
21
5.25
W
2
4
12
2
L
7
4
4
2.25
L
Sylvanus
GenNeko
Sylvanus
0
4
10
1.25
W
Scylla
HughDic
Scylla
4
1
17
12.5
L
Hercules
IdiotNumbnuts
Hercules
0
4
11
1.38
W
Ishtar
Killern22
Ishtar
2
4
18
2.75
W
16
2
8
10
L
Da Ji
Ocobochay
Da Ji
5
7
7
1.21
L
Jing Wei
SamuriSam
Jing Wei
1
5
11
1.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

77,912
Damage
50,429
62,722
Taken
86,840
68,082
Mitigated
63,797
29,682
Healing
39,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
DanexoDR
Ganesha
9,455
379
1,848
5,237
19,451
28,101
145
5,861
13,590
15,640
0
W
7,141
1,136
1,560
871
12,529
19,518
567
4,891
7,638
0
15,962
L
13,893
3,955
2,303
5,736
17,223
8,752
441
10,303
6,672
31,230
0
L
Sylvanus
GenNeko
Sylvanus
5,394
1,489
8,292
6,253
19,300
18,927
238
10,091
8,790
7,805
0
W
Scylla
HughDic
Scylla
16,145
1,717
1,723
1,411
9,304
6,343
2,293
3,509
5,795
40,912
0
L
Hercules
IdiotNumbnuts
Hercules
9,453
1,126
2,032
6,606
17,516
20,345
364
9,880
7,485
0
18,214
W
Ishtar
Killern22
Ishtar
19,515
7,248
468
1,591
12,738
8,125
3,016
3,174
9,564
0
38,957
W
25,656
2,303
11,431
3,542
8,700
5,995
1,475
1,852
6,848
42,937
0
L
Da Ji
Ocobochay
Da Ji
7,834
2,310
517
858
14,699
6,968
1,968
8,593
6,044
0
13,090
L
Jing Wei
SamuriSam
Jing Wei
13,855
10,902
1,707
5,311
18,102
8,805
1,307
11,429
6,593
0
38,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,172
Gold Earned
48,612
182
Minions Killed
132
0
Camps Cleared
0
1,295,165
Distance Traveled
1,220,658
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,671
762
1
0
0
276,822
0
W
Osiris
9,645
689
8
1
0
248,115
0
L
Freya
10,662
762
32
2
0
238,319
0
L
Sylvanus
8,870
634
11
1
0
229,556
0
W
Scylla
10,852
775
65
5
0
246,961
0
L
Hercules
9,004
643
19
1
0
263,215
0
W
Ishtar
10,214
730
55
4
0
236,829
0
W
Ra
12,790
914
53
4
0
286,438
0
L
Da Ji
10,320
737
11
1
0
258,777
0
L
Jing Wei
9,756
697
59
4
0
230,791
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role