Player Matchup

Ares
Ares
AverageGuardMain
Ares
Level 160
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,385 Elo+
Party 1
Kukulkan
Kukulkan
Fireball7cat
Kukulkan
Level 129
God Stats
4W - 3L
1,500 SR
Queue Stats
205W - 193L
1,511 Elo+
Solo
Thor
Thor
Ravenshadow28
Thor
Level 155
God Stats
3W - 2L
1,500 SR
Queue Stats
323W - 350L
1,378 Elo+
Solo
Zeus
Zeus
TheLast_Uchiha_
Zeus
Level 155
God Stats
1W - 0L
1,635 SR
Queue Stats
54W - 42L
1,633 Elo+
Party 1
Hera
Hera
VKGs Ryan
Hera
Level 125
God Stats
6W - 3L
1,500 SR
Queue Stats
307W - 311L
1,451 Elo+
Solo
Team Averages
Level 145
1,527 SR
1,472 Elo+

VS

Team Averages
Level 138
1,522 SR
1,590 Elo+
Atlas
Atlas
 
Atlas
Level 243
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ratatoskr
Ratatoskr
Billz_Ross
Ratatoskr
Level 87
God Stats
0W - 1L
1,750 SR
Queue Stats
2W - 1L
1,674 Elo+
Party 2
Anhur
Anhur
CryoSin95
Anhur
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 15L
1,625 Elo+
Party 3
The Morrigan
The Morrigan
Megamason4
The Morrigan
Level 124
God Stats
2W - 5L
1,419 SR
Queue Stats
93W - 88L
1,550 Elo+
Party 3
Raijin
Raijin
NotoriousM26
Raijin
Level 149
God Stats
3W - 4L
1,438 SR
Queue Stats
197W - 169L
1,599 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 3 / 16
8,963
747
4,234
14,250
17,468
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
Fireball7cat
Kukulkan
17
3 / 2 / 15
9,773
814
12,026
8,634
4,273
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
4 / 3 / 13
9,299
775
11,964
11,345
5,322
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
8 / 3 / 7
10,284
857
16,124
9,281
4,286
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hera
15
6 / 3 / 8
9,550
796
7,896
9,588
4,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
16
4 / 5 / 5
9,464
789
11,130
18,967
23,556
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ratatoskr
Billz_Ross
Ratatoskr
16
4 / 5 / 4
9,392
783
10,608
13,766
13,884
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Anhur
CryoSin95
Anhur
16
3 / 5 / 5
8,762
730
5,275
10,874
4,661
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Morrigan
Megamason4
The Morrigan
14
1 / 4 / 4
7,905
659
6,319
6,879
2,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Raijin
17
2 / 3 / 5
9,007
751
8,472
9,202
4,077
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
37
22
Kills
14
14
Deaths
22
59
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
4
5
5
1.3
W
1
3
16
3
L
Ratatoskr
Billz_Ross
Ratatoskr
4
5
4
1.2
L
Anhur
CryoSin95
Anhur
3
5
5
1.1
W
Kukulkan
Fireball7cat
Kukulkan
3
2
15
5.25
L
The Morrigan
Megamason4
The Morrigan
1
4
4
0.75
L
Raijin
2
3
5
1.5
W
4
3
13
3.5
W
8
3
7
3.83
W
Hera
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,244
Damage
41,804
53,098
Taken
59,688
35,467
Mitigated
49,138
16,046
Healing
16,428
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
11,130
2,907
323
3,992
18,967
23,556
157
11,774
7,154
20,146
0
W
4,234
51
2,721
1,952
14,250
17,468
283
6,977
7,273
9,005
0
L
Ratatoskr
Billz_Ross
Ratatoskr
10,608
493
1,038
3,358
13,766
13,884
105
9,415
4,324
0
19,090
L
Anhur
CryoSin95
Anhur
5,275
1,576
158
1,151
10,874
4,661
1,463
7,948
2,926
0
14,215
W
Kukulkan
Fireball7cat
Kukulkan
12,026
1,726
1,607
1,439
8,634
4,273
1,204
4,226
4,408
34,253
0
L
The Morrigan
Megamason4
The Morrigan
6,319
171
548
1,031
6,879
2,960
241
4,738
1,649
16,062
0
L
Raijin
8,472
281
2,780
2,049
9,202
4,077
0
5,841
3,355
27,219
0
W
11,964
1,230
1,261
1,300
11,345
5,322
839
4,681
6,664
0
23,595
W
16,124
646
1,844
864
9,281
4,286
590
4,641
4,640
32,029
0
W
Hera
7,896
1,868
1,257
1,801
9,588
4,118
1,259
5,396
4,192
19,111
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,869
Gold Earned
44,530
138
Minions Killed
120
0
Camps Cleared
0
1,039,530
Distance Traveled
1,038,270
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
9,464
789
15
1
0
175,476
0
W
Ares
8,963
747
3
0
0
226,247
0
L
Ratatoskr
9,392
783
12
1
0
227,876
0
L
Anhur
8,762
730
21
2
0
219,967
0
W
Kukulkan
9,773
814
49
4
0
196,725
0
L
The Morrigan
7,905
659
23
2
0
208,103
0
L
Raijin
9,007
751
49
4
0
206,848
0
W
Thor
9,299
775
11
1
0
233,843
0
W
Zeus
10,284
857
38
3
0
183,101
0
W
Hera
9,550
796
37
3
0
199,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role