Player Matchup

Cthulhu
Cthulhu
ADS Bane
Cthulhu
Level 109
God Stats
139W - 115L
1,507 SR
Queue Stats
216W - 221L
1,474 Elo+
Party 2
Bakasura
Bakasura
ADS Calamity
Bakasura
Level 108
God Stats
185W - 149L
1,577 SR
Queue Stats
213W - 188L
1,513 Elo+
Party 2
Apollo
Apollo
Palavicini03
Apollo
Level 138
God Stats
5W - 6L
1,314 SR
Queue Stats
350W - 342L
1,484 Elo+
Solo
Nu Wa
Nu Wa
PrinceSqueeshy
Nu Wa
Level 107
God Stats
2W - 0L
1,938 SR
Queue Stats
26W - 20L
1,569 Elo+
Solo
Neith
Neith
xLannister
Neith
Level 204
God Stats
119W - 109L
1,480 SR
Queue Stats
468W - 464L
1,467 Elo+
Solo
Team Averages
Level 133
1,563 SR
1,501 Elo+

VS

Team Averages
Level 112
1,573 SR
1,526 Elo+
Horus
Horus
 
Horus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
ConstantlyFarmed
Nox
Level 88
God Stats
29W - 12L
1,777 SR
Queue Stats
93W - 77L
1,519 Elo+
Party 1
Bastet
Bastet
Getbetterlol
Bastet
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 41L
1,588 Elo+
Party 1
Anubis
Anubis
Vitinho2243
Anubis
Level 122
God Stats
1W - 4L
1,500 SR
Queue Stats
94W - 86L
1,491 Elo+
Party 3
King Arthur
King Arthur
webbyparrott49
King Arthur
Level 143
God Stats
16W - 15L
1,587 SR
Queue Stats
129W - 107L
1,533 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ADS Bane
Cthulhu
13
4 / 1 / 14
9,099
569
7,258
18,002
21,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bakasura
ADS Calamity
Bakasura
17
10 / 0 / 3
10,686
668
12,428
12,124
5,691
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Apollo
15
1 / 1 / 4
8,869
554
5,269
12,599
5,156
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
4 / 5 / 3
8,695
543
13,303
11,098
4,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
14
5 / 3 / 8
9,135
571
10,671
12,515
4,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
1 / 8 / 1
6,779
424
4,875
15,541
9,091
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
5 / 3 / 0
8,240
515
9,948
10,521
4,605
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
12
3 / 5 / 2
7,693
481
7,977
14,496
5,234
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
13
1 / 6 / 4
8,073
505
8,744
15,535
7,510
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

King Arthur
webbyparrott49
King Arthur
15
0 / 2 / 1
8,570
536
7,999
11,727
10,730
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
24
Kills
10
10
Deaths
24
32
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
8
1
0.19
W
Cthulhu
ADS Bane
Cthulhu
4
1
14
11
W
Bakasura
ADS Calamity
Bakasura
10
0
3
11.5
L
5
3
0
1.67
L
Bastet
3
5
2
0.8
W
Apollo
1
1
4
3
W
4
5
3
1.1
L
Anubis
1
6
4
0.5
L
King Arthur
webbyparrott49
King Arthur
0
2
1
0.25
W
Neith
5
3
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,929
Damage
39,543
66,338
Taken
67,820
40,473
Mitigated
37,170
20,658
Healing
17,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,875
1,953
990
3,087
15,541
9,091
0
5,878
9,131
0
24,492
W
Cthulhu
ADS Bane
Cthulhu
7,258
526
240
4,493
18,002
21,074
329
4,968
13,034
27,231
0
W
Bakasura
ADS Calamity
Bakasura
12,428
8,158
0
3,844
12,124
5,691
3,096
2,215
9,909
0
97,809
L
9,948
960
0
1,272
10,521
4,605
728
5,354
4,931
59,434
0
L
Bastet
7,977
2,863
205
2,527
14,496
5,234
0
3,337
10,566
0
52,361
W
Apollo
5,269
2,868
0
6,166
12,599
5,156
1,621
358
12,241
0
69,683
W
13,303
1,338
102
1,389
11,098
4,240
0
6,630
4,468
62,232
0
L
Anubis
8,744
587
0
5,802
15,535
7,510
0
4,661
10,804
59,834
0
L
King Arthur
webbyparrott49
King Arthur
7,999
1,615
0
3,948
11,727
10,730
0
1,331
9,908
144
70,978
W
Neith
10,671
2,350
0
4,424
12,515
4,312
0
5,596
6,919
0
64,606

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,484
Gold Earned
39,355
505
Minions Killed
435
0
Camps Cleared
0
1,597,959
Distance Traveled
1,542,117
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
6,779
424
30
2
0
311,617
0
W
Cthulhu
9,099
569
32
2
0
327,631
0
W
Bakasura
10,686
668
173
11
0
411,335
0
L
Nox
8,240
515
104
7
0
327,193
0
L
Bastet
7,693
481
74
5
0
341,109
0
W
Apollo
8,869
554
106
7
0
261,614
0
W
Nu Wa
8,695
543
91
6
0
298,383
2
L
Anubis
8,073
505
105
7
0
284,943
0
L
King Arthur
8,570
536
122
8
0
277,255
0
W
Neith
9,135
571
103
6
0
298,996
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role