Player Matchup

Da Ji
Da Ji
FinishedRhyme
Da Ji
Level 23
God Stats
4W - 1L
1,673 SR
Queue Stats
20W - 27L
1,374 Elo+
Party 2
Neith
Neith
Lokey Swauce
Neith
Level 146
God Stats
6W - 2L
1,604 SR
Queue Stats
312W - 309L
1,529 Elo+
Party 2
Hades
Hades
RVNT Rambo
Hades
Level 130
God Stats
1W - 0L
1,294 SR
Queue Stats
9W - 12L
1,279 Elo+
Party 2
Team Averages
Level 100
1,524 SR
1,394 Elo+

VS

Team Averages
Level 110
1,533 SR
1,415 Elo+
Scylla
Scylla
TateLockEmUp
Scylla
Level 159
God Stats
2W - 6L
1,526 SR
Queue Stats
365W - 363L
1,441 Elo+
Solo
Pele
Pele
Train3696
Pele
Level 42
God Stats
4W - 3L
1,486 SR
Queue Stats
11W - 18L
1,377 Elo+
Party 1
Cernunnos
Cernunnos
XcRaZyReapEr42X
Cernunnos
Level 128
God Stats
6W - 4L
1,586 SR
Queue Stats
132W - 151L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
5 / 3 / 7
8,165
817
6,338
9,719
3,783
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
8 / 0 / 9
9,124
912
14,067
6,435
2,792
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hades
11
4 / 0 / 7
7,517
752
5,050
9,039
4,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
1 / 3 / 1
7,116
712
7,984
5,500
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Pele
9
1 / 7 / 1
6,532
653
6,330
12,112
4,189
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cernunnos
XcRaZyReapEr42X
Cernunnos
10
1 / 7 / 2
6,752
675
3,704
11,273
4,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
7
17
Kills
3
3
Deaths
17
23
Assists
4
Player
Kills
Deaths
Assists
KDA
W
5
3
7
2.83
W
8
0
9
12.5
W
Hades
4
0
7
7.5
L
Scylla
1
3
1
0.5
L
Pele
1
7
1
0.21
L
Cernunnos
XcRaZyReapEr42X
Cernunnos
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,455
Damage
18,018
25,193
Taken
28,885
10,669
Mitigated
10,349
5,379
Healing
1,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,338
1,683
0
890
9,719
3,783
0
3,426
6,293
0
23,470
W
14,067
7,028
0
1,777
6,435
2,792
785
1,442
4,993
0
46,041
W
Hades
5,050
155
543
2,169
9,039
4,094
363
3,168
5,871
17,432
0
L
Scylla
7,984
838
0
240
5,500
1,932
0
1,038
4,462
35,218
0
L
Pele
6,330
1,938
0
720
12,112
4,189
0
1,983
10,129
0
19,062
L
Cernunnos
XcRaZyReapEr42X
Cernunnos
3,704
1,287
0
955
11,273
4,228
0
2,053
9,220
0
13,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,806
Gold Earned
20,400
130
Minions Killed
117
0
Camps Cleared
0
551,765
Distance Traveled
480,132
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
8,165
817
32
3
0
183,811
0
W
Neith
9,124
912
77
8
0
178,658
4
W
Hades
7,517
752
21
2
0
189,296
0
L
Scylla
7,116
712
63
6
0
171,888
0
L
Pele
6,532
653
30
3
0
164,027
0
L
Cernunnos
6,752
675
24
2
0
144,217
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role