Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Da Ji
Da Ji
DNolc
Da Ji
Level 158
God Stats
18W - 11L
1,678 SR
Queue Stats
504W - 439L
1,612 Elo+
Party 1
Tyr
Tyr
Jakelly
Tyr
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 11L
1,681 Elo+
Solo
Discordia
Discordia
LeopFP
Discordia
Level 153
God Stats
8W - 4L
1,740 SR
Queue Stats
229W - 212L
1,500 Elo+
Party 1
Izanami
Izanami
MoniLand
Izanami
Level 108
God Stats
14W - 5L
1,632 SR
Queue Stats
208W - 203L
1,464 Elo+
Party 2
Team Averages
Level 129
1,610 SR
1,551 Elo+

VS

Team Averages
Level 127
1,553 SR
1,525 Elo+
Yemoja
Yemoja
Bení
Yemoja
Level 102
God Stats
6W - 11L
1,470 SR
Queue Stats
155W - 131L
1,606 Elo+
Solo
Thoth
Thoth
KaliCleri
Thoth
Level 128
God Stats
0W - 1L
1,257 SR
Queue Stats
144W - 135L
1,478 Elo+
Solo
Charybdis
Charybdis
Xark47
Charybdis
Level 149
God Stats
6W - 5L
1,523 SR
Queue Stats
183W - 185L
1,531 Elo+
Solo
Ravana
Ravana
dispencer44
Ravana
Level 122
God Stats
4W - 3L
1,791 SR
Queue Stats
440W - 416L
1,502 Elo+
Solo
Thanatos
Thanatos
rissard
Thanatos
Level 136
God Stats
7W - 1L
1,726 SR
Queue Stats
115W - 92L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
0 / 0 / 2
5,454
455
4,696
10,455
8,272
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Da Ji
DNolc
Da Ji
12
6 / 1 / 4
7,477
623
5,849
8,139
3,089
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Tyr
14
6 / 2 / 2
8,802
734
12,385
17,074
20,497
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Discordia
LeopFP
Discordia
13
2 / 1 / 1
7,414
618
6,658
6,418
2,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
MoniLand
Izanami
12
0 / 1 / 3
7,178
598
7,513
8,190
3,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Bení
Yemoja
10
0 / 2 / 2
6,001
500
3,387
10,748
7,127
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thoth
KaliCleri
Thoth
13
2 / 1 / 0
7,445
620
3,848
7,722
3,072
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Xark47
Charybdis
11
1 / 1 / 0
6,225
519
6,366
11,113
3,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ravana
11
0 / 6 / 1
6,317
526
7,148
11,023
7,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thanatos
rissard
Thanatos
11
1 / 4 / 1
6,421
535
5,999
13,234
5,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
14
Kills
4
5
Deaths
14
12
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
0
0
2
1
L
Yemoja
Bení
Yemoja
0
2
2
0.5
W
Da Ji
DNolc
Da Ji
6
1
4
8
W
Tyr
6
2
2
3.5
L
Thoth
KaliCleri
Thoth
2
1
0
2
W
Discordia
LeopFP
Discordia
2
1
1
2.5
W
Izanami
MoniLand
Izanami
0
1
3
1.5
L
Charybdis
Xark47
Charybdis
1
1
0
1
L
Ravana
0
6
1
0.08
L
Thanatos
rissard
Thanatos
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,101
Damage
26,748
50,276
Taken
53,840
37,703
Mitigated
26,836
19,099
Healing
19,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,696
86
0
4,279
10,455
8,272
160
2,815
7,640
20,358
0
L
Yemoja
Bení
Yemoja
3,387
769
2,507
2,752
10,748
7,127
0
4,777
5,971
11,694
0
W
Da Ji
DNolc
Da Ji
5,849
1,491
0
2,961
8,139
3,089
176
833
7,306
0
36,618
W
Tyr
12,385
2,284
0
7,690
17,074
20,497
489
0
17,074
0
64,867
L
Thoth
KaliCleri
Thoth
3,848
301
0
2,191
7,722
3,072
0
3,945
3,777
63,607
0
W
Discordia
LeopFP
Discordia
6,658
104
0
1,535
6,418
2,289
326
2,522
3,896
60,252
0
W
Izanami
MoniLand
Izanami
7,513
5,700
0
2,634
8,190
3,556
594
1,065
7,125
0
68,119
L
Charybdis
Xark47
Charybdis
6,366
3,583
0
4,159
11,113
3,388
0
1,744
9,369
0
50,416
L
Ravana
7,148
2,028
0
823
11,023
7,943
0
0
11,023
0
43,891
L
Thanatos
rissard
Thanatos
5,999
2,325
0
7,290
13,234
5,306
0
888
12,346
0
43,478

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,325
Gold Earned
32,409
433
Minions Killed
348
0
Camps Cleared
0
1,307,128
Distance Traveled
1,196,256
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,454
455
26
2
0
266,378
0
L
Yemoja
6,001
500
14
1
0
247,139
2
W
Da Ji
7,477
623
62
5
0
299,930
2
W
Tyr
8,802
734
107
9
0
253,755
0
L
Thoth
7,445
620
113
9
0
216,846
0
W
Discordia
7,414
618
117
10
0
244,233
3
W
Izanami
7,178
598
121
10
0
242,832
0
L
Charybdis
6,225
519
84
7
0
222,688
2
L
Ravana
6,317
526
67
6
0
217,394
0
L
Thanatos
6,421
535
70
6
0
292,189
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role