Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
ImpurestPiano65
Mercury
Level 134
God Stats
2W - 2L
1,685 SR
Queue Stats
32W - 19L
1,524 Elo+
Solo
Merlin
Merlin
ItsJulii23
Merlin
Level 102
God Stats
4W - 3L
1,483 SR
Queue Stats
58W - 58L
1,494 Elo+
Party 3
Erlang Shen
Erlang Shen
Itskoala8794
Erlang Shen
Level 101
God Stats
0W - 4L
1,122 SR
Queue Stats
216W - 198L
1,611 Elo+
Solo
Aphrodite
Aphrodite
antonio66776
Aphrodite
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 31L
1,311 Elo+
Party 3
Team Averages
Level 112
1,458 SR
1,488 Elo+

VS

Team Averages
Level 118
1,740 SR
1,610 Elo+
King Arthur
King Arthur
Combat6271
King Arthur
Level 127
God Stats
10W - 10L
1,741 SR
Queue Stats
92W - 111L
1,563 Elo+
Party 2
Nu Wa
Nu Wa
GirlAangel66
Nu Wa
Level 120
God Stats
29W - 15L
1,519 SR
Queue Stats
177W - 164L
1,561 Elo+
Party 1
Danzaburou
Danzaburou
Josh3820
Danzaburou
Level 73
God Stats
8W - 3L
1,978 SR
Queue Stats
60W - 37L
1,690 Elo+
Party 1
Thanatos
Thanatos
Venom2798
Thanatos
Level 126
God Stats
3W - 0L
1,718 SR
Queue Stats
88W - 89L
1,611 Elo+
Party 2
Atlas
Atlas
thedoctorwhatz
Atlas
Level 144
God Stats
2W - 1L
1,742 SR
Queue Stats
66W - 68L
1,628 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
0 / 3 / 0
6,782
424
6,976
15,506
8,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 2 / 0
8,087
505
3,383
14,025
5,697
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Merlin
ItsJulii23
Merlin
14
0 / 1 / 0
8,087
505
4,362
6,822
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Erlang Shen
Itskoala8794
Erlang Shen
13
0 / 3 / 0
7,750
484
3,327
13,787
7,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Aphrodite
antonio66776
Aphrodite
12
0 / 1 / 1
7,398
462
3,729
13,931
10,940
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Combat6271
King Arthur
16
2 / 0 / 3
9,480
593
10,069
7,277
8,480
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 1 / 2
8,532
533
7,249
7,384
3,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Josh3820
Danzaburou
16
4 / 0 / 1
9,014
563
16,878
12,002
6,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Thanatos
Venom2798
Thanatos
15
2 / 0 / 3
8,934
558
4,378
9,468
5,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

14
2 / 0 / 5
8,438
527
8,792
8,023
8,071
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
24
1
Kills
10
10
Deaths
1
1
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
0
3
0
0
W
King Arthur
Combat6271
King Arthur
2
0
3
3.5
W
0
1
2
1
L
1
2
0
0.5
L
Merlin
ItsJulii23
Merlin
0
1
0
0
L
Erlang Shen
Itskoala8794
Erlang Shen
0
3
0
0
W
Danzaburou
Josh3820
Danzaburou
4
0
1
4.5
W
Thanatos
Venom2798
Thanatos
2
0
3
3.5
L
Aphrodite
antonio66776
Aphrodite
0
1
1
0.5
W
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,777
Damage
47,366
64,071
Taken
44,154
34,598
Mitigated
31,626
24,262
Healing
25,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
6,976
3,122
0
5,021
15,506
8,258
0
3,919
11,447
0
47,552
W
King Arthur
Combat6271
King Arthur
10,069
1,413
0
750
7,277
8,480
0
594
6,683
1,575
76,041
W
7,249
1,534
0
1,760
7,384
3,401
26
4,106
3,238
73,317
0
L
3,383
1,184
0
965
14,025
5,697
0
2,293
11,544
0
73,503
L
Merlin
ItsJulii23
Merlin
4,362
0
0
689
6,822
1,960
0
3,491
3,061
77,733
0
L
Erlang Shen
Itskoala8794
Erlang Shen
3,327
1,761
0
5,022
13,787
7,743
0
1,969
11,670
0
52,325
W
Danzaburou
Josh3820
Danzaburou
16,878
8,401
0
7,485
12,002
6,393
905
1,515
10,487
0
98,959
W
Thanatos
Venom2798
Thanatos
4,378
807
0
12,326
9,468
5,281
0
173
9,295
0
81,285
L
Aphrodite
antonio66776
Aphrodite
3,729
741
4,304
8,261
13,931
10,940
0
4,495
9,254
36,363
0
W
8,792
3,333
401
2,921
8,023
8,071
0
1,663
6,360
30,678
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,104
Gold Earned
44,398
529
Minions Killed
567
0
Camps Cleared
0
1,544,369
Distance Traveled
1,570,029
18
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,782
424
98
6
0
289,679
6
W
King Arthur
9,480
593
129
8
0
309,062
6
W
Nu Wa
8,532
533
134
8
0
290,621
0
L
Mercury
8,087
505
123
8
0
353,386
1
L
Merlin
8,087
505
138
9
0
309,563
4
L
Erlang Shen
7,750
484
113
7
0
272,258
2
W
Danzaburou
9,014
563
157
10
0
303,979
0
W
Thanatos
8,934
558
121
8
0
352,279
0
L
Aphrodite
7,398
462
57
4
0
319,483
5
W
Atlas
8,438
527
26
2
0
314,088
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role