Player Matchup

Mercury
Mercury
Gold IV
Jameisonw
Mercury
Gold IV
Level 145
God Stats
4W - 0L
1,662 SR
Queue Stats
20W - 18L
1,561 MMR
Party 2
Bacchus
Bacchus
Gold III
NSG FatmanScoop
Bacchus
Gold III
Level 162
God Stats
12W - 6L
1,671 SR
Queue Stats
96W - 89L
1,525 MMR
Party 2
Yu Huang
Yu Huang
Bronze III
SkinnyBoyAF
Yu Huang
Bronze III
Level 106
God Stats
1W - 0L
1,643 SR
Queue Stats
6W - 4L
1,538 MMR
Solo
Hercules
Hercules
Gold IV
TROLLALLGAMES1
Hercules
Gold IV
Level 43
God Stats
2W - 0L
1,713 SR
Queue Stats
17W - 17L
1,530 MMR
Solo
Danzaburou
Danzaburou
Silver I
energykilla
Danzaburou
Silver I
Level 60
God Stats
1W - 3L
1,537 SR
Queue Stats
10W - 12L
1,542 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 103
1,645 SR
1,539 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 141
1,410 SR
1,528 MMR
He Bo
He Bo
Gold II
 
He Bo
Gold II
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold V
FNEXQUANTM
Athena
Gold V
Level 195
God Stats
0W - 4L
1,171 SR
Queue Stats
23W - 25L
1,525 MMR
Solo
Kali
Kali
Gold II
Forky083105
Kali
Gold II
Level 117
God Stats
4W - 3L
1,613 SR
Queue Stats
439W - 442L
1,545 MMR
Party 1
Odin
Odin
Gold IV
RareRedReaper
Odin
Gold IV
Level 119
God Stats
0W - 4L
1,264 SR
Queue Stats
63W - 56L
1,545 MMR
Party 1
Xbalanque
Xbalanque
Gold IV
itchXD
Xbalanque
Gold IV
Level 125
God Stats
3W - 3L
1,500 SR
Queue Stats
120W - 118L
1,527 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Jameisonw
Mercury
16
6 / 0 / 1
9,138
609
7,868
8,981
4,184
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 0 / 4
8,584
572
7,706
9,254
10,119
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Yu Huang
SkinnyBoyAF
Yu Huang
13
0 / 2 / 6
7,576
505
6,884
8,946
4,387
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
15
1 / 0 / 0
9,036
602
6,854
10,291
8,884
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
energykilla
Danzaburou
14
1 / 1 / 1
8,511
567
5,999
6,836
3,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
AphroditeAo KuangSusanoAnubisMartichoras

VS

Bans
SurtrMerlinThorCu ChulainnLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
1 / 5 / 1
7,267
484
7,753
10,293
3,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Athena
FNEXQUANTM
Athena
11
0 / 1 / 1
6,956
464
3,444
13,770
14,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 2 / 1
7,235
482
5,606
12,297
12,849
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

14
0 / 1 / 0
8,089
539
6,550
10,817
11,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Xbalanque
itchXD
Xbalanque
14
1 / 2 / 0
7,878
525
2,817
9,081
3,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
11
Kills
3
3
Deaths
11
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
5
1
0.3
L
Athena
FNEXQUANTM
Athena
0
1
1
0.5
L
1
2
1
0.75
W
Mercury
Jameisonw
Mercury
6
0
1
6.5
W
3
0
4
5
L
0
1
0
0
W
Yu Huang
SkinnyBoyAF
Yu Huang
0
2
6
1.5
W
Hercules
1
0
0
1
W
Danzaburou
energykilla
Danzaburou
1
1
1
1.5
L
Xbalanque
itchXD
Xbalanque
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,311
Damage
26,170
44,308
Taken
56,258
30,848
Mitigated
46,113
16,286
Healing
14,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
7,753
361
0
1,031
10,293
3,617
0
5,520
4,773
64,664
0
L
Athena
FNEXQUANTM
Athena
3,444
851
0
2,119
13,770
14,168
0
5,012
8,758
15,583
0
L
5,606
1,865
0
3,332
12,297
12,849
0
3,048
9,249
0
56,614
W
Mercury
Jameisonw
Mercury
7,868
4,918
0
1,342
8,981
4,184
0
1,644
7,337
0
86,702
W
7,706
1,234
0
3,738
9,254
10,119
151
4,291
4,963
25,013
0
L
6,550
1,518
0
3,450
10,817
11,822
0
0
10,817
1,355
67,607
W
Yu Huang
SkinnyBoyAF
Yu Huang
6,884
520
0
3,380
8,946
4,387
0
4,730
4,216
67,821
0
W
Hercules
6,854
4,295
0
4,616
10,291
8,884
0
361
9,930
0
80,297
W
Danzaburou
energykilla
Danzaburou
5,999
2,845
0
3,210
6,836
3,274
602
532
6,304
0
77,636
L
Xbalanque
itchXD
Xbalanque
2,817
1,067
0
4,323
9,081
3,657
1,121
1,010
8,071
0
60,429

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,845
Gold Earned
37,425
522
Minions Killed
459
0
Camps Cleared
0
1,544,346
Distance Traveled
1,422,185
14
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,267
484
117
8
0
277,480
0
L
Athena
6,956
464
19
1
0
260,679
2
L
Kali
7,235
482
95
6
0
307,172
0
W
Mercury
9,138
609
127
8
0
390,575
1
W
Bacchus
8,584
572
20
1
0
310,184
7
L
Odin
8,089
539
123
8
0
287,096
0
W
Yu Huang
7,576
505
98
7
0
292,577
0
W
Hercules
9,036
602
140
9
0
275,838
2
W
Danzaburou
8,511
567
137
9
0
275,172
4
L
Xbalanque
7,878
525
105
7
0
289,758
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role