Player Matchup

Hel
Hel
SeekNDstroy21
Hel
Level 125
God Stats
0W - 1L
1,480 SR
Queue Stats
144W - 144L
1,577 Elo+
Party 2
Chang'e
Chang'e
ShadowOfChaos69
Chang'e
Level 114
God Stats
10W - 9L
1,585 SR
Queue Stats
171W - 162L
1,523 Elo+
Solo
Cerberus
Cerberus
Shpederman
Cerberus
Level 154
God Stats
1W - 1L
1,823 SR
Queue Stats
74W - 56L
1,604 Elo+
Solo
Lancelot
Lancelot
Skrizzz
Lancelot
Level 159
God Stats
12W - 10L
1,500 SR
Queue Stats
566W - 558L
1,503 Elo+
Solo
Medusa
Medusa
TempestFyre2002
Medusa
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 5L
1,403 Elo+
Party 2
Team Averages
Level 135
1,578 SR
1,522 Elo+

VS

Team Averages
Level 133
1,367 SR
1,480 Elo+
Mercury
Mercury
 
Mercury
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
AlexRobbs
Martichoras
Level 139
God Stats
1W - 2L
1,281 SR
Queue Stats
44W - 47L
1,435 Elo+
Party 3
Anubis
Anubis
ReisSpieler
Anubis
Level 128
God Stats
2W - 2L
1,281 SR
Queue Stats
55W - 57L
1,431 Elo+
Party 3
Cerberus
Cerberus
Unix3Cat
Cerberus
Level 119
God Stats
1W - 1L
1,281 SR
Queue Stats
67W - 52L
1,541 Elo+
Party 3
Aphrodite
Aphrodite
snowbearNL
Aphrodite
Level 157
God Stats
10W - 6L
1,493 SR
Queue Stats
339W - 317L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 3
5,896
536
3,593
11,174
6,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
0 / 2 / 1
5,890
535
4,251
8,188
2,156
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cerberus
Shpederman
Cerberus
11
2 / 2 / 1
5,768
524
3,604
9,421
7,422
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
Skrizzz
Lancelot
10
1 / 2 / 1
5,598
509
4,229
8,327
2,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
2 / 3 / 0
6,029
548
6,419
9,007
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
2 / 2 / 1
6,125
557
3,440
8,542
2,766
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

Martichoras
AlexRobbs
Martichoras
11
5 / 2 / 0
6,592
599
9,636
7,144
3,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
12
2 / 1 / 1
6,975
634
7,457
6,973
2,871
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
Unix3Cat
Cerberus
10
0 / 0 / 5
6,492
590
4,792
8,280
7,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Aphrodite
snowbearNL
Aphrodite
11
1 / 2 / 1
6,656
605
5,619
7,083
2,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
18
6
Kills
10
10
Deaths
7
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
2
1
1.25
W
Martichoras
AlexRobbs
Martichoras
5
2
0
2.5
W
Anubis
2
1
1
2.5
L
1
1
3
2.5
L
0
2
1
0.25
L
Cerberus
Shpederman
Cerberus
2
2
1
1.25
L
Lancelot
Skrizzz
Lancelot
1
2
1
0.75
L
2
3
0
0.67
W
Cerberus
Unix3Cat
Cerberus
0
0
5
2.5
W
Aphrodite
snowbearNL
Aphrodite
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,096
Damage
30,944
46,117
Taken
38,022
22,505
Mitigated
18,818
17,605
Healing
16,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,440
1,502
0
461
8,542
2,766
229
1,748
6,788
0
38,321
W
Martichoras
AlexRobbs
Martichoras
9,636
4,412
0
2,081
7,144
3,232
540
1,517
5,627
0
49,681
W
Anubis
7,457
835
0
4,032
6,973
2,871
116
3,448
3,151
56,301
0
L
3,593
421
2,225
5,500
11,174
6,627
0
2,827
8,292
20,563
0
L
4,251
85
136
2,605
8,188
2,156
0
5,741
2,443
43,246
0
L
Cerberus
Shpederman
Cerberus
3,604
278
0
2,689
9,421
7,422
0
3,160
5,857
32,087
0
L
Lancelot
Skrizzz
Lancelot
4,229
536
0
2,505
8,327
2,958
0
2,490
5,773
0
29,740
L
6,419
3,735
0
1,945
9,007
3,342
0
3,123
5,884
0
40,544
W
Cerberus
Unix3Cat
Cerberus
4,792
304
0
4,303
8,280
7,077
276
1,226
7,054
33,574
0
W
Aphrodite
snowbearNL
Aphrodite
5,619
895
1,318
3,912
7,083
2,872
156
3,085
3,954
39,070
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,181
Gold Earned
32,840
296
Minions Killed
385
0
Camps Cleared
0
1,158,481
Distance Traveled
1,079,113
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,125
557
62
6
0
250,019
0
W
Martichoras
6,592
599
78
7
0
196,302
0
W
Anubis
6,975
634
100
9
0
191,499
0
L
Hel
5,896
536
35
3
0
231,361
1
L
Chang'e
5,890
535
76
7
0
230,375
4
L
Cerberus
5,768
524
69
6
0
219,245
5
L
Lancelot
5,598
509
49
4
0
261,311
4
L
Medusa
6,029
548
67
6
0
216,189
0
W
Cerberus
6,492
590
69
6
0
247,214
4
W
Aphrodite
6,656
605
76
7
0
194,079
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role