Player Matchup

Janus
Janus
Beltrii_
Janus
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,235 Elo+
Party 1
Achilles
Achilles
Joh4nDark12
Achilles
Level 80
God Stats
3W - 7L
1,673 SR
Queue Stats
72W - 52L
1,537 Elo+
Party 1
Chiron
Chiron
Nahum325
Chiron
Level 59
God Stats
0W - 2L
1,526 SR
Queue Stats
68W - 56L
1,506 Elo+
Party 1
Ravana
Ravana
Pancakesjr1
Ravana
Level 150
God Stats
12W - 8L
1,649 SR
Queue Stats
46W - 42L
1,615 Elo+
Solo
Maui
Maui
XDark_panterX11
Maui
Level 102
God Stats
1W - 1L
1,715 SR
Queue Stats
31W - 23L
1,534 Elo+
Party 1
Team Averages
Level 100
1,613 SR
1,485 Elo+

VS

Team Averages
Level 146
1,579 SR
1,554 Elo+
Nu Wa
Nu Wa
Elesqueleto
Nu Wa
Level 158
God Stats
3W - 4L
1,488 SR
Queue Stats
156W - 145L
1,538 Elo+
Solo
Ares
Ares
HeroofWars715
Ares
Level 165
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 2
Rama
Rama
Over1000koalas
Rama
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 2
Thor
Thor
SlimPickenz
Thor
Level 148
God Stats
16W - 16L
1,678 SR
Queue Stats
353W - 351L
1,529 Elo+
Solo
Odin
Odin
slasher0fgods
Odin
Level 129
God Stats
14W - 12L
1,728 SR
Queue Stats
227W - 182L
1,701 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Beltrii_
Janus
6
0 / 2 / 0
3,938
438
682
3,661
1,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Achilles
Joh4nDark12
Achilles
7
1 / 1 / 0
4,370
486
2,312
4,607
3,228
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chiron
Nahum325
Chiron
7
0 / 4 / 0
4,376
486
5,298
6,943
2,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ravana
10
0 / 1 / 0
5,401
600
1,901
4,461
1,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 1 / 0
4,529
503
1,001
8,948
4,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 1
6,029
670
6,146
2,439
780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
3 / 0 / 2
5,645
627
4,203
5,776
3,852
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
2 / 0 / 3
5,493
610
2,820
4,865
1,721
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

9
1 / 0 / 3
5,433
604
4,625
6,154
2,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 1 / 0
6,127
681
3,021
7,325
5,128
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
1
Kills
9
9
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
Beltrii_
Janus
0
2
0
0
W
1
0
1
1.5
W
3
0
2
4
L
Achilles
Joh4nDark12
Achilles
1
1
0
1
L
Chiron
Nahum325
Chiron
0
4
0
0
W
2
0
3
3.5
L
Ravana
0
1
0
0
W
1
0
3
2.5
L
0
1
0
0
W
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,194
Damage
20,815
28,620
Taken
26,559
13,216
Mitigated
13,558
6,454
Healing
11,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Beltrii_
Janus
682
0
0
0
3,661
1,006
0
2,622
808
10,595
0
W
6,146
1,653
0
500
2,439
780
14
650
1,727
46,639
0
W
4,203
309
0
2,994
5,776
3,852
0
427
5,349
11,168
0
L
Achilles
Joh4nDark12
Achilles
2,312
775
0
1,949
4,607
3,228
0
197
4,350
0
14,491
L
Chiron
Nahum325
Chiron
5,298
1,698
285
1,109
6,943
2,213
0
2,643
4,172
0
30,202
W
2,820
2,055
0
2,491
4,865
1,721
0
401
4,464
0
37,732
L
Ravana
1,901
533
0
801
4,461
1,937
0
1,154
3,215
0
40,227
W
4,625
1,329
0
4,088
6,154
2,077
0
86
6,032
0
32,862
L
1,001
451
0
2,310
8,948
4,832
0
3,001
5,726
10,293
0
W
3,021
494
0
1,180
7,325
5,128
0
57
6,980
0
39,383

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,614
Gold Earned
28,727
181
Minions Killed
290
0
Camps Cleared
0
746,894
Distance Traveled
922,436
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
3,938
438
23
3
0
73,700
0
W
Nu Wa
6,029
670
83
9
0
188,119
0
W
Ares
5,645
627
10
1
0
190,199
6
L
Achilles
4,370
486
25
3
0
105,772
0
L
Chiron
4,376
486
45
5
0
173,712
0
W
Rama
5,493
610
70
8
0
153,207
0
L
Ravana
5,401
600
77
9
0
212,968
0
W
Thor
5,433
604
54
6
0
198,795
0
L
Maui
4,529
503
11
1
0
180,742
0
W
Odin
6,127
681
73
8
0
192,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role