Player Matchup

Da Ji
Da Ji
Aaltofar
Da Ji
Level 99
God Stats
3W - 0L
1,794 SR
Queue Stats
51W - 46L
1,434 Elo+
Party 1
Surtr
Surtr
Cooldude12251
Surtr
Level 142
God Stats
6W - 10L
1,302 SR
Queue Stats
466W - 474L
1,474 Elo+
Solo
Xbalanque
Xbalanque
Harringen
Xbalanque
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,468 Elo+
Party 1
Agni
Agni
WeTheBestFlavour
Agni
Level 156
God Stats
6W - 3L
1,500 SR
Queue Stats
243W - 234L
1,517 Elo+
Solo
Serqet
Serqet
dimitrigranato
Serqet
Level 159
God Stats
6W - 5L
1,293 SR
Queue Stats
803W - 800L
1,542 Elo+
Solo
Team Averages
Level 140
1,478 SR
1,487 Elo+

VS

Team Averages
Level 153
1,433 SR
1,550 Elo+
Bellona
Bellona
 
Bellona
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 180
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
MjakoM
Danzaburou
Level 122
God Stats
2W - 4L
1,390 SR
Queue Stats
317W - 316L
1,579 Elo+
Solo
Surtr
Surtr
gold-dust
Surtr
Level 211
God Stats
7W - 5L
1,275 SR
Queue Stats
913W - 902L
1,643 Elo+
Solo
Jing Wei
Jing Wei
michaelgg17
Jing Wei
Level 127
God Stats
1W - 2L
1,500 SR
Queue Stats
119W - 102L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Aaltofar
Da Ji
15
6 / 3 / 5
9,018
902
11,526
10,403
5,570
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 2 / 10
8,777
878
10,207
15,818
15,566
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Xbalanque
Harringen
Xbalanque
15
3 / 3 / 5
9,029
903
9,690
11,612
5,903
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

16
3 / 1 / 11
9,106
911
15,395
7,320
3,765
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 2 / 14
8,259
826
7,802
9,953
12,892
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
4 / 3 / 4
8,835
884
4,801
14,115
16,603
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jormungandr
 
Jormungandr
15
4 / 4 / 6
8,388
839
14,240
13,320
14,785
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Danzaburou
MjakoM
Danzaburou
11
0 / 3 / 7
7,445
745
8,652
7,786
3,613
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Surtr
gold-dust
Surtr
15
1 / 2 / 8
7,850
785
8,892
17,839
16,706
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
michaelgg17
Jing Wei
13
2 / 5 / 3
7,492
749
6,666
10,362
5,071
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
39
17
Kills
11
11
Deaths
17
45
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
4
3
4
2
L
Jormungandr
 
Jormungandr
4
4
6
1.75
W
Da Ji
Aaltofar
Da Ji
6
3
5
2.83
W
4
2
10
4.5
W
Xbalanque
Harringen
Xbalanque
3
3
5
1.83
L
Danzaburou
MjakoM
Danzaburou
0
3
7
1.17
W
3
1
11
8.5
W
1
2
14
4
L
Surtr
gold-dust
Surtr
1
2
8
2.5
L
Jing Wei
michaelgg17
Jing Wei
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,620
Damage
43,251
55,106
Taken
63,422
43,696
Mitigated
56,778
17,488
Healing
19,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
4,801
307
716
2,941
14,115
16,603
0
4,676
9,439
0
6,255
L
Jormungandr
 
Jormungandr
14,240
2,316
1,177
1,659
13,320
14,785
13
2,445
10,656
31,428
0
W
Da Ji
Aaltofar
Da Ji
11,526
2,316
1,059
573
10,403
5,570
1,089
2,633
7,770
0
16,064
W
10,207
2,850
2,301
3,932
15,818
15,566
697
4,150
11,668
262
18,744
W
Xbalanque
Harringen
Xbalanque
9,690
5,700
924
3,258
11,612
5,903
4,180
3,623
7,989
0
26,619
L
Danzaburou
MjakoM
Danzaburou
8,652
1,914
1,556
982
7,786
3,613
1,797
1,832
5,954
0
18,883
W
15,395
1,392
1,122
1,884
7,320
3,765
1,545
2,037
5,283
32,114
0
W
7,802
1,077
1,087
1,348
9,953
12,892
674
2,073
7,880
3,068
9,141
L
Surtr
gold-dust
Surtr
8,892
2,235
1,213
7,584
17,839
16,706
80
3,980
13,471
302
17,366
L
Jing Wei
michaelgg17
Jing Wei
6,666
5,703
551
693
10,362
5,071
0
4,909
5,453
0
14,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,189
Gold Earned
40,010
137
Minions Killed
128
0
Camps Cleared
0
979,488
Distance Traveled
884,743
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,835
884
12
1
0
179,899
0
L
Jormungandr
8,388
839
33
3
0
175,522
0
W
Da Ji
9,018
902
11
1
0
193,807
0
W
Surtr
8,777
878
25
3
0
193,688
0
W
Xbalanque
9,029
903
44
4
0
183,185
0
L
Danzaburou
7,445
745
40
4
0
168,046
0
W
Agni
9,106
911
51
5
0
192,938
0
W
Serqet
8,259
826
6
1
0
215,870
0
L
Surtr
7,850
785
19
2
0
191,812
0
L
Jing Wei
7,492
749
24
2
0
169,464
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role