Player Matchup

Achilles
Achilles
Silver IV
 
Achilles
Silver IV
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Bronze III
BigDJamal
Arachne
Bronze III
Level 56
God Stats
3W - 1L
1,646 SR
Queue Stats
51W - 73L
1,446 MMR
Party 1
Chang'e
Chang'e
Bronze III
CRipz_609
Chang'e
Bronze III
Level 69
God Stats
0W - 1L
1,897 SR
Queue Stats
36W - 56L
1,446 MMR
Party 1
Chiron
Chiron
Gold V
currobetis97
Chiron
Gold V
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
281W - 280L
1,419 MMR
Solo
Terra
Terra
Gold IV
prime459
Terra
Gold IV
Level 144
God Stats
9W - 12L
1,574 SR
Queue Stats
315W - 325L
1,435 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 94
1,623 SR
1,449 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 123
1,460 SR
1,446 MMR
Zhong Kui
Zhong Kui
Gold II
 
Zhong Kui
Gold II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold IV
Arjan301
Hercules
Gold IV
Level 85
God Stats
5W - 8L
1,478 SR
Queue Stats
111W - 102L
1,422 MMR
Solo
Cernunnos
Cernunnos
Gold V
Beeefy Bert
Cernunnos
Gold V
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
26W - 29L
1,409 MMR
Party 2
Geb
Geb
Gold V
Katalka456
Geb
Gold V
Level 157
God Stats
4W - 3L
1,324 SR
Queue Stats
98W - 100L
1,415 MMR
Solo
Bakasura
Bakasura
Gold IV
Perfect Pete742
Bakasura
Gold IV
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 26L
1,485 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
9
0 / 6 / 1
5,521
425
3,986
12,080
12,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
BigDJamal
Arachne
9
1 / 3 / 1
5,999
461
3,826
9,623
3,359
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Chang'e
CRipz_609
Chang'e
11
1 / 5 / 0
6,374
490
4,888
13,319
5,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Chiron
12
1 / 2 / 0
6,842
526
6,374
9,457
3,816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Terra
prime459
Terra
9
0 / 3 / 1
6,004
462
2,378
12,999
9,940
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
Ao KuangYemojaSurtrHe Bo

VS

Bans
Guan YuHelZeusAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
14
5 / 1 / 1
8,662
666
10,069
6,755
5,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
Arjan301
Hercules
14
5 / 1 / 2
8,699
669
7,392
10,483
6,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cernunnos
Beeefy Bert
Cernunnos
13
4 / 1 / 1
7,972
613
9,348
8,358
3,541
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 0 / 8
6,394
492
4,684
7,816
7,235
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
15
5 / 0 / 4
9,292
715
8,011
13,463
5,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
35
3
Kills
19
19
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
6
1
0.08
W
Zhong Kui
 
Zhong Kui
5
1
1
5.5
W
Hercules
Arjan301
Hercules
5
1
2
6
W
Cernunnos
Beeefy Bert
Cernunnos
4
1
1
4.5
L
Arachne
BigDJamal
Arachne
1
3
1
0.5
L
Chang'e
CRipz_609
Chang'e
1
5
0
0.2
W
0
0
8
4
W
Bakasura
5
0
4
7
L
Chiron
1
2
0
0.5
L
Terra
prime459
Terra
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,452
Damage
39,504
57,478
Taken
46,875
34,843
Mitigated
27,640
17,282
Healing
19,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
3,986
967
0
2,141
12,080
12,415
0
1,181
10,514
0
26,179
W
Zhong Kui
 
Zhong Kui
10,069
1,366
0
3,810
6,755
5,064
175
2,207
4,296
65,684
0
W
Hercules
Arjan301
Hercules
7,392
3,320
0
4,968
10,483
6,135
487
271
9,639
0
55,810
W
Cernunnos
Beeefy Bert
Cernunnos
9,348
4,527
0
4,273
8,358
3,541
0
1,812
6,537
0
65,031
L
Arachne
BigDJamal
Arachne
3,826
2,833
0
3,102
9,623
3,359
0
2,364
6,832
0
38,839
L
Chang'e
CRipz_609
Chang'e
4,888
735
365
4,826
13,319
5,313
0
6,564
6,209
38,068
0
W
4,684
585
0
1,436
7,816
7,235
0
1,652
5,995
18,907
0
W
Bakasura
8,011
4,955
0
5,252
13,463
5,665
468
1,092
12,342
0
90,796
L
Chiron
6,374
3,173
514
1,452
9,457
3,816
0
2,566
6,891
0
57,615
L
Terra
prime459
Terra
2,378
463
1,961
2,921
12,999
9,940
0
2,078
10,256
15,194
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,740
Gold Earned
41,019
262
Minions Killed
492
0
Camps Cleared
0
1,248,528
Distance Traveled
1,334,110
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,521
425
32
2
0
226,758
0
W
Zhong Kui
8,662
666
103
8
0
231,777
3
W
Hercules
8,699
669
90
7
0
249,309
0
W
Cernunnos
7,972
613
107
8
0
244,116
0
L
Arachne
5,999
461
57
4
0
306,920
0
L
Chang'e
6,374
490
66
5
0
227,180
0
W
Geb
6,394
492
14
1
0
271,245
2
W
Bakasura
9,292
715
178
14
0
337,663
0
L
Chiron
6,842
526
89
7
0
239,452
2
L
Terra
6,004
462
18
1
0
248,218
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role