Player Matchup

Thor
Thor
 
Thor
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Galoumba
Yemoja
Level 149
God Stats
2W - 2L
1,500 SR
Queue Stats
280W - 356L
1,488 Elo+
Party 2
Raijin
Raijin
LocalCantaloupe
Raijin
Level 107
God Stats
3W - 1L
1,303 SR
Queue Stats
133W - 171L
1,441 Elo+
Party 2
Anubis
Anubis
NaykoSan
Anubis
Level 61
God Stats
4W - 0L
1,884 SR
Queue Stats
68W - 56L
1,499 Elo+
Solo
Ullr
Ullr
SaucyNugs1
Ullr
Level 102
God Stats
6W - 1L
1,761 SR
Queue Stats
265W - 246L
1,588 Elo+
Solo
Team Averages
Level 106
1,590 SR
1,503 Elo+

VS

Team Averages
Level 113
1,584 SR
1,479 Elo+
Horus
Horus
Genesis v33
Horus
Level 159
God Stats
0W - 1L
1,759 SR
Queue Stats
50W - 48L
1,541 Elo+
Party 1
Zeus
Zeus
GummyWorm
Zeus
Level 116
God Stats
0W - 2L
1,560 SR
Queue Stats
11W - 10L
1,519 Elo+
Party 1
Danzaburou
Danzaburou
Lrigami
Danzaburou
Level 48
God Stats
13W - 9L
1,716 SR
Queue Stats
26W - 27L
1,523 Elo+
Party 1
Mulan
Mulan
ModcaFoxll
Mulan
Level 123
God Stats
9W - 10L
1,763 SR
Queue Stats
114W - 106L
1,447 Elo+
Solo
Fenrir
Fenrir
MrKifflom
Fenrir
Level 118
God Stats
0W - 4L
1,123 SR
Queue Stats
7W - 13L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
4 / 0 / 2
6,527
653
3,959
8,320
3,161
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Yemoja
Galoumba
Yemoja
8
0 / 0 / 2
5,000
500
1,527
5,035
3,688
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 3 / 2
5,499
550
2,055
5,917
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anubis
NaykoSan
Anubis
12
6 / 0 / 2
7,348
735
7,763
5,099
2,200
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
1 / 0 / 0
5,761
576
3,383
6,365
2,271
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 0
4,647
465
2,917
6,747
2,586
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zeus
11
1 / 1 / 2
6,230
623
6,652
4,563
1,303
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Danzaburou
Lrigami
Danzaburou
9
0 / 1 / 0
5,139
514
3,144
6,130
2,109
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mulan
8
0 / 7 / 0
4,836
484
2,389
10,345
3,953
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Fenrir
MrKifflom
Fenrir
10
2 / 2 / 1
5,748
575
2,487
8,320
2,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
12
Kills
3
3
Deaths
12
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
4
0
2
5
W
Yemoja
Galoumba
Yemoja
0
0
2
1
L
0
1
0
0
L
Zeus
1
1
2
2
W
1
3
2
0.67
L
Danzaburou
Lrigami
Danzaburou
0
1
0
0
L
Mulan
0
7
0
0
L
Fenrir
MrKifflom
Fenrir
2
2
1
1.25
W
Anubis
NaykoSan
Anubis
6
0
2
7
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,687
Damage
17,589
30,736
Taken
36,105
13,505
Mitigated
12,928
8,232
Healing
12,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,959
2,075
0
1,250
8,320
3,161
0
921
7,399
0
46,571
W
Yemoja
Galoumba
Yemoja
1,527
417
986
1,905
5,035
3,688
0
1,747
3,288
8,770
0
L
2,917
1,505
1,668
2,246
6,747
2,586
0
1,842
4,905
0
10,755
L
Zeus
6,652
632
0
1,427
4,563
1,303
0
1,249
3,314
55,072
0
W
2,055
148
0
570
5,917
2,185
0
3,880
2,037
36,674
0
L
Danzaburou
Lrigami
Danzaburou
3,144
1,118
0
2,384
6,130
2,109
0
122
6,008
0
39,279
L
Mulan
2,389
175
0
1,247
10,345
3,953
0
7,373
2,972
0
27,918
L
Fenrir
MrKifflom
Fenrir
2,487
837
0
3,915
8,320
2,977
0
759
7,561
0
33,806
W
Anubis
NaykoSan
Anubis
7,763
482
0
2,101
5,099
2,200
0
104
4,672
55,848
0
W
3,383
705
0
1,420
6,365
2,271
127
0
6,365
0
43,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,135
Gold Earned
26,600
336
Minions Killed
311
0
Camps Cleared
0
1,016,710
Distance Traveled
1,029,723
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,527
653
83
8
0
230,070
0
W
Yemoja
5,000
500
18
2
0
212,505
5
L
Horus
4,647
465
18
2
0
209,056
0
L
Zeus
6,230
623
104
10
0
193,682
4
W
Raijin
5,499
550
54
5
0
194,981
2
L
Danzaburou
5,139
514
71
7
0
220,691
0
L
Mulan
4,836
484
55
6
0
178,667
0
L
Fenrir
5,748
575
63
6
0
227,627
1
W
Anubis
7,348
735
96
10
0
179,436
5
W
Ullr
5,761
576
85
9
0
199,718
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role