Player Matchup

Neith
Neith
Diamond IV
DMBK
Neith
Diamond IV
Level 220
God Stats
3W - 3L
1,878 SR
Queue Stats
282W - 255L
2,103 MMR
Party 1
Jormungandr
Jormungandr
Platinum II
EnemyGer
Jormungandr
Platinum II
Level 176
God Stats
9W - 8L
1,399 SR
Queue Stats
518W - 516L
1,905 MMR
Party 1
Thanatos
Thanatos
Diamond III
Feiito
Thanatos
Diamond III
Level 159
God Stats
5W - 10L
1,467 SR
Queue Stats
141W - 122L
2,204 MMR
Solo
Fafnir
Fafnir
Platinum I
ManuOrtega11
Fafnir
Platinum I
Level 121
God Stats
3W - 8L
1,438 SR
Queue Stats
171W - 170L
2,070 MMR
Solo
Janus
Janus
Diamond III
MillionVer
Janus
Diamond III
Level 96
God Stats
24W - 19L
1,651 SR
Queue Stats
128W - 103L
2,202 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 154
1,567 SR
2,097 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 139
1,485 SR
1,894 MMR
Athena
Athena
Platinum I
 
Athena
Platinum I
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Diamond V
 
Arachne
Diamond V
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Diamond III
Bipo9
Tiamat
Diamond III
Level 124
God Stats
10W - 10L
1,150 SR
Queue Stats
510W - 460L
2,165 MMR
Solo
Anhur
Anhur
Diamond III
MïsterOne
Anhur
Diamond III
Level 172
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 34L
2,143 MMR
Solo
Fenrir
Fenrir
Diamond IV
TuNegritoDeConfi
Fenrir
Diamond IV
Level 67
God Stats
15W - 11L
1,774 SR
Queue Stats
648W - 615L
2,164 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DMBK
Neith
12
2 / 5 / 0
7,221
516
7,277
11,724
4,308
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Jormungandr
EnemyGer
Jormungandr
12
0 / 5 / 0
7,160
511
8,430
13,758
9,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Feiito
Thanatos
8
0 / 3 / 1
5,815
415
2,028
5,881
1,795
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fafnir
9
0 / 1 / 0
7,002
500
2,679
5,855
6,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
12
0 / 1 / 0
7,229
516
6,388
6,043
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bans
ThorMercuryAo Kuang

VS

Bans
He BoSusanoAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
7 / 0 / 1
9,386
670
9,931
14,738
11,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
 
Arachne
14
4 / 0 / 6
8,719
623
7,403
10,681
4,156
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
Bipo9
Tiamat
15
1 / 0 / 1
8,397
600
4,226
6,324
2,614
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
13
2 / 2 / 0
8,097
578
3,916
8,546
2,958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 0 / 5
7,840
560
4,658
11,223
8,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
28
2
Kills
15
15
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
7
0
1
7.5
W
Arachne
 
Arachne
4
0
6
7
W
Tiamat
Bipo9
Tiamat
1
0
1
1.5
L
Neith
DMBK
Neith
2
5
0
0.4
L
Jormungandr
EnemyGer
Jormungandr
0
5
0
0
L
Thanatos
Feiito
Thanatos
0
3
1
0.17
L
Fafnir
0
1
0
0
L
Janus
0
1
0
0
W
Anhur
2
2
0
1
W
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,802
Damage
30,134
43,261
Taken
51,512
24,212
Mitigated
29,142
9,569
Healing
18,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
9,931
3,257
0
4,858
14,738
11,113
273
6,879
6,742
64,995
0
W
Arachne
 
Arachne
7,403
4,218
0
5,025
10,681
4,156
0
1,311
9,324
0
68,066
W
Tiamat
Bipo9
Tiamat
4,226
441
0
2,838
6,324
2,614
375
3,455
2,679
96,981
0
L
Neith
DMBK
Neith
7,277
2,686
0
1,703
11,724
4,308
0
1,665
9,934
0
63,336
L
Jormungandr
EnemyGer
Jormungandr
8,430
2,676
0
1,491
13,758
9,465
0
6,955
5,580
55,562
0
L
Thanatos
Feiito
Thanatos
2,028
658
0
2,555
5,881
1,795
20
194
5,687
0
20,154
L
Fafnir
2,679
382
0
2,486
5,855
6,381
0
1,773
4,027
15,170
0
L
Janus
6,388
420
75
1,259
6,043
2,263
0
2,167
3,876
72,357
0
W
Anhur
3,916
2,312
0
2,561
8,546
2,958
2,187
697
7,779
0
60,256
W
4,658
1,014
0
3,119
11,223
8,301
0
3,981
7,046
0
17,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,427
Gold Earned
42,439
417
Minions Killed
506
0
Camps Cleared
0
1,224,362
Distance Traveled
1,483,153
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
9,386
670
104
7
0
310,406
2
W
Arachne
8,719
623
105
8
0
341,283
0
W
Tiamat
8,397
600
162
12
0
267,522
2
L
Neith
7,221
516
120
9
0
242,333
3
L
Jormungandr
7,160
511
90
6
0
256,552
0
L
Thanatos
5,815
415
42
3
0
178,412
0
L
Fafnir
7,002
500
12
1
0
272,456
1
L
Janus
7,229
516
153
11
0
274,609
3
W
Anhur
8,097
578
110
8
0
273,920
2
W
Fenrir
7,840
560
25
2
0
290,022
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role