Player Matchup

Apollo
Apollo
EmJay_10
Apollo
Level 100
God Stats
11W - 8L
1,890 SR
Queue Stats
121W - 107L
1,467 Elo+
Solo
Freya
Freya
GeorgeLuigi007
Freya
Level 106
God Stats
15W - 13L
1,590 SR
Queue Stats
217W - 201L
1,534 Elo+
Solo
Baron Samedi
Baron Samedi
Mesenchym
Baron Samedi
Level 128
God Stats
20W - 22L
1,449 SR
Queue Stats
240W - 253L
1,466 Elo+
Solo
Set
Set
TyrannicalTimmy
Set
Level 107
God Stats
5W - 3L
1,500 SR
Queue Stats
189W - 162L
1,505 Elo+
Solo
Ah Puch
Ah Puch
W33DL0L91
Ah Puch
Level 47
God Stats
33W - 28L
1,471 SR
Queue Stats
467W - 475L
1,376 Elo+
Solo
Team Averages
Level 98
1,580 SR
1,470 Elo+

VS

Team Averages
Level 95
1,379 SR
1,387 Elo+
Achilles
Achilles
 
Achilles
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Alvaro_Galgo
Thanatos
Level 32
God Stats
9W - 18L
1,500 SR
Queue Stats
109W - 129L
1,295 Elo+
Solo
Sol
Sol
BigJaFF
Sol
Level 149
God Stats
1W - 3L
1,297 SR
Queue Stats
390W - 378L
1,428 Elo+
Solo
Bacchus
Bacchus
barh
Bacchus
Level 125
God Stats
4W - 9L
1,100 SR
Queue Stats
342W - 353L
1,420 Elo+
Solo
Danzaburou
Danzaburou
bry_lfc_1892
Danzaburou
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 64L
1,294 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
EmJay_10
Apollo
9
2 / 1 / 1
5,337
534
3,406
6,371
2,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
2 / 3 / 1
6,502
650
6,201
6,960
2,433
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
Mesenchym
Baron Samedi
9
2 / 0 / 5
5,316
532
3,622
4,597
3,134
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
4 / 0 / 4
6,030
603
5,101
8,318
3,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Puch
W33DL0L91
Ah Puch
11
3 / 0 / 2
6,471
647
6,188
2,814
887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
2 / 2 / 0
5,604
560
5,565
11,248
7,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thanatos
Alvaro_Galgo
Thanatos
9
1 / 3 / 1
5,429
543
1,532
8,558
2,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sol
10
0 / 4 / 0
4,775
478
2,564
7,396
2,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bacchus
barh
Bacchus
8
0 / 1 / 0
4,968
497
3,452
7,752
5,257
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
bry_lfc_1892
Danzaburou
7
0 / 3 / 0
4,514
451
2,480
5,999
1,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
13
Kills
3
4
Deaths
13
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
2
0
1
L
Thanatos
Alvaro_Galgo
Thanatos
1
3
1
0.5
L
Sol
0
4
0
0
W
Apollo
EmJay_10
Apollo
2
1
1
2.5
W
2
3
1
0.83
W
Baron Samedi
Mesenchym
Baron Samedi
2
0
5
4.5
W
4
0
4
6
W
Ah Puch
W33DL0L91
Ah Puch
3
0
2
4
L
Bacchus
barh
Bacchus
0
1
0
0
L
Danzaburou
bry_lfc_1892
Danzaburou
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,518
Damage
15,593
29,060
Taken
40,953
12,155
Mitigated
19,699
11,319
Healing
12,563
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,565
694
0
2,447
11,248
7,171
0
5,569
5,219
0
35,462
L
Thanatos
Alvaro_Galgo
Thanatos
1,532
220
0
3,863
8,558
2,971
0
1,840
6,628
0
34,633
L
Sol
2,564
141
0
2,613
7,396
2,478
0
4,556
2,517
28,072
0
W
Apollo
EmJay_10
Apollo
3,406
2,291
0
3,880
6,371
2,119
0
1,569
4,802
0
37,255
W
6,201
1,732
0
2,663
6,960
2,433
0
0
6,960
42,411
0
W
Baron Samedi
Mesenchym
Baron Samedi
3,622
456
580
1,957
4,597
3,134
0
1,423
3,174
18,757
0
W
5,101
1,805
0
388
8,318
3,582
0
1,510
6,647
0
32,651
W
Ah Puch
W33DL0L91
Ah Puch
6,188
105
0
1,851
2,814
887
313
1,173
1,461
41,122
0
L
Bacchus
barh
Bacchus
3,452
333
117
2,877
7,752
5,257
0
1,673
6,079
13,912
0
L
Danzaburou
bry_lfc_1892
Danzaburou
2,480
818
0
646
5,999
1,822
0
1,500
4,499
0
27,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,656
Gold Earned
25,290
280
Minions Killed
241
0
Camps Cleared
0
953,212
Distance Traveled
949,787
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,604
560
51
5
0
208,142
2
L
Thanatos
5,429
543
65
7
0
191,811
0
L
Sol
4,775
478
62
6
0
172,846
0
W
Apollo
5,337
534
62
6
0
164,598
0
W
Freya
6,502
650
77
8
0
182,019
0
W
Baron Samedi
5,316
532
24
2
0
182,287
0
W
Set
6,030
603
47
5
0
225,592
0
W
Ah Puch
6,471
647
70
7
0
198,716
0
L
Bacchus
4,968
497
16
2
0
200,251
2
L
Danzaburou
4,514
451
47
5
0
176,737
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role