Player Matchup

Amaterasu
Amaterasu
Ekanseviticus
Amaterasu
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 7L
1,436 Elo+
Party 1
Bacchus
Bacchus
Feohektor11
Bacchus
Level 135
God Stats
74W - 39L
1,577 SR
Queue Stats
1,150W - 1,170L
1,439 Elo+
Solo
Danzaburou
Danzaburou
TrivialThems
Danzaburou
Level 57
God Stats
1W - 0L
1,757 SR
Queue Stats
2W - 2L
1,436 Elo+
Party 1
Team Averages
Level 113
1,611 SR
1,437 Elo+

VS

Team Averages
Level 70
1,509 SR
1,202 Elo+
Morgan Le Fay
Morgan Le Fay
Storm100
Morgan Le Fay
Level 106
God Stats
0W - 2L
1,527 SR
Queue Stats
20W - 17L
1,477 Elo+
Solo
Cthulhu
Cthulhu
mimimister
Cthulhu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 29L
1,064 Elo+
Party 2
Rama
Rama
Гобли
Rama
Level 97
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 29L
1,064 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Ekanseviticus
Amaterasu
15
6 / 1 / 9
10,674
821
9,536
12,313
17,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bacchus
Feohektor11
Bacchus
16
3 / 1 / 12
11,055
850
8,538
15,325
22,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
TrivialThems
Danzaburou
17
9 / 4 / 7
12,110
932
14,981
12,920
7,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Storm100
Morgan Le Fay
14
5 / 4 / 1
9,417
724
12,086
9,097
4,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
mimimister
Cthulhu
11
0 / 10 / 2
7,889
607
3,316
20,305
23,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

14
1 / 4 / 2
8,982
691
8,564
12,093
5,877
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
11
18
Kills
6
6
Deaths
18
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Ekanseviticus
Amaterasu
6
1
9
10.5
W
Bacchus
Feohektor11
Bacchus
3
1
12
9
L
Morgan Le Fay
Storm100
Morgan Le Fay
5
4
1
1.38
W
Danzaburou
TrivialThems
Danzaburou
9
4
7
3.13
L
Cthulhu
mimimister
Cthulhu
0
10
2
0.1
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,055
Damage
23,966
40,558
Taken
41,495
46,968
Mitigated
33,918
14,519
Healing
1,522
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Ekanseviticus
Amaterasu
9,536
2,945
0
3,446
12,313
17,722
0
3,219
8,881
0
42,231
W
Bacchus
Feohektor11
Bacchus
8,538
919
0
6,124
15,325
22,230
262
5,092
9,949
32,694
0
L
Morgan Le Fay
Storm100
Morgan Le Fay
12,086
1,341
0
880
9,097
4,310
0
2,903
5,975
35,268
0
W
Danzaburou
TrivialThems
Danzaburou
14,981
7,559
0
4,949
12,920
7,016
2,964
6,554
6,167
0
59,660
L
Cthulhu
mimimister
Cthulhu
3,316
587
0
333
20,305
23,731
175
2,179
17,749
9,995
0
L
8,564
5,698
0
309
12,093
5,877
898
3,479
8,248
0
36,308

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,839
Gold Earned
26,288
178
Minions Killed
142
0
Camps Cleared
0
763,657
Distance Traveled
533,008
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
10,674
821
51
4
0
282,301
0
W
Bacchus
11,055
850
37
3
0
265,991
0
L
Morgan Le Fay
9,417
724
48
4
0
198,726
0
W
Danzaburou
12,110
932
90
7
0
215,365
2
L
Cthulhu
7,889
607
22
2
0
143,842
0
L
Rama
8,982
691
72
6
0
190,440
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role