Player Matchup

Neith
Neith
DisAble92
Neith
Level 138
God Stats
0W - 1L
1,428 SR
Queue Stats
41W - 27L
1,558 Elo+
Party 1
He Bo
He Bo
Myrobah
He Bo
Level 182
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 19L
1,647 Elo+
Party 1
Tyr
Tyr
babuin25
Tyr
Level 129
God Stats
0W - 4L
1,207 SR
Queue Stats
111W - 94L
1,629 Elo+
Solo
Team Averages
Level 150
1,378 SR
1,611 Elo+

VS

Team Averages
Level 123
1,742 SR
1,766 Elo+
Agni
Agni
Houtaröu
Agni
Level 66
God Stats
1W - 0L
1,729 SR
Queue Stats
2W - 0L
1,786 Elo+
Party 2
Hun Batz
Hun Batz
Mar3c
Hun Batz
Level 158
God Stats
20W - 8L
1,858 SR
Queue Stats
677W - 486L
1,727 Elo+
Solo
Anhur
Anhur
Veawen
Anhur
Level 144
God Stats
2W - 0L
1,639 SR
Queue Stats
2W - 0L
1,786 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DisAble92
Neith
14
1 / 2 / 7
8,573
659
7,357
9,201
3,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
Myrobah
He Bo
16
8 / 2 / 1
10,029
771
16,280
10,751
3,770
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
0 / 4 / 7
8,273
636
5,115
15,753
13,010
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
3 / 2 / 4
9,945
765
12,591
10,620
3,617
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
Mar3c
Hun Batz
15
1 / 3 / 6
8,920
686
9,820
12,652
11,102
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Anhur
Veawen
Anhur
15
4 / 4 / 3
10,173
783
9,312
11,901
3,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
21
9
Kills
8
8
Deaths
9
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
DisAble92
Neith
1
2
7
2.25
W
Agni
3
2
4
2.5
W
Hun Batz
Mar3c
Hun Batz
1
3
6
1.33
L
He Bo
Myrobah
He Bo
8
2
1
4.25
W
Anhur
Veawen
Anhur
4
4
3
1.38
L
0
4
7
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,752
Damage
31,723
35,705
Taken
35,173
20,647
Mitigated
18,696
8,563
Healing
9,982
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
DisAble92
Neith
7,357
2,248
0
1,551
9,201
3,867
0
4,290
4,695
0
24,800
W
Agni
12,591
1,341
0
2,690
10,620
3,617
0
5,827
4,793
49,649
0
W
Hun Batz
Mar3c
Hun Batz
9,820
1,094
189
3,647
12,652
11,102
434
3,730
8,922
59
28,231
L
He Bo
Myrobah
He Bo
16,280
542
0
1,537
10,751
3,770
0
2,808
7,432
35,627
0
W
Anhur
Veawen
Anhur
9,312
4,517
0
3,456
11,901
3,977
975
6,772
5,129
0
45,250
L
5,115
760
0
5,475
15,753
13,010
0
5,210
10,025
0
31,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,875
Gold Earned
29,038
134
Minions Killed
189
0
Camps Cleared
0
736,224
Distance Traveled
699,906
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,573
659
29
2
0
238,344
0
W
Agni
9,945
765
85
7
0
236,648
0
W
Hun Batz
8,920
686
25
2
0
257,180
0
L
He Bo
10,029
771
44
3
0
243,447
0
W
Anhur
10,173
783
79
6
0
206,078
0
L
Tyr
8,273
636
61
5
0
254,433
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role