Player Matchup

Apollo
Apollo
AEB Compere
Apollo
Level 64
God Stats
1W - 2L
1,257 SR
Queue Stats
90W - 72L
1,435 Elo+
Party 3
Atlas
Atlas
DeSoe
Atlas
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 28L
1,394 Elo+
Solo
Guan Yu
Guan Yu
LogH_001
Guan Yu
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
165W - 146L
1,521 Elo+
Solo
Ullr
Ullr
OHNIKTESMORT
Ullr
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 4L
1,191 Elo+
Party 3
Charybdis
Charybdis
kimim4r0fur4x
Charybdis
Level 124
God Stats
1W - 1L
1,715 SR
Queue Stats
30W - 35L
1,534 Elo+
Party 3
Team Averages
Level 71
1,494 SR
1,415 Elo+

VS

Team Averages
Level 72
1,409 SR
1,452 Elo+
Ah Muzen Cab
Ah Muzen Cab
HushRed
Ah Muzen Cab
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
93W - 85L
1,512 Elo+
Party 1
Guan Yu
Guan Yu
Lum3nistic
Guan Yu
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,263 Elo+
Solo
Surtr
Surtr
Reece_Douglass
Surtr
Level 68
God Stats
1W - 0L
1,183 SR
Queue Stats
42W - 30L
1,584 Elo+
Party 1
Chiron
Chiron
Shikana
Chiron
Level 68
God Stats
8W - 13L
1,363 SR
Queue Stats
565W - 535L
1,450 Elo+
Party 2
Danzaburou
Danzaburou
Winky286
Danzaburou
Level 76
God Stats
1W - 3L
1,500 SR
Queue Stats
579W - 543L
1,448 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
9
0 / 7 / 2
6,268
627
2,089
10,411
4,045
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Atlas
DeSoe
Atlas
14
2 / 3 / 3
7,804
780
7,561
13,361
12,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Guan Yu
LogH_001
Guan Yu
13
0 / 4 / 4
7,249
725
2,375
16,270
9,804
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 5 / 1
7,144
714
6,702
12,972
6,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
kimim4r0fur4x
Charybdis
12
1 / 8 / 2
7,105
711
8,408
13,077
5,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
HushRed
Ah Muzen Cab
14
2 / 1 / 15
8,422
842
6,917
4,034
2,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Guan Yu
Lum3nistic
Guan Yu
14
1 / 2 / 14
8,834
883
4,336
12,355
7,705
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
8 / 2 / 16
9,285
929
13,414
9,754
11,416
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Chiron
Shikana
Chiron
16
9 / 0 / 10
9,549
955
16,773
5,883
2,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
Winky286
Danzaburou
16
7 / 1 / 11
9,584
958
19,798
8,309
4,141
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
93
6
Kills
27
27
Deaths
6
12
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Apollo
0
7
2
0.14
L
Atlas
DeSoe
Atlas
2
3
3
1.17
W
Ah Muzen Cab
HushRed
Ah Muzen Cab
2
1
15
9.5
L
Guan Yu
LogH_001
Guan Yu
0
4
4
0.5
W
Guan Yu
Lum3nistic
Guan Yu
1
2
14
4
L
3
5
1
0.7
W
8
2
16
8
W
Chiron
Shikana
Chiron
9
0
10
14
W
Danzaburou
Winky286
Danzaburou
7
1
11
12.5
L
Charybdis
kimim4r0fur4x
Charybdis
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,135
Damage
61,238
66,091
Taken
40,335
38,033
Mitigated
28,156
16,717
Healing
22,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
2,089
457
1,578
781
10,411
4,045
0
394
10,017
0
3,149
L
Atlas
DeSoe
Atlas
7,561
951
207
1,121
13,361
12,565
0
371
12,990
17,393
0
W
Ah Muzen Cab
HushRed
Ah Muzen Cab
6,917
2,431
1,673
381
4,034
2,199
1,030
971
3,063
0
18,371
L
Guan Yu
LogH_001
Guan Yu
2,375
160
4,980
5,151
16,270
9,804
0
360
15,910
0
5,918
W
Guan Yu
Lum3nistic
Guan Yu
4,336
438
4,248
4,127
12,355
7,705
0
1,751
10,604
0
6,030
L
6,702
2,207
588
1,328
12,972
6,104
0
546
12,426
0
15,652
W
13,414
2,987
334
3,142
9,754
11,416
360
1,475
8,279
3,024
19,955
W
Chiron
Shikana
Chiron
16,773
3,343
1,811
1,462
5,883
2,695
1,116
1,710
4,173
0
24,844
W
Danzaburou
Winky286
Danzaburou
19,798
9,658
2,125
3,179
8,309
4,141
1,744
1,654
6,655
0
33,647
L
Charybdis
kimim4r0fur4x
Charybdis
8,408
3,809
196
787
13,077
5,515
0
550
12,527
0
25,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,570
Gold Earned
45,674
94
Minions Killed
107
0
Camps Cleared
0
857,530
Distance Traveled
1,029,384
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
6,268
627
7
1
0
177,413
0
L
Atlas
7,804
780
9
1
0
172,284
0
W
Ah Muzen Cab
8,422
842
35
4
0
178,597
0
L
Guan Yu
7,249
725
13
1
0
201,196
0
W
Guan Yu
8,834
883
5
1
0
225,722
0
L
Ullr
7,144
714
26
3
0
163,768
0
W
Surtr
9,285
929
22
2
0
217,857
0
W
Chiron
9,549
955
16
2
0
196,692
0
W
Danzaburou
9,584
958
29
3
0
210,516
0
L
Charybdis
7,105
711
39
4
0
142,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role