Player Matchup

Ravana
Ravana
Evento11
Ravana
Level 68
God Stats
1W - 2L
1,554 SR
Queue Stats
73W - 67L
1,385 Elo+
Party 2
Kuzenbo
Kuzenbo
Marc1312
Kuzenbo
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 64L
1,385 Elo+
Party 2
Ra
Ra
Smoothous
Ra
Level 28
God Stats
9W - 8L
1,567 SR
Queue Stats
50W - 48L
1,360 Elo+
Party 2
Team Averages
Level 41
1,540 SR
1,377 Elo+

VS

Team Averages
Level 68
1,657 SR
1,686 Elo+
Danzaburou
Danzaburou
Abruzzï
Danzaburou
Level 105
God Stats
2W - 0L
1,691 SR
Queue Stats
2W - 0L
1,686 Elo+
Party 1
Chaac
Chaac
FIERAesp
Chaac
Level 71
God Stats
1W - 0L
1,711 SR
Queue Stats
4W - 0L
1,686 Elo+
Party 1
Aphrodite
Aphrodite
Filimeru
Aphrodite
Level 28
God Stats
2W - 0L
1,567 SR
Queue Stats
2W - 0L
1,686 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Evento11
Ravana
12
4 / 5 / 2
7,889
789
10,021
11,307
9,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Marc1312
Kuzenbo
10
1 / 6 / 4
7,453
745
6,128
14,039
19,059
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 5 / 5
7,614
761
8,418
8,521
3,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Abruzzï
Danzaburou
15
10 / 3 / 4
10,262
1,026
14,018
13,581
6,113
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chaac
FIERAesp
Chaac
14
5 / 2 / 11
8,738
874
7,526
10,378
9,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Aphrodite
Filimeru
Aphrodite
13
1 / 1 / 15
8,885
889
7,828
8,331
5,614
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
6
Kills
16
16
Deaths
6
11
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Abruzzï
Danzaburou
10
3
4
4
L
Ravana
Evento11
Ravana
4
5
2
1
W
Chaac
FIERAesp
Chaac
5
2
11
5.25
W
Aphrodite
Filimeru
Aphrodite
1
1
15
8.5
L
Kuzenbo
Marc1312
Kuzenbo
1
6
4
0.5
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,567
Damage
29,372
33,867
Taken
32,290
32,447
Mitigated
20,881
4,613
Healing
17,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Abruzzï
Danzaburou
14,018
8,314
0
4,516
13,581
6,113
2,093
5,312
7,846
0
51,043
L
Ravana
Evento11
Ravana
10,021
3,497
0
1,321
11,307
9,731
0
3,496
7,645
0
33,872
W
Chaac
FIERAesp
Chaac
7,526
1,376
0
2,548
10,378
9,154
454
5,187
4,937
0
23,670
W
Aphrodite
Filimeru
Aphrodite
7,828
1,575
4,526
6,375
8,331
5,614
600
4,804
3,156
20,973
0
L
Kuzenbo
Marc1312
Kuzenbo
6,128
1,550
874
988
14,039
19,059
0
3,613
10,287
10,561
0
L
8,418
531
744
686
8,521
3,657
132
746
7,366
36,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,956
Gold Earned
27,885
130
Minions Killed
122
0
Camps Cleared
0
555,127
Distance Traveled
613,493
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,262
1,026
71
7
0
200,711
0
L
Ravana
7,889
789
51
5
0
196,151
0
W
Chaac
8,738
874
22
2
0
205,188
0
W
Aphrodite
8,885
889
29
3
0
207,594
0
L
Kuzenbo
7,453
745
8
1
0
174,009
0
L
Ra
7,614
761
71
7
0
184,967
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role