Player Matchup

Mulan
Mulan
Mobensis
Mulan
Level 28
God Stats
8W - 14L
1,674 SR
Queue Stats
12W - 35L
1,625 Elo+
Party 1
Cerberus
Cerberus
Vanir786
Cerberus
Level 30
God Stats
8W - 11L
1,674 SR
Queue Stats
12W - 36L
1,625 Elo+
Party 1
Nox
Nox
Wing20
Nox
Level 27
God Stats
6W - 11L
1,674 SR
Queue Stats
10W - 29L
1,625 Elo+
Party 1
Team Averages
Level 28
1,674 SR
1,625 Elo+

VS

Team Averages
Level 89
1,500 SR
1,204 Elo+
Sun Wukong
Sun Wukong
Laforeo
Sun Wukong
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 27L
1,462 Elo+
Party 2
Jormungandr
Jormungandr
Schjolas
Jormungandr
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
969 Elo+
Party 2
Scylla
Scylla
ZenTyphoon
Scylla
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
45W - 44L
1,181 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Mobensis
Mulan
14
2 / 4 / 1
9,102
650
6,625
12,372
10,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cerberus
Vanir786
Cerberus
13
1 / 4 / 2
9,150
654
6,671
20,305
22,939
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Talisman

Talisman

+75
Health
+15
Magical Protection

Nox
Wing20
Nox
13
0 / 6 / 2
8,604
615
5,709
9,465
4,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Laforeo
Sun Wukong
16
4 / 1 / 10
10,288
735
12,224
12,119
7,118
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jormungandr
Schjolas
Jormungandr
16
3 / 1 / 10
10,184
727
9,033
11,197
10,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Scylla
ZenTyphoon
Scylla
16
7 / 1 / 7
10,674
762
16,782
7,266
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
41
3
Kills
14
14
Deaths
3
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Laforeo
Sun Wukong
4
1
10
9
L
Mulan
Mobensis
Mulan
2
4
1
0.63
W
Jormungandr
Schjolas
Jormungandr
3
1
10
8
L
Cerberus
Vanir786
Cerberus
1
4
2
0.5
L
Nox
Wing20
Nox
0
6
2
0.17
W
Scylla
ZenTyphoon
Scylla
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,005
Damage
38,039
42,142
Taken
30,582
38,399
Mitigated
20,059
9,051
Healing
6,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Laforeo
Sun Wukong
12,224
3,624
0
3,064
12,119
7,118
1,194
5,168
6,772
0
37,551
L
Mulan
Mobensis
Mulan
6,625
449
267
1,925
12,372
10,911
0
8,766
3,254
0
16,868
W
Jormungandr
Schjolas
Jormungandr
9,033
2,826
0
1,574
11,197
10,081
330
5,236
5,755
30,634
0
L
Cerberus
Vanir786
Cerberus
6,671
381
1,666
4,943
20,305
22,939
0
12,367
7,181
24,540
0
L
Nox
Wing20
Nox
5,709
309
0
250
9,465
4,549
0
3,605
5,815
35,356
0
W
Scylla
ZenTyphoon
Scylla
16,782
2,934
0
1,813
7,266
2,860
882
2,464
4,521
54,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,856
Gold Earned
31,146
137
Minions Killed
160
0
Camps Cleared
0
735,231
Distance Traveled
773,900
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,288
735
50
4
0
277,633
2
L
Mulan
9,102
650
25
2
0
249,404
0
W
Jormungandr
10,184
727
44
3
0
247,895
0
L
Cerberus
9,150
654
43
3
0
248,644
0
L
Nox
8,604
615
69
5
0
237,183
0
W
Scylla
10,674
762
66
5
0
248,372
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role