Player Matchup

Chiron
Chiron
Dominator666798
Chiron
Level 26
God Stats
2W - 1L
1,690 SR
Queue Stats
70W - 93L
1,374 Elo+
Solo
Achilles
Achilles
Pegla011
Achilles
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
RaDz1o
Ra
Level 124
God Stats
1W - 4L
1,244 SR
Queue Stats
734W - 702L
1,432 Elo+
Solo
Charybdis
Charybdis
RobzZz18
Charybdis
Level 97
God Stats
5W - 6L
1,731 SR
Queue Stats
162W - 161L
1,452 Elo+
Solo
Hades
Hades
ZappaBe
Hades
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 40L
1,412 Elo+
Solo
Team Averages
Level 84
1,533 SR
1,434 Elo+

VS

Team Averages
Level 145
1,491 SR
1,503 Elo+
Artemis
Artemis
Drageye0
Artemis
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 102L
1,401 Elo+
Solo
Chaac
Chaac
Launium
Chaac
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,555 Elo+
Party 1
Discordia
Discordia
Skaechka
Discordia
Level 261
God Stats
13W - 11L
1,569 SR
Queue Stats
431W - 419L
1,491 Elo+
Party 1
Tiamat
Tiamat
Thunder-Protogen
Tiamat
Level 74
God Stats
5W - 2L
1,633 SR
Queue Stats
151W - 132L
1,563 Elo+
Solo
Guan Yu
Guan Yu
serragon
Guan Yu
Level 106
God Stats
1W - 1L
1,254 SR
Queue Stats
155W - 145L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 2
6,739
674
8,074
10,429
3,559
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Pegla011
Achilles
15
4 / 5 / 4
8,329
833
9,546
14,843
18,899
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ra
15
2 / 4 / 5
7,861
786
6,098
11,437
4,353
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
RobzZz18
Charybdis
13
1 / 6 / 5
7,184
718
9,383
12,623
4,136
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hades
ZappaBe
Hades
13
2 / 6 / 4
7,382
738
5,908
13,688
6,295
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Drageye0
Artemis
12
1 / 4 / 11
7,585
759
7,339
7,475
2,975
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
Launium
Chaac
15
5 / 2 / 11
8,775
878
12,088
15,212
19,434
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
Skaechka
Discordia
18
14 / 1 / 9
11,429
1,143
22,341
8,360
3,468
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

15
3 / 2 / 14
8,843
884
11,782
8,214
4,685
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
serragon
Guan Yu
14
2 / 1 / 13
8,933
893
5,798
12,913
12,620
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
83
10
Kills
25
25
Deaths
10
20
Assists
58
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Artemis
Drageye0
Artemis
1
4
11
1.63
W
Chaac
Launium
Chaac
5
2
11
5.25
L
Achilles
Pegla011
Achilles
4
5
4
1.2
L
Ra
2
4
5
1.13
L
Charybdis
RobzZz18
Charybdis
1
6
5
0.58
W
Discordia
Skaechka
Discordia
14
1
9
18.5
W
3
2
14
5
L
Hades
ZappaBe
Hades
2
6
4
0.67
W
Guan Yu
serragon
Guan Yu
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,009
Damage
59,348
63,020
Taken
52,174
37,242
Mitigated
43,182
20,292
Healing
27,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,074
2,667
699
1,234
10,429
3,559
0
6,010
4,419
0
13,552
W
Artemis
Drageye0
Artemis
7,339
2,816
306
1,259
7,475
2,975
3,645
2,949
4,440
0
14,018
W
Chaac
Launium
Chaac
12,088
1,780
601
5,570
15,212
19,434
597
2,903
11,881
0
18,315
L
Achilles
Pegla011
Achilles
9,546
2,018
0
1,514
14,843
18,899
0
6,193
8,650
0
15,606
L
Ra
6,098
470
8,137
5,002
11,437
4,353
0
7,629
3,808
19,349
0
L
Charybdis
RobzZz18
Charybdis
9,383
4,008
499
1,206
12,623
4,136
0
6,578
6,045
0
19,274
W
Discordia
Skaechka
Discordia
22,341
943
870
1,622
8,360
3,468
766
1,022
7,170
43,602
0
W
11,782
2,141
1,118
2,842
8,214
4,685
1,342
2,918
5,041
26,940
0
L
Hades
ZappaBe
Hades
5,908
569
455
1,546
13,688
6,295
0
7,713
5,975
11,424
0
W
Guan Yu
serragon
Guan Yu
5,798
694
6,387
6,537
12,913
12,620
21
2,127
10,574
0
7,227

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,495
Gold Earned
45,565
106
Minions Killed
120
0
Camps Cleared
0
793,691
Distance Traveled
1,026,215
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
6,739
674
9
1
0
174,027
0
W
Artemis
7,585
759
18
2
0
179,646
1
W
Chaac
8,775
878
5
1
0
210,655
0
L
Achilles
8,329
833
14
1
0
156,792
0
L
Ra
7,861
786
41
4
0
129,601
0
L
Charybdis
7,184
718
26
3
0
165,930
0
W
Discordia
11,429
1,143
45
5
0
214,898
0
W
Tiamat
8,843
884
49
5
0
169,959
0
L
Hades
7,382
738
16
2
0
167,341
0
W
Guan Yu
8,933
893
3
0
0
251,057
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role