Player Matchup

Thor
Thor
DaintyWalrus
Thor
Level 104
God Stats
34W - 28L
1,526 SR
Queue Stats
160W - 135L
1,550 Elo+
Party 1
Chaac
Chaac
Fallout541
Chaac
Level 159
God Stats
3W - 2L
1,359 SR
Queue Stats
19W - 15L
1,452 Elo+
Solo
Zhong Kui
Zhong Kui
Lunaticddragon
Zhong Kui
Level 68
God Stats
18W - 11L
1,761 SR
Queue Stats
146W - 146L
1,441 Elo+
Solo
Artemis
Artemis
NotScabbyGoose
Artemis
Level 46
God Stats
2W - 2L
1,627 SR
Queue Stats
55W - 60L
1,520 Elo+
Party 1
Ymir
Ymir
TipsyOrca
Ymir
Level 66
God Stats
20W - 18L
1,661 SR
Queue Stats
50W - 51L
1,483 Elo+
Party 1
Team Averages
Level 89
1,587 SR
1,489 Elo+

VS

Team Averages
Level 105
1,530 SR
1,505 Elo+
Chang'e
Chang'e
AmoraelShotz
Chang'e
Level 125
God Stats
3W - 2L
1,500 SR
Queue Stats
80W - 82L
1,503 Elo+
Party 3
Heimdallr
Heimdallr
Còyote
Heimdallr
Level 129
God Stats
27W - 28L
1,534 SR
Queue Stats
145W - 127L
1,548 Elo+
Solo
Pele
Pele
MrMcKizzle_
Pele
Level 89
God Stats
13W - 10L
1,565 SR
Queue Stats
277W - 257L
1,519 Elo+
Party 2
Maui
Maui
SithLordBraeden
Maui
Level 102
God Stats
14W - 21L
1,401 SR
Queue Stats
107W - 101L
1,484 Elo+
Party 2
Bellona
Bellona
TetchyGalaxy945
Bellona
Level 80
God Stats
24W - 18L
1,649 SR
Queue Stats
114W - 122L
1,469 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
5 / 1 / 2
7,609
507
4,145
8,778
3,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
12
0 / 3 / 0
7,405
494
8,008
12,098
11,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zhong Kui
Lunaticddragon
Zhong Kui
12
1 / 5 / 2
7,653
510
13,056
14,831
9,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 3 / 3
7,995
533
12,836
10,203
4,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ymir
9
0 / 3 / 4
6,323
422
4,515
11,977
9,800
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AmoraelShotz
Chang'e
14
3 / 2 / 2
8,353
557
9,196
13,720
5,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
Còyote
Heimdallr
13
2 / 6 / 1
8,158
544
6,354
13,463
5,608
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
5 / 1 / 3
8,974
598
10,523
12,324
4,845
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
2 / 1 / 7
8,107
540
3,403
10,540
7,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

15
3 / 0 / 1
9,268
618
8,825
14,235
18,305
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
29
10
Kills
15
15
Deaths
10
11
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AmoraelShotz
Chang'e
3
2
2
2
W
Heimdallr
Còyote
Heimdallr
2
6
1
0.42
L
5
1
2
6
L
Chaac
0
3
0
0
L
Zhong Kui
Lunaticddragon
Zhong Kui
1
5
2
0.4
W
5
1
3
6.5
L
4
3
3
1.83
W
2
1
7
5.5
W
3
0
1
3.5
L
Ymir
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,560
Damage
38,301
57,887
Taken
64,282
39,583
Mitigated
41,009
16,202
Healing
23,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AmoraelShotz
Chang'e
9,196
326
840
5,830
13,720
5,114
343
9,587
4,133
57,500
0
W
Heimdallr
Còyote
Heimdallr
6,354
2,193
0
3,720
13,463
5,608
854
649
12,814
0
62,213
L
4,145
804
0
2,194
8,778
3,288
0
995
7,701
0
52,637
L
Chaac
8,008
3,127
0
3,835
12,098
11,827
0
0
12,098
0
61,084
L
Zhong Kui
Lunaticddragon
Zhong Kui
13,056
1,266
0
3,406
14,831
9,993
630
6,559
7,687
64,568
0
W
10,523
2,759
0
3,141
12,324
4,845
249
3,618
8,706
0
72,779
L
12,836
7,228
0
4,563
10,203
4,675
0
459
9,744
0
61,509
W
3,403
965
52
3,159
10,540
7,137
334
3,717
6,823
25,375
45
W
8,825
5,454
0
6,301
14,235
18,305
483
0
14,235
0
67,020
L
Ymir
4,515
521
0
2,204
11,977
9,800
0
3,754
8,103
21,591
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,985
Gold Earned
42,860
410
Minions Killed
490
0
Camps Cleared
0
1,279,395
Distance Traveled
1,406,324
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
8,353
557
110
7
0
295,876
0
W
Heimdallr
8,158
544
105
7
0
271,044
0
L
Thor
7,609
507
82
5
0
209,798
0
L
Chaac
7,405
494
103
7
0
237,107
0
L
Zhong Kui
7,653
510
107
7
0
245,382
0
W
Pele
8,974
598
101
7
0
316,699
0
L
Artemis
7,995
533
90
6
0
284,577
2
W
Maui
8,107
540
41
3
0
275,450
2
W
Bellona
9,268
618
133
9
0
247,255
0
L
Ymir
6,323
422
28
2
0
302,531
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role