Player Matchup

Hercules
Hercules
BryanH3420
Hercules
Level 4
God Stats
2W - 2L
1,559 SR
Queue Stats
2W - 2L
1,518 Elo+
Party 1
Sylvanus
Sylvanus
DemonAreWithIn
Sylvanus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,519 Elo+
Solo
Set
Set
MrButtersword
Set
Level 79
God Stats
19W - 8L
1,562 SR
Queue Stats
105W - 97L
1,489 Elo+
Party 1
Vulcan
Vulcan
STEVIEDIC
Vulcan
Level 27
God Stats
16W - 14L
1,559 SR
Queue Stats
94W - 92L
1,452 Elo+
Party 1
Danzaburou
Danzaburou
spinka16
Danzaburou
Level 61
God Stats
16W - 6L
1,559 SR
Queue Stats
67W - 60L
1,557 Elo+
Party 1
Team Averages
Level 51
1,548 SR
1,507 Elo+

VS

Team Averages
Level 55
1,500 SR
1,417 Elo+
Thor
Thor
Bondrewd96
Thor
Level 83
God Stats
3W - 4L
1,431 SR
Queue Stats
176W - 186L
1,439 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Exglez
Morgan Le Fay
Level 44
God Stats
2W - 2L
1,307 SR
Queue Stats
14W - 15L
1,092 Elo+
Party 2
Olorun
Olorun
Gakarri
Olorun
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
112W - 58L
1,570 Elo+
Party 2
Cthulhu
Cthulhu
J9rdeen
Cthulhu
Level 8
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 7L
1,406 Elo+
Party 2
Hun Batz
Hun Batz
Reeedis
Hun Batz
Level 68
God Stats
3W - 0L
1,761 SR
Queue Stats
86W - 62L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BryanH3420
Hercules
15
2 / 2 / 1
8,253
516
7,417
13,563
8,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate

Breastplate

+20
Physical Protection

Sylvanus
11
1 / 2 / 0
6,924
433
5,925
13,535
9,760
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

16
3 / 3 / 1
8,982
561
9,188
13,644
6,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Vulcan
STEVIEDIC
Vulcan
13
0 / 2 / 2
7,393
462
4,903
6,652
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
spinka16
Danzaburou
11
0 / 0 / 0
6,495
406
6,496
9,668
3,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 3
8,585
537
7,356
15,446
5,882
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morgan Le Fay
Exglez
Morgan Le Fay
15
3 / 0 / 2
9,358
585
6,587
6,881
2,975
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Olorun
Gakarri
Olorun
13
0 / 2 / 1
7,027
439
7,373
11,412
4,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
J9rdeen
Cthulhu
13
1 / 0 / 0
7,862
491
3,661
10,003
9,058
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hun Batz
Reeedis
Hun Batz
17
2 / 2 / 0
10,145
634
10,219
15,662
11,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
6
Kills
9
9
Deaths
6
4
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
L
Hercules
BryanH3420
Hercules
2
2
1
1.25
L
Sylvanus
1
2
0
0.5
W
Morgan Le Fay
Exglez
Morgan Le Fay
3
0
2
4
W
Olorun
Gakarri
Olorun
0
2
1
0.25
W
Cthulhu
J9rdeen
Cthulhu
1
0
0
1
L
3
3
1
1.17
W
Hun Batz
Reeedis
Hun Batz
2
2
0
1
L
Vulcan
STEVIEDIC
Vulcan
0
2
2
0.5
L
Danzaburou
spinka16
Danzaburou
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,929
Damage
35,196
57,062
Taken
59,404
31,274
Mitigated
33,424
16,090
Healing
22,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,356
1,291
0
5,853
15,446
5,882
0
1,752
13,496
0
61,413
L
Hercules
BryanH3420
Hercules
7,417
2,127
0
4,487
13,563
8,410
0
0
13,563
0
52,909
L
Sylvanus
5,925
1,790
1,736
3,559
13,535
9,760
0
7,274
6,261
25,710
0
W
Morgan Le Fay
Exglez
Morgan Le Fay
6,587
756
70
3,360
6,881
2,975
507
2,730
4,085
69,388
0
W
Olorun
Gakarri
Olorun
7,373
2,654
799
4,951
11,412
4,127
1,825
3,931
7,401
57,244
0
W
Cthulhu
J9rdeen
Cthulhu
3,661
333
0
1,456
10,003
9,058
116
1,674
8,289
33,306
0
L
9,188
3,424
0
1,042
13,644
6,704
0
2,588
11,056
0
89,692
W
Hun Batz
Reeedis
Hun Batz
10,219
2,771
0
6,217
15,662
11,382
0
405
14,553
0
95,828
L
Vulcan
STEVIEDIC
Vulcan
4,903
1,685
0
814
6,652
2,519
0
992
5,660
53,135
0
L
Danzaburou
spinka16
Danzaburou
6,496
1,996
0
4,452
9,668
3,881
0
6,767
2,901
0
49,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,047
Gold Earned
42,977
426
Minions Killed
534
0
Camps Cleared
0
1,533,041
Distance Traveled
1,615,383
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,585
537
94
6
0
317,006
0
L
Hercules
8,253
516
102
6
0
322,529
0
L
Sylvanus
6,924
433
34
2
0
214,387
0
W
Morgan Le Fay
9,358
585
130
8
0
326,202
0
W
Olorun
7,027
439
105
7
0
293,755
1
W
Cthulhu
7,862
491
48
3
0
335,312
0
L
Set
8,982
561
134
8
0
367,397
0
W
Hun Batz
10,145
634
157
10
0
343,108
0
L
Vulcan
7,393
462
96
6
0
333,692
0
L
Danzaburou
6,495
406
60
4
0
295,036
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role