Player Matchup

Cerberus
Cerberus
Fuechi
Cerberus
Level 99
God Stats
1W - 1L
1,120 SR
Queue Stats
26W - 25L
1,579 Elo+
Party 1
Hou Yi
Hou Yi
ImAshy
Hou Yi
Level 106
God Stats
1W - 2L
1,578 SR
Queue Stats
21W - 23L
1,559 Elo+
Party 1
Bakasura
Bakasura
Razormew
Bakasura
Level 117
God Stats
3W - 1L
1,730 SR
Queue Stats
51W - 45L
1,626 Elo+
Solo
Vulcan
Vulcan
SamHowl
Vulcan
Level 158
God Stats
6W - 4L
1,395 SR
Queue Stats
324W - 286L
1,581 Elo+
Solo
Tyr
Tyr
TheDemonicBoy
Tyr
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Team Averages
Level 117
1,465 SR
1,569 Elo+

VS

Team Averages
Level 167
1,681 SR
1,580 Elo+
Rama
Rama
 
Rama
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
BoFlexo
Kuzenbo
Level 184
God Stats
4W - 4L
1,814 SR
Queue Stats
77W - 56L
1,620 Elo+
Solo
He Bo
He Bo
Dahh
He Bo
Level 159
God Stats
26W - 17L
1,690 SR
Queue Stats
177W - 167L
1,614 Elo+
Solo
Nu Wa
Nu Wa
MasterFideo
Nu Wa
Level 158
God Stats
10W - 2L
1,810 SR
Queue Stats
346W - 323L
1,571 Elo+
Solo
Surtr
Surtr
garbuno
Surtr
Level 170
God Stats
3W - 5L
1,590 SR
Queue Stats
27W - 35L
1,593 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Fuechi
Cerberus
12
2 / 3 / 3
6,885
492
4,410
9,697
6,655
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
ImAshy
Hou Yi
14
1 / 2 / 1
8,209
586
3,106
9,199
4,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bakasura
Razormew
Bakasura
15
4 / 3 / 1
8,787
628
5,919
14,280
5,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
SamHowl
Vulcan
16
3 / 1 / 0
10,043
717
4,065
3,831
1,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 2 / 2
7,831
559
6,660
17,315
14,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
13
2 / 1 / 0
8,259
590
5,021
7,189
2,725
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
BoFlexo
Kuzenbo
1
0 / 0 / 0
4,549
325
0
0
0
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

He Bo
Dahh
He Bo
14
6 / 1 / 0
8,508
608
5,685
6,498
1,837
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
0 / 6 / 3
7,642
546
8,440
8,397
2,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Surtr
garbuno
Surtr
13
1 / 2 / 2
7,640
546
10,799
14,244
16,019
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
10
Kills
9
11
Deaths
10
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
1
0
2
L
Kuzenbo
BoFlexo
Kuzenbo
0
0
0
0
L
He Bo
Dahh
He Bo
6
1
0
6
W
Cerberus
Fuechi
Cerberus
2
3
3
1.17
W
Hou Yi
ImAshy
Hou Yi
1
2
1
0.75
L
0
6
3
0.25
W
Bakasura
Razormew
Bakasura
4
3
1
1.5
W
Vulcan
SamHowl
Vulcan
3
1
0
3
W
0
2
2
0.5
L
Surtr
garbuno
Surtr
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,160
Damage
29,945
54,322
Taken
36,328
32,482
Mitigated
22,867
16,691
Healing
12,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,021
4,462
0
3,371
7,189
2,725
749
1,019
5,928
0
65,951
L
Kuzenbo
BoFlexo
Kuzenbo
0
0
78
0
0
0
0
0
0
0
0
L
He Bo
Dahh
He Bo
5,685
287
0
3,428
6,498
1,837
0
388
5,424
68,290
0
W
Cerberus
Fuechi
Cerberus
4,410
174
179
1,895
9,697
6,655
0
4,451
5,205
22,969
0
W
Hou Yi
ImAshy
Hou Yi
3,106
1,587
0
4,291
9,199
4,056
0
1,540
7,659
0
67,624
L
8,440
1,492
0
500
8,397
2,286
0
4,403
3,232
61,224
0
W
Bakasura
Razormew
Bakasura
5,919
4,187
0
3,420
14,280
5,992
0
5,058
9,222
0
69,490
W
Vulcan
SamHowl
Vulcan
4,065
387
0
290
3,831
1,461
0
1,991
1,791
105,060
0
W
6,660
1,063
0
6,616
17,315
14,318
0
2,113
13,971
0
58,622
L
Surtr
garbuno
Surtr
10,799
3,218
0
4,759
14,244
16,019
609
2,113
11,926
1,395
45,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,755
Gold Earned
36,598
570
Minions Killed
409
0
Camps Cleared
0
1,559,209
Distance Traveled
1,141,685
17
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,259
590
128
9
0
275,605
5
L
Kuzenbo
4,549
325
0
0
0
4,122
0
L
He Bo
8,508
608
113
8
0
334,428
0
W
Cerberus
6,885
492
50
4
0
321,112
4
W
Hou Yi
8,209
586
115
8
0
268,989
4
L
Nu Wa
7,642
546
106
8
0
261,979
2
W
Bakasura
8,787
628
128
9
0
358,978
2
W
Vulcan
10,043
717
178
13
0
333,544
5
W
Tyr
7,831
559
99
7
0
276,586
2
L
Surtr
7,640
546
62
4
0
265,551
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role