Player Matchup

King Arthur
King Arthur
Esphira
King Arthur
Level 126
God Stats
4W - 3L
1,580 SR
Queue Stats
18W - 21L
1,445 Elo+
Party 2
Martichoras
Martichoras
LOWKEY LOKi 97
Martichoras
Level 26
God Stats
0W - 3L
1,245 SR
Queue Stats
19W - 29L
1,344 Elo+
Party 2
Aphrodite
Aphrodite
Tempermine
Aphrodite
Level 105
God Stats
4W - 8L
1,517 SR
Queue Stats
65W - 82L
1,428 Elo+
Party 2
He Bo
He Bo
Toimah
He Bo
Level 107
God Stats
5W - 7L
1,452 SR
Queue Stats
22W - 43L
1,320 Elo+
Party 2
Bakasura
Bakasura
iDiamond High
Bakasura
Level 99
God Stats
5W - 14L
1,341 SR
Queue Stats
36W - 57L
1,367 Elo+
Party 2
Team Averages
Level 93
1,427 SR
1,381 Elo+

VS

Team Averages
Level 106
1,623 SR
1,477 Elo+
Hou Yi
Hou Yi
Euqirne_ec
Hou Yi
Level 65
God Stats
103W - 90L
1,534 SR
Queue Stats
113W - 101L
1,444 Elo+
Party 1
Nike
Nike
Feefal
Nike
Level 141
God Stats
4W - 0L
1,832 SR
Queue Stats
40W - 29L
1,543 Elo+
Solo
Baron Samedi
Baron Samedi
LeA507-
Baron Samedi
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
40W - 41L
1,541 Elo+
Solo
Mercury
Mercury
QuickHippo19
Mercury
Level 142
God Stats
33W - 17L
1,679 SR
Queue Stats
410W - 392L
1,411 Elo+
Solo
Sylvanus
Sylvanus
TerranGoliath8
Sylvanus
Level 68
God Stats
117W - 93L
1,568 SR
Queue Stats
193W - 186L
1,444 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Esphira
King Arthur
16
1 / 3 / 1
10,452
475
11,241
17,486
9,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Martichoras
LOWKEY LOKi 97
Martichoras
14
2 / 9 / 4
9,086
413
17,524
28,013
17,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
Tempermine
Aphrodite
13
1 / 3 / 3
9,514
432
11,853
22,575
28,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

He Bo
Toimah
He Bo
15
2 / 9 / 2
9,759
444
11,807
18,472
7,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
iDiamond High
Bakasura
13
3 / 15 / 3
9,543
434
4,754
24,806
10,637

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Euqirne_ec
Hou Yi
17
10 / 2 / 5
10,842
493
20,938
19,155
10,603
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nike
Feefal
Nike
17
1 / 1 / 9
11,232
511
7,356
16,162
18,821
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Baron Samedi
LeA507-
Baron Samedi
17
13 / 2 / 10
12,420
565
26,446
12,042
6,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
QuickHippo19
Mercury
19
13 / 3 / 5
12,809
582
18,402
17,474
7,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
16
1 / 1 / 13
10,594
482
7,600
18,733
19,764
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
80
9
Kills
38
39
Deaths
9
13
Assists
42
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Esphira
King Arthur
1
3
1
0.5
W
Hou Yi
Euqirne_ec
Hou Yi
10
2
5
6.25
W
Nike
Feefal
Nike
1
1
9
5.5
L
Martichoras
LOWKEY LOKi 97
Martichoras
2
9
4
0.44
W
Baron Samedi
LeA507-
Baron Samedi
13
2
10
9
W
Mercury
QuickHippo19
Mercury
13
3
5
5.17
L
Aphrodite
Tempermine
Aphrodite
1
3
3
0.83
W
Sylvanus
1
1
13
7.5
L
He Bo
Toimah
He Bo
2
9
2
0.33
L
Bakasura
iDiamond High
Bakasura
3
15
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,179
Damage
80,742
111,352
Taken
83,566
74,205
Mitigated
63,546
33,354
Healing
28,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Esphira
King Arthur
11,241
1,051
0
4,622
17,486
9,893
0
3,339
13,817
0
89,159
W
Hou Yi
Euqirne_ec
Hou Yi
20,938
12,725
0
6,793
19,155
10,603
2,115
5,470
13,651
0
73,917
W
Nike
Feefal
Nike
7,356
1,297
56
1,297
16,162
18,821
1,411
1,183
14,879
1,040
83,452
L
Martichoras
LOWKEY LOKi 97
Martichoras
17,524
9,003
0
6,943
28,013
17,754
76
6,528
21,155
0
71,783
W
Baron Samedi
LeA507-
Baron Samedi
26,446
2,113
2,548
4,229
12,042
6,462
2,133
4,790
6,988
83,980
0
W
Mercury
QuickHippo19
Mercury
18,402
11,922
0
98
17,474
7,896
1,709
6,454
10,781
0
111,440
L
Aphrodite
Tempermine
Aphrodite
11,853
1,193
5,639
10,912
22,575
28,087
0
5,143
16,968
48,940
0
W
Sylvanus
7,600
1,762
6,297
7,338
18,733
19,764
481
5,763
12,950
26,279
0
L
He Bo
Toimah
He Bo
11,807
900
90
2,330
18,472
7,834
0
8,776
9,366
71,599
0
L
Bakasura
iDiamond High
Bakasura
4,754
3,352
0
2,818
24,806
10,637
0
9,070
15,499
0
24,072

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,354
Gold Earned
57,897
429
Minions Killed
523
0
Camps Cleared
0
1,997,079
Distance Traveled
2,098,994
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,452
475
112
5
0
412,732
6
W
Hou Yi
10,842
493
83
4
0
389,126
0
W
Nike
11,232
511
139
6
0
424,235
0
L
Martichoras
9,086
413
108
5
0
370,350
0
W
Baron Samedi
12,420
565
108
5
0
375,381
5
W
Mercury
12,809
582
161
7
0
486,987
0
L
Aphrodite
9,514
432
56
3
0
446,826
2
W
Sylvanus
10,594
482
32
1
0
423,265
0
L
He Bo
9,759
444
86
4
0
412,899
0
L
Bakasura
9,543
434
67
3
0
354,272
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role