Player Matchup

Aphrodite
Aphrodite
Cruanchy
Aphrodite
Level 41
God Stats
4W - 1L
1,793 SR
Queue Stats
29W - 23L
1,423 Elo+
Party 1
Hachiman
Hachiman
DemandedLamp613
Hachiman
Level 68
God Stats
1W - 0L
1,396 SR
Queue Stats
79W - 68L
1,431 Elo+
Party 1
Mulan
Mulan
MISUGI29
Mulan
Level 40
God Stats
5W - 3L
1,669 SR
Queue Stats
150W - 160L
1,302 Elo+
Solo
Team Averages
Level 50
1,619 SR
1,385 Elo+

VS

Team Averages
Level 51
1,515 SR
1,356 Elo+
Apollo
Apollo
Chinface666
Apollo
Level 49
God Stats
1W - 3L
1,443 SR
Queue Stats
30W - 43L
1,338 Elo+
Solo
Odin
Odin
IlLuvMaineIl
Odin
Level 59
God Stats
16W - 12L
1,663 SR
Queue Stats
96W - 97L
1,373 Elo+
Solo
Anubis
Anubis
RiggenRacer19
Anubis
Level 46
God Stats
11W - 12L
1,440 SR
Queue Stats
109W - 117L
1,355 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Cruanchy
Aphrodite
18
4 / 3 / 5
12,171
716
8,196
15,856
8,456
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
18
4 / 2 / 4
11,920
701
13,849
18,151
7,117
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mulan
MISUGI29
Mulan
15
1 / 2 / 6
10,520
619
3,711
12,641
7,994
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
17
1 / 3 / 6
11,691
688
11,236
12,655
5,744
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

12
1 / 3 / 3
9,778
575
6,626
8,359
4,836
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
5 / 3 / 1
12,614
742
20,923
12,715
7,148
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
17
9
Kills
7
7
Deaths
9
15
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Apollo
1
3
6
1.33
W
Aphrodite
Cruanchy
Aphrodite
4
3
5
2.17
W
Hachiman
4
2
4
3
L
1
3
3
0.83
W
Mulan
MISUGI29
Mulan
1
2
6
2
L
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,756
Damage
38,785
46,648
Taken
33,729
23,567
Mitigated
17,728
19,323
Healing
9,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
11,236
4,547
0
2,874
12,655
5,744
591
3,398
9,257
0
55,830
W
Aphrodite
Cruanchy
Aphrodite
8,196
635
5,958
8,142
15,856
8,456
1,981
4,629
11,227
53,796
0
W
Hachiman
13,849
9,269
0
4,096
18,151
7,117
1,033
9,665
8,486
0
58,430
L
6,626
1,476
0
1,065
8,359
4,836
0
3,334
5,025
1,052
19,013
W
Mulan
MISUGI29
Mulan
3,711
300
0
1,127
12,641
7,994
0
7,330
5,311
0
22,635
L
20,923
603
168
5,823
12,715
7,148
477
1,525
11,190
67,861
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,611
Gold Earned
34,083
199
Minions Killed
187
0
Camps Cleared
0
889,373
Distance Traveled
784,858
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
11,691
688
86
5
0
327,958
0
W
Aphrodite
12,171
716
99
6
0
289,403
0
W
Hachiman
11,920
701
69
4
0
307,166
0
L
Odin
9,778
575
23
1
0
184,990
0
W
Mulan
10,520
619
31
2
0
292,804
0
L
Anubis
12,614
742
78
5
0
271,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role