Player Matchup

Cthulhu
Cthulhu
Cadetsendit69
Cthulhu
Level 26
God Stats
4W - 2L
1,665 SR
Queue Stats
10W - 14L
1,385 Elo+
Party 1
Izanami
Izanami
EpicG_123
Izanami
Level 119
God Stats
10W - 7L
1,507 SR
Queue Stats
45W - 45L
1,427 Elo+
Party 1
Yu Huang
Yu Huang
SavageGold
Yu Huang
Level 127
God Stats
2W - 2L
1,574 SR
Queue Stats
55W - 53L
1,435 Elo+
Party 1
Team Averages
Level 91
1,582 SR
1,416 Elo+

VS

Team Averages
Level 130
1,596 SR
1,474 Elo+
Achilles
Achilles
ITB MathLeao
Achilles
Level 124
God Stats
1W - 1L
1,638 SR
Queue Stats
8W - 8L
1,529 Elo+
Solo
Zeus
Zeus
M_Artemis96
Zeus
Level 109
God Stats
8W - 4L
1,392 SR
Queue Stats
16W - 8L
1,427 Elo+
Party 2
Hachiman
Hachiman
delverofsecrets1
Hachiman
Level 158
God Stats
15W - 16L
1,758 SR
Queue Stats
241W - 260L
1,467 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
10
0 / 4 / 1
6,223
622
3,645
11,085
9,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
EpicG_123
Izanami
11
0 / 5 / 0
6,656
666
4,164
10,084
4,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Yu Huang
SavageGold
Yu Huang
11
0 / 3 / 1
6,404
640
4,437
9,742
4,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ITB MathLeao
Achilles
12
5 / 0 / 6
8,334
833
9,817
9,518
11,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

13
4 / 0 / 5
8,513
851
11,461
5,072
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 1 / 9
8,383
838
6,724
6,027
2,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
32
0
Kills
12
12
Deaths
1
2
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
0
4
1
0.13
L
Izanami
EpicG_123
Izanami
0
5
0
0
W
Achilles
ITB MathLeao
Achilles
5
0
6
8
W
4
0
5
6.5
L
Yu Huang
SavageGold
Yu Huang
0
3
1
0.17
W
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,246
Damage
28,002
30,911
Taken
20,617
18,456
Mitigated
15,374
1,711
Healing
5,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
3,645
399
145
433
11,085
9,893
0
3,725
7,082
5,967
0
L
Izanami
EpicG_123
Izanami
4,164
2,573
0
530
10,084
4,444
0
3,599
6,261
0
28,067
W
Achilles
ITB MathLeao
Achilles
9,817
1,239
0
2,093
9,518
11,103
361
2,904
6,141
0
19,986
W
11,461
306
315
1,159
5,072
1,753
625
2,079
2,875
46,086
0
L
Yu Huang
SavageGold
Yu Huang
4,437
402
0
603
9,742
4,119
0
4,434
5,043
21,061
0
W
6,724
1,576
245
1,534
6,027
2,518
1,557
2,480
3,462
0
25,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,283
Gold Earned
25,230
97
Minions Killed
128
0
Camps Cleared
0
538,087
Distance Traveled
609,774
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,223
622
3
0
0
184,769
0
L
Izanami
6,656
666
70
7
0
163,971
1
W
Achilles
8,334
833
10
1
0
225,593
0
W
Zeus
8,513
851
84
8
0
186,311
3
L
Yu Huang
6,404
640
24
2
0
189,347
0
W
Hachiman
8,383
838
34
3
0
197,870
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role