Player Matchup

Fenrir
Fenrir
FidoPup3106
Fenrir
Level 83
God Stats
2W - 1L
1,554 SR
Queue Stats
6W - 11L
1,337 Elo+
Party 1
Artio
Artio
FireTiger5716
Artio
Level 87
God Stats
6W - 3L
1,568 SR
Queue Stats
7W - 11L
1,337 Elo+
Party 1
Discordia
Discordia
sagarace100
Discordia
Level 66
God Stats
2W - 0L
1,589 SR
Queue Stats
3W - 1L
1,476 Elo+
Solo
Amaterasu
Amaterasu
scotlandr164
Amaterasu
Level 85
God Stats
1W - 2L
1,767 SR
Queue Stats
7W - 10L
1,435 Elo+
Party 1
Ishtar
Ishtar
ztech gamer2578
Ishtar
Level 26
God Stats
2W - 5L
1,399 SR
Queue Stats
6W - 11L
1,196 Elo+
Party 1
Team Averages
Level 69
1,576 SR
1,356 Elo+

VS

Team Averages
Level 120
1,439 SR
1,407 Elo+
Chang'e
Chang'e
Woohoobarz
Chang'e
Level 123
God Stats
3W - 10L
1,417 SR
Queue Stats
68W - 87L
1,428 Elo+
Party 2
Ymir
Ymir
Youngbloods2424
Ymir
Level 65
God Stats
2W - 6L
1,448 SR
Queue Stats
92W - 127L
1,436 Elo+
Solo
Surtr
Surtr
meerakuI
Surtr
Level 117
God Stats
0W - 2L
1,214 SR
Queue Stats
57W - 72L
1,398 Elo+
Party 2
Jing Wei
Jing Wei
scaredsnowman
Jing Wei
Level 101
God Stats
2W - 3L
1,607 SR
Queue Stats
31W - 52L
1,353 Elo+
Party 2
Ra
Ra
shortdogg707
Ra
Level 196
God Stats
3W - 2L
1,511 SR
Queue Stats
166W - 206L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
13 / 1 / 10
9,486
949
14,589
10,107
6,439
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

14
7 / 2 / 12
8,297
830
7,380
14,046
13,623
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Discordia
sagarace100
Discordia
16
4 / 0 / 12
8,873
887
12,807
1,510
677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Amaterasu
scotlandr164
Amaterasu
12
0 / 3 / 11
6,935
694
4,101
9,861
8,661
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 3 / 12
7,791
779
10,038
8,016
3,614
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Woohoobarz
Chang'e
11
0 / 7 / 3
6,308
631
11,106
12,595
4,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
1 / 5 / 2
6,822
682
3,275
12,453
12,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Surtr
meerakuI
Surtr
13
3 / 5 / 2
7,083
708
8,478
13,416
7,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
scaredsnowman
Jing Wei
13
3 / 2 / 3
7,298
730
7,360
8,960
4,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 7 / 3
6,755
676
5,196
9,680
4,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
22
26
Kills
9
9
Deaths
26
57
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
13
1
10
18
W
7
2
12
6.5
L
Chang'e
Woohoobarz
Chang'e
0
7
3
0.21
L
1
5
2
0.4
L
Surtr
meerakuI
Surtr
3
5
2
0.8
W
Discordia
sagarace100
Discordia
4
0
12
10
L
Jing Wei
scaredsnowman
Jing Wei
3
2
3
2.25
W
Amaterasu
scotlandr164
Amaterasu
0
3
11
1.83
L
2
7
3
0.5
W
2
3
12
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,915
Damage
35,415
43,540
Taken
57,104
33,014
Mitigated
32,513
9,849
Healing
6,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
14,589
4,729
0
1,627
10,107
6,439
927
4,846
5,213
0
21,409
W
7,380
776
1,333
4,338
14,046
13,623
93
5,593
8,177
9,708
701
L
Chang'e
Woohoobarz
Chang'e
11,106
1,286
1,799
1,659
12,595
4,727
46
4,366
7,935
22,069
0
L
3,275
380
0
308
12,453
12,336
0
3,666
8,229
10,892
0
L
Surtr
meerakuI
Surtr
8,478
3,520
0
648
13,416
7,354
3
3,981
8,744
267
15,387
W
Discordia
sagarace100
Discordia
12,807
226
0
5
1,510
677
418
838
672
47,540
0
L
Jing Wei
scaredsnowman
Jing Wei
7,360
5,218
0
1,168
8,960
4,095
0
3,410
5,245
0
16,709
W
Amaterasu
scotlandr164
Amaterasu
4,101
966
0
1,687
9,861
8,661
434
3,798
5,969
0
12,366
L
5,196
148
480
891
9,680
4,001
0
2,432
6,872
16,950
0
W
10,038
5,198
0
859
8,016
3,614
2,406
4,159
3,725
0
28,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,382
Gold Earned
34,266
200
Minions Killed
120
0
Camps Cleared
0
1,060,998
Distance Traveled
906,215
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,486
949
25
3
0
239,151
0
W
Artio
8,297
830
9
1
0
204,347
0
L
Chang'e
6,308
631
27
3
0
177,377
0
L
Ymir
6,822
682
18
2
0
165,556
0
L
Surtr
7,083
708
17
2
0
192,791
0
W
Discordia
8,873
887
98
10
0
213,454
0
L
Jing Wei
7,298
730
28
3
0
195,637
0
W
Amaterasu
6,935
694
15
2
0
221,539
0
L
Ra
6,755
676
30
3
0
174,854
0
W
Ishtar
7,791
779
53
5
0
182,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role