Player Matchup

Merlin
Merlin
Gold III
Azxiiir
Merlin
Gold III
Level 100
God Stats
3W - 1L
2,016 SR
Queue Stats
42W - 46L
1,536 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 100
2,016 SR
1,536 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 137
1,234 SR
1,500 MMR
Hel
Hel
Bronze III
SHADOWBARRAGE00
Hel
Bronze III
Level 137
God Stats
1W - 0L
1,234 SR
Queue Stats
1W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Azxiiir
Merlin
20
3 / 4 / 0
15,532
863
12,812
26,260
17,215
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
ChronosHerculesHadesGuan YuHe Bo

VS

Bans
SurtrBellonaAnubisAh Muzen CabAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 3 / 0
17,409
967
20,247
21,296
16,125
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
4
3
Kills
4
4
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
Azxiiir
Merlin
3
4
0
0.75
W
4
3
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,812
Damage
20,247
26,260
Taken
21,296
17,215
Mitigated
16,125
2,012
Healing
10,903
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Azxiiir
Merlin
12,812
421
0
2,012
26,260
17,215
120
20,644
5,616
104,758
0
W
20,247
1,732
0
10,903
21,296
16,125
2,455
12,842
8,415
140,567
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,532
Gold Earned
17,409
158
Minions Killed
226
5
Camps Cleared
10
309,531
Distance Traveled
338,515
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
15,532
863
158
9
5
309,531
3
W
Hel
17,409
967
226
13
10
338,515
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role