Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
BabyZezhka
Cthulhu
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,628 Elo+
Solo
Neith
Neith
Rigged_Explosion
Neith
Level 148
God Stats
3W - 8L
1,502 SR
Queue Stats
293W - 309L
1,418 Elo+
Party 1
Team Averages
Level 140
1,501 SR
1,515 Elo+

VS

Team Averages
Level 120
1,488 SR
1,440 Elo+
Fenrir
Fenrir
JetSalmon920207
Fenrir
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 19L
1,408 Elo+
Solo
Anhur
Anhur
xCRAIG00D33ZYx
Anhur
Level 146
God Stats
6W - 3L
1,465 SR
Queue Stats
231W - 232L
1,444 Elo+
Party 2
Ra
Ra
xlegaxy7
Ra
Level 128
God Stats
2W - 1L
1,500 SR
Queue Stats
147W - 150L
1,469 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 4 / 2
7,205
600
6,443
12,784
7,132
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Cthulhu
BabyZezhka
Cthulhu
12
1 / 1 / 3
8,514
710
6,121
12,075
12,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 2 / 1
8,531
711
9,547
9,755
3,846
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 5
7,877
656
5,823
9,092
3,871
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
0 / 0 / 3
7,569
631
9,333
10,832
4,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

15
6 / 0 / 1
9,366
781
9,538
6,105
2,735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
16
4
Kills
7
7
Deaths
4
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
4
2
0.25
L
Cthulhu
BabyZezhka
Cthulhu
1
1
3
2.5
W
1
4
5
0.88
L
3
2
1
1.75
W
0
0
3
1.5
W
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,111
Damage
24,694
34,614
Taken
26,029
23,908
Mitigated
11,102
7,271
Healing
4,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
6,443
479
0
2,994
12,784
7,132
0
2,838
9,887
21,106
0
L
Cthulhu
BabyZezhka
Cthulhu
6,121
240
356
2,374
12,075
12,930
69
3,078
8,997
16,149
506
W
5,823
1,855
0
704
9,092
3,871
0
4,214
4,878
0
17,699
L
9,547
2,933
0
1,547
9,755
3,846
689
3,525
6,155
0
48,728
W
9,333
5,202
0
2,152
10,832
4,496
265
4,320
6,512
0
23,840
W
9,538
912
460
1,197
6,105
2,735
156
3,665
2,440
44,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,250
Gold Earned
24,812
139
Minions Killed
143
0
Camps Cleared
0
643,053
Distance Traveled
625,184
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
7,205
600
30
3
0
210,463
0
L
Cthulhu
8,514
710
28
2
0
206,534
0
W
Fenrir
7,877
656
16
1
0
196,893
0
L
Neith
8,531
711
81
7
0
226,056
0
W
Anhur
7,569
631
36
3
0
208,518
0
W
Ra
9,366
781
91
8
0
219,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role