Player Matchup

Cerberus
Cerberus
Aritour
Cerberus
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
307W - 307L
1,516 Elo+
Party 1
Thor
Thor
DerrienMX
Thor
Level 148
God Stats
0W - 6L
1,131 SR
Queue Stats
378W - 378L
1,463 Elo+
Solo
Charybdis
Charybdis
Larkspurz
Charybdis
Level 103
God Stats
12W - 10L
1,506 SR
Queue Stats
528W - 551L
1,440 Elo+
Solo
Ares
Ares
OmaR_JALDABAOTH
Ares
Level 107
God Stats
8W - 2L
1,794 SR
Queue Stats
244W - 259L
1,510 Elo+
Solo
Horus
Horus
ReddReaper
Horus
Level 115
God Stats
5W - 5L
1,282 SR
Queue Stats
373W - 369L
1,511 Elo+
Party 1
Team Averages
Level 112
1,443 SR
1,488 Elo+

VS

Team Averages
Level 88
1,592 SR
1,325 Elo+
Nu Wa
Nu Wa
Caiyanor
Nu Wa
Level 79
God Stats
3W - 1L
1,708 SR
Queue Stats
41W - 51L
1,512 Elo+
Party 2
Cabrakan
Cabrakan
Octopi C
Cabrakan
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 24L
1,474 Elo+
Solo
Ra
Ra
Seleyndris
Ra
Level 124
God Stats
4W - 3L
1,751 SR
Queue Stats
225W - 245L
1,492 Elo+
Solo
Surtr
Surtr
blackcat747
Surtr
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 42L
1,073 Elo+
Party 2
Anubis
Anubis
gorrock31
Anubis
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 36L
1,073 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Aritour
Cerberus
13
3 / 7 / 3
7,548
755
10,691
15,560
7,689
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
15
5 / 5 / 4
8,677
868
7,823
11,095
4,816
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Larkspurz
Charybdis
13
1 / 3 / 6
7,430
743
10,970
8,900
4,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 6 / 6
7,636
764
4,371
15,270
17,900
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Horus
13
2 / 6 / 9
7,698
770
8,489
16,998
19,139
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Caiyanor
Nu Wa
15
2 / 2 / 18
8,627
863
12,555
6,937
2,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Octopi C
Cabrakan
15
4 / 2 / 15
9,444
944
9,149
14,837
22,870
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

15
4 / 2 / 15
9,180
918
8,899
5,916
2,445
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
5 / 4 / 16
8,642
864
10,482
14,382
11,754
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Anubis
gorrock31
Anubis
16
12 / 3 / 10
9,955
996
16,077
10,320
6,324
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
101
12
Kills
27
27
Deaths
13
28
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Aritour
Cerberus
3
7
3
0.64
W
Nu Wa
Caiyanor
Nu Wa
2
2
18
5.5
L
Thor
5
5
4
1.4
L
Charybdis
Larkspurz
Charybdis
1
3
6
1.33
W
Cabrakan
Octopi C
Cabrakan
4
2
15
5.75
L
1
6
6
0.67
L
Horus
2
6
9
1.08
W
4
2
15
5.75
W
5
4
16
3.25
W
Anubis
gorrock31
Anubis
12
3
10
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,344
Damage
57,162
67,823
Taken
52,392
53,575
Mitigated
46,100
12,837
Healing
19,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Aritour
Cerberus
10,691
254
387
2,325
15,560
7,689
0
10,767
4,424
24,643
0
W
Nu Wa
Caiyanor
Nu Wa
12,555
3,619
738
498
6,937
2,707
1,045
3,109
3,742
19,750
0
L
Thor
7,823
689
531
1,890
11,095
4,816
0
7,652
3,188
0
15,506
L
Charybdis
Larkspurz
Charybdis
10,970
4,789
89
1,630
8,900
4,031
522
5,634
3,123
0
33,236
W
Cabrakan
Octopi C
Cabrakan
9,149
991
195
2,198
14,837
22,870
552
4,804
9,871
16,899
619
L
4,371
164
35
708
15,270
17,900
0
10,517
4,631
7,829
0
L
Horus
8,489
3,069
2,188
3,054
16,998
19,139
39
11,738
4,987
0
16,533
W
8,899
709
7,339
1,996
5,916
2,445
1,439
924
4,860
24,735
0
W
10,482
3,879
774
2,042
14,382
11,754
105
3,882
10,127
671
13,224
W
Anubis
gorrock31
Anubis
16,077
1,459
401
3,135
10,320
6,324
1,096
2,343
7,771
23,681
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,989
Gold Earned
45,848
133
Minions Killed
99
0
Camps Cleared
0
769,716
Distance Traveled
857,733
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,548
755
53
5
0
142,868
0
W
Nu Wa
8,627
863
13
1
0
180,715
0
L
Thor
8,677
868
11
1
0
144,355
0
L
Charybdis
7,430
743
49
5
0
154,142
0
W
Cabrakan
9,444
944
10
1
0
184,091
0
L
Ares
7,636
764
5
1
0
167,075
0
L
Horus
7,698
770
15
2
0
161,276
0
W
Ra
9,180
918
44
4
0
189,548
0
W
Surtr
8,642
864
10
1
0
148,434
0
W
Anubis
9,955
996
22
2
0
154,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role