Player Matchup

Anubis
Anubis
HappyHippie690
Anubis
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
46W - 88L
1,253 Elo+
Solo
Set
Set
RomansRiot
Set
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,819 Elo+
Solo
King Arthur
King Arthur
ShiningisaB
King Arthur
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
301W - 335L
1,352 Elo+
Solo
Khepri
Khepri
XSlacker4Lif3X
Khepri
Level 15
God Stats
0W - 3L
1,500 SR
Queue Stats
50W - 74L
1,192 Elo+
Solo
Sylvanus
Sylvanus
Zorbakk56
Sylvanus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,793 Elo+
Solo
Team Averages
Level 20
1,500 SR
1,482 Elo+

VS

Team Averages
Level 33
1,500 SR
1,420 Elo+
Mulan
Mulan
AlonWolf772
Mulan
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 14L
1,464 Elo+
Party 1
Chang'e
Chang'e
Bearfan420
Chang'e
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
Crystalember
Ah Puch
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 15L
1,464 Elo+
Party 1
Nike
Nike
Lucif0r
Nike
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 31L
1,175 Elo+
Solo
Nox
Nox
Spency101
Nox
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 15L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 1 / 0
2,616
262
0
606
233
17
6 / 8 / 4
9,064
906
10,729
13,633
9,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

King Arthur
ShiningisaB
King Arthur
15
2 / 9 / 8
7,842
784
6,198
17,721
19,074
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

5
0 / 1 / 1
5,661
566
33
2,237
1,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sylvanus
Zorbakk56
Sylvanus
17
5 / 6 / 4
7,960
796
10,226
15,116
19,691
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 16
8,257
826
5,731
11,896
12,689
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Chang'e
Bearfan420
Chang'e
16
3 / 1 / 16
9,180
918
6,259
8,710
3,566
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ah Puch
Crystalember
Ah Puch
18
9 / 2 / 13
10,938
1,094
14,127
8,463
3,731
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nike
Lucif0r
Nike
13
7 / 4 / 8
9,106
911
6,515
10,645
10,586
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

17
5 / 2 / 16
10,141
1,014
11,525
8,712
4,083
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
94
13
Kills
25
25
Deaths
14
17
Assists
69
Player
Kills
Deaths
Assists
KDA
W
1
5
16
1.8
W
Chang'e
Bearfan420
Chang'e
3
1
16
11
W
Ah Puch
Crystalember
Ah Puch
9
2
13
7.75
L
0
1
0
0
W
Nike
Lucif0r
Nike
7
4
8
2.75
L
6
8
4
1
L
King Arthur
ShiningisaB
King Arthur
2
9
8
0.67
W
5
2
16
6.5
L
0
1
1
0.5
L
Sylvanus
Zorbakk56
Sylvanus
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,186
Damage
44,157
49,313
Taken
48,426
49,801
Mitigated
34,655
5,248
Healing
16,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,731
1,565
634
516
11,896
12,689
0
2,098
9,747
0
8,371
W
Chang'e
Bearfan420
Chang'e
6,259
1,912
4,894
4,617
8,710
3,566
1,603
3,205
5,354
11,031
0
W
Ah Puch
Crystalember
Ah Puch
14,127
2,757
336
1,623
8,463
3,731
1,828
2,008
6,413
30,820
0
L
0
0
0
0
606
233
0
606
0
0
0
W
Nike
Lucif0r
Nike
6,515
1,030
232
58
10,645
10,586
714
1,525
8,718
0
12,260
L
10,729
3,464
83
680
13,633
9,053
0
8,297
5,336
0
21,420
L
King Arthur
ShiningisaB
King Arthur
6,198
685
23
846
17,721
19,074
0
11,733
5,988
3,309
8,122
W
11,525
1,799
1,093
2,276
8,712
4,083
3,468
3,003
5,493
35,433
0
L
33
33
0
0
2,237
1,750
0
1,374
863
33
0
L
Sylvanus
Zorbakk56
Sylvanus
10,226
3,262
957
2,659
15,116
19,691
0
9,901
5,215
19,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,143
Gold Earned
47,622
48
Minions Killed
117
0
Camps Cleared
0
419,493
Distance Traveled
855,388
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,257
826
2
0
0
165,939
0
W
Chang'e
9,180
918
9
1
0
177,537
0
W
Ah Puch
10,938
1,094
33
3
0
159,378
0
L
Anubis
2,616
262
0
0
0
0
0
W
Nike
9,106
911
12
1
0
174,117
0
L
Set
9,064
906
32
3
0
137,323
1
L
King Arthur
7,842
784
5
1
0
150,150
0
W
Nox
10,141
1,014
61
6
0
178,417
0
L
Khepri
5,661
566
0
0
0
17,100
0
L
Sylvanus
7,960
796
11
1
0
114,920
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role