Player Matchup

Olorun
Olorun
 
Olorun
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
HammerTimeMan
Anubis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,401 Elo+
Solo
Danzaburou
Danzaburou
SpiritAnimal609
Danzaburou
Level 66
God Stats
4W - 7L
1,359 SR
Queue Stats
206W - 210L
1,418 Elo+
Solo
Thanatos
Thanatos
TMFalgrim
Thanatos
Level 121
God Stats
1W - 2L
1,434 SR
Queue Stats
9W - 15L
1,418 Elo+
Solo
Achilles
Achilles
Thelegendarykj2
Achilles
Level 65
God Stats
2W - 2L
1,909 SR
Queue Stats
20W - 34L
1,443 Elo+
Solo
Team Averages
Level 90
1,540 SR
1,436 Elo+

VS

Team Averages
Level 111
1,599 SR
1,538 Elo+
Neith
Neith
 
Neith
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
ArabianKnight76
Maui
Level 98
God Stats
2W - 1L
1,723 SR
Queue Stats
23W - 8L
1,718 Elo+
Solo
Mercury
Mercury
HijoDelBajisimo
Mercury
Level 121
God Stats
8W - 3L
1,563 SR
Queue Stats
74W - 78L
1,452 Elo+
Solo
Achilles
Achilles
Shadoboros
Achilles
Level 107
God Stats
1W - 0L
1,711 SR
Queue Stats
44W - 30L
1,565 Elo+
Solo
Anubis
Anubis
wkRos3y
Anubis
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 63L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
4 / 3 / 0
6,605
944
2,623
6,731
2,142
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 6 / 2
5,333
762
4,827
8,296
3,648
Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
SpiritAnimal609
Danzaburou
11
1 / 3 / 0
5,287
755
3,138
7,035
2,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
TMFalgrim
Thanatos
9
0 / 3 / 1
5,047
721
3,215
4,634
1,929
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
9
1 / 6 / 1
5,223
746
4,004
10,470
9,607
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
4 / 3 / 9
6,572
939
9,450
8,168
3,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 1 / 13
6,191
884
3,283
5,131
4,567
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
8 / 1 / 7
7,103
1,015
5,782
4,075
1,705
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Achilles
Shadoboros
Achilles
13
5 / 0 / 11
6,969
996
7,841
6,986
6,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Anubis
wkRos3y
Anubis
12
3 / 2 / 10
6,442
920
7,062
4,664
2,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
71
6
Kills
21
21
Deaths
7
4
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
4
3
0
1.33
W
Neith
 
Neith
4
3
9
2.83
W
1
1
13
7.5
L
0
6
2
0.17
W
8
1
7
11.5
W
Achilles
Shadoboros
Achilles
5
0
11
10.5
L
Danzaburou
SpiritAnimal609
Danzaburou
1
3
0
0.33
L
Thanatos
TMFalgrim
Thanatos
0
3
1
0.17
L
Achilles
1
6
1
0.25
W
Anubis
wkRos3y
Anubis
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,807
Damage
33,418
37,166
Taken
29,024
19,808
Mitigated
17,652
4,758
Healing
4,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
2,623
918
582
753
6,731
2,142
0
332
6,243
14,241
0
W
Neith
 
Neith
9,450
3,929
0
1,590
8,168
3,036
961
1,741
6,272
0
24,593
W
3,283
886
0
453
5,131
4,567
26
2,004
3,050
7,444
0
L
4,827
312
0
902
8,296
3,648
0
2,361
5,812
18,130
0
W
5,782
4,477
0
652
4,075
1,705
1,107
1,235
2,763
0
17,109
W
Achilles
Shadoboros
Achilles
7,841
1,687
0
1,139
6,986
6,177
156
1,638
5,272
0
16,840
L
Danzaburou
SpiritAnimal609
Danzaburou
3,138
1,079
0
547
7,035
2,482
0
2,203
4,548
0
11,205
L
Thanatos
TMFalgrim
Thanatos
3,215
554
0
1,561
4,634
1,929
0
1,298
3,262
0
5,139
L
Achilles
4,004
1,318
0
413
10,470
9,607
0
4,151
6,271
0
5,838
W
Anubis
wkRos3y
Anubis
7,062
169
0
1,036
4,664
2,167
607
832
3,677
21,656
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,495
Gold Earned
33,277
85
Minions Killed
142
0
Camps Cleared
0
688,962
Distance Traveled
859,280
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,605
944
30
4
0
157,039
0
W
Neith
6,572
939
41
6
0
161,832
0
W
Maui
6,191
884
7
1
0
153,167
0
L
Anubis
5,333
762
29
4
0
137,201
0
W
Mercury
7,103
1,015
27
4
0
217,406
0
W
Achilles
6,969
996
30
4
0
179,274
0
L
Danzaburou
5,287
755
13
2
0
153,833
0
L
Thanatos
5,047
721
7
1
0
105,716
0
L
Achilles
5,223
746
6
1
0
135,173
0
W
Anubis
6,442
920
37
5
0
147,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role