Player Matchup

Ymir
Ymir
Horovitz4083
Ymir
Level 23
God Stats
2W - 2L
1,500 SR
Queue Stats
7W - 18L
1,262 Elo+
Party 3
Ishtar
Ishtar
LordShiffu
Ishtar
Level 22
God Stats
0W - 2L
1,205 SR
Queue Stats
1W - 3L
1,341 Elo+
Party 3
Anubis
Anubis
Osornio3181
Anubis
Level 45
God Stats
0W - 4L
1,200 SR
Queue Stats
2W - 6L
1,247 Elo+
Party 3
Nike
Nike
UrbiFuseNox
Nike
Level 87
God Stats
7W - 8L
1,489 SR
Queue Stats
351W - 337L
1,435 Elo+
Solo
Fenrir
Fenrir
halenok
Fenrir
Level 146
God Stats
4W - 7L
1,500 SR
Queue Stats
260W - 246L
1,368 Elo+
Party 3
Team Averages
Level 65
1,379 SR
1,331 Elo+

VS

Team Averages
Level 53
1,567 SR
1,415 Elo+
Bacchus
Bacchus
HTLSimp
Bacchus
Level 82
God Stats
4W - 3L
1,893 SR
Queue Stats
330W - 289L
1,507 Elo+
Party 1
Thanatos
Thanatos
JUK3 SAD
Thanatos
Level 88
God Stats
16W - 23L
1,379 SR
Queue Stats
287W - 334L
1,425 Elo+
Party 2
Sun Wukong
Sun Wukong
Mini G 17
Sun Wukong
Level 26
God Stats
7W - 8L
1,483 SR
Queue Stats
12W - 25L
1,299 Elo+
Party 1
Anubis
Anubis
Toxic Re4per
Anubis
Level 27
God Stats
20W - 19L
1,579 SR
Queue Stats
159W - 214L
1,415 Elo+
Party 2
Skadi
Skadi
sSxNc
Skadi
Level 40
God Stats
23W - 26L
1,500 SR
Queue Stats
130W - 175L
1,431 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,299
408
3,887
9,868
7,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ishtar
LordShiffu
Ishtar
10
0 / 5 / 0
5,894
453
3,367
10,721
4,107
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
12
6 / 4 / 0
7,249
558
11,493
10,767
4,519
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
1 / 2 / 0
7,019
540
4,792
10,275
10,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
halenok
Fenrir
8
1 / 6 / 1
5,731
441
4,605
12,323
3,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HTLSimp
Bacchus
11
2 / 1 / 6
7,703
593
4,884
12,936
11,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Thanatos
JUK3 SAD
Thanatos
14
8 / 2 / 5
8,753
673
10,758
10,752
3,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
Mini G 17
Sun Wukong
13
0 / 1 / 3
7,503
577
4,305
10,086
5,644
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
12
4 / 4 / 2
7,684
591
5,494
9,148
3,261
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Skadi
sSxNc
Skadi
13
5 / 1 / 2
7,931
610
8,015
6,263
2,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
9
Kills
19
20
Deaths
9
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
HTLSimp
Bacchus
2
1
6
5
L
1
3
1
0.5
W
Thanatos
JUK3 SAD
Thanatos
8
2
5
5.25
L
Ishtar
LordShiffu
Ishtar
0
5
0
0
W
Sun Wukong
Mini G 17
Sun Wukong
0
1
3
1.5
L
Anubis
6
4
0
1.5
W
Anubis
4
4
2
1.25
L
1
2
0
0.5
L
Fenrir
halenok
Fenrir
1
6
1
0.25
W
Skadi
sSxNc
Skadi
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,144
Damage
33,456
53,954
Taken
49,185
30,618
Mitigated
26,097
12,589
Healing
21,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
HTLSimp
Bacchus
4,884
366
130
3,982
12,936
11,447
213
5,981
6,609
20,900
0
L
3,887
853
202
731
9,868
7,349
0
3,240
6,628
19,927
0
W
Thanatos
JUK3 SAD
Thanatos
10,758
3,969
0
7,960
10,752
3,689
0
1,650
9,060
0
61,587
L
Ishtar
LordShiffu
Ishtar
3,367
2,469
102
2,325
10,721
4,107
0
1,600
9,121
0
36,958
W
Sun Wukong
Mini G 17
Sun Wukong
4,305
742
0
4,171
10,086
5,644
415
0
9,232
0
47,672
L
Anubis
11,493
994
0
3,644
10,767
4,519
627
5,331
5,436
50,910
0
W
Anubis
5,494
300
0
3,945
9,148
3,261
552
6,780
2,244
46,718
0
L
4,792
342
0
2,063
10,275
10,856
0
0
10,275
0
55,542
L
Fenrir
halenok
Fenrir
4,605
1,518
0
3,522
12,323
3,787
0
207
12,116
0
23,608
W
Skadi
sSxNc
Skadi
8,015
4,255
0
1,719
6,263
2,056
449
387
5,806
0
54,504

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,192
Gold Earned
39,574
287
Minions Killed
335
0
Camps Cleared
0
1,106,910
Distance Traveled
1,278,905
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
7,703
593
27
2
0
258,473
2
L
Ymir
5,299
408
26
2
0
208,820
4
W
Thanatos
8,753
673
83
6
0
307,577
0
L
Ishtar
5,894
453
56
4
0
229,293
0
W
Sun Wukong
7,503
577
73
6
0
224,053
0
L
Anubis
7,249
558
73
6
0
226,057
0
W
Anubis
7,684
591
78
6
0
230,701
0
L
Nike
7,019
540
88
7
0
213,921
6
L
Fenrir
5,731
441
44
3
0
228,819
0
W
Skadi
7,931
610
74
6
0
258,101
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role