Player Matchup

Anubis
Anubis
Fr0styOtter
Anubis
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
102W - 78L
1,552 Elo+
Solo
Izanami
Izanami
Lego6595
Izanami
Level 126
God Stats
3W - 2L
1,466 SR
Queue Stats
79W - 81L
1,494 Elo+
Party 1
Amaterasu
Amaterasu
Paranix
Amaterasu
Level 128
God Stats
8W - 4L
1,628 SR
Queue Stats
72W - 67L
1,528 Elo+
Party 1
Aphrodite
Aphrodite
RIPMyMain
Aphrodite
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 73L
1,473 Elo+
Party 1
Sylvanus
Sylvanus
SmiteEnjoyer99
Sylvanus
Level 23
God Stats
3W - 0L
1,787 SR
Queue Stats
45W - 47L
1,504 Elo+
Party 1
Team Averages
Level 86
1,576 SR
1,510 Elo+

VS

Team Averages
Level 105
1,500 SR
1,511 Elo+
Mercury
Mercury
DarkVEVO
Mercury
Level 89
God Stats
2W - 2L
1,316 SR
Queue Stats
124W - 124L
1,433 Elo+
Party 3
Hachiman
Hachiman
Expulsi0n
Hachiman
Level 99
God Stats
7W - 12L
1,339 SR
Queue Stats
172W - 158L
1,513 Elo+
Solo
Vulcan
Vulcan
Its_Ixbalanque
Vulcan
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 128L
1,471 Elo+
Party 3
Sylvanus
Sylvanus
iHausch
Sylvanus
Level 80
God Stats
7W - 1L
1,763 SR
Queue Stats
370W - 344L
1,546 Elo+
Party 2
Aphrodite
Aphrodite
zalcanan
Aphrodite
Level 151
God Stats
1W - 2L
1,584 SR
Queue Stats
502W - 471L
1,589 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
13
4 / 1 / 9
8,709
544
11,670
9,596
5,635
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Lego6595
Izanami
13
3 / 3 / 8
8,724
545
11,989
13,283
6,683
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Amaterasu
Paranix
Amaterasu
14
7 / 2 / 6
9,339
584
12,521
18,686
15,624
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Aphrodite
RIPMyMain
Aphrodite
12
2 / 3 / 11
8,262
516
7,876
14,999
13,483
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sylvanus
14
4 / 1 / 12
9,052
566
11,609
13,110
9,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
DarkVEVO
Mercury
14
4 / 2 / 3
8,495
531
7,925
12,728
5,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hachiman
Expulsi0n
Hachiman
13
1 / 4 / 2
7,671
479
9,422
13,357
4,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

13
1 / 3 / 3
7,124
445
6,892
9,161
3,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sylvanus
iHausch
Sylvanus
9
0 / 7 / 6
6,712
420
5,841
19,650
14,889
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Aphrodite
zalcanan
Aphrodite
13
4 / 4 / 2
8,500
531
14,749
16,198
7,575
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
26
20
Kills
10
10
Deaths
20
46
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Mercury
DarkVEVO
Mercury
4
2
3
2.75
L
Hachiman
Expulsi0n
Hachiman
1
4
2
0.5
W
Anubis
4
1
9
8.5
L
1
3
3
0.83
W
Izanami
Lego6595
Izanami
3
3
8
2.33
W
Amaterasu
Paranix
Amaterasu
7
2
6
5
W
Aphrodite
RIPMyMain
Aphrodite
2
3
11
2.5
W
Sylvanus
4
1
12
10
L
Sylvanus
iHausch
Sylvanus
0
7
6
0.43
L
Aphrodite
zalcanan
Aphrodite
4
4
2
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,665
Damage
44,829
69,674
Taken
71,094
50,726
Mitigated
35,699
33,867
Healing
23,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
DarkVEVO
Mercury
7,925
4,250
0
1,440
12,728
5,293
0
5,062
7,578
0
62,179
L
Hachiman
Expulsi0n
Hachiman
9,422
4,278
0
2,944
13,357
4,427
756
3,367
9,939
0
62,604
W
Anubis
11,670
1,323
0
2,713
9,596
5,635
0
3,255
6,341
71,150
0
L
6,892
1,314
0
740
9,161
3,515
0
5,036
4,125
45,464
0
W
Izanami
Lego6595
Izanami
11,989
8,960
0
1,793
13,283
6,683
1,741
2,878
10,405
0
69,559
W
Amaterasu
Paranix
Amaterasu
12,521
5,696
0
5,901
18,686
15,624
689
8,741
9,934
0
60,442
W
Aphrodite
RIPMyMain
Aphrodite
7,876
974
5,154
7,202
14,999
13,483
434
6,781
8,218
26,581
0
W
Sylvanus
11,609
3,095
5,185
5,919
13,110
9,301
392
6,122
6,988
43,885
14,496
L
Sylvanus
iHausch
Sylvanus
5,841
490
2,164
3,255
19,650
14,889
0
11,808
7,657
15,719
0
L
Aphrodite
zalcanan
Aphrodite
14,749
1,184
3,401
9,228
16,198
7,575
0
5,325
10,275
67,622
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,086
Gold Earned
38,502
417
Minions Killed
391
0
Camps Cleared
0
1,582,542
Distance Traveled
1,567,114
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,495
531
81
5
0
394,953
0
L
Hachiman
7,671
479
96
6
0
291,390
3
W
Anubis
8,709
544
104
7
0
284,742
4
L
Vulcan
7,124
445
86
5
0
297,283
2
W
Izanami
8,724
545
114
7
0
315,691
0
W
Amaterasu
9,339
584
90
6
0
331,801
0
W
Aphrodite
8,262
516
30
2
0
318,245
3
W
Sylvanus
9,052
566
79
5
0
332,063
0
L
Sylvanus
6,712
420
18
1
0
289,663
5
L
Aphrodite
8,500
531
110
7
0
293,825
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role