Player Matchup

Fenrir
Fenrir
BarBarJinkss
Fenrir
Level 123
God Stats
1W - 3L
1,160 SR
Queue Stats
15W - 14L
1,597 Elo+
Party 2
Sylvanus
Sylvanus
DrPepperFFS
Sylvanus
Level 125
God Stats
3W - 3L
1,715 SR
Queue Stats
19W - 19L
1,607 Elo+
Party 2
Surtr
Surtr
HotWheelieBoi69
Surtr
Level 25
God Stats
2W - 2L
1,422 SR
Queue Stats
6W - 3L
1,633 Elo+
Party 2
Izanami
Izanami
Swimmys
Izanami
Level 126
God Stats
8W - 8L
1,567 SR
Queue Stats
17W - 20L
1,539 Elo+
Party 2
Aphrodite
Aphrodite
tippletine
Aphrodite
Level 127
God Stats
2W - 2L
1,569 SR
Queue Stats
20W - 19L
1,659 Elo+
Party 2
Team Averages
Level 105
1,487 SR
1,607 Elo+

VS

Team Averages
Level 127
1,610 SR
1,475 Elo+
Ratatoskr
Ratatoskr
A Great Baggi
Ratatoskr
Level 148
God Stats
2W - 4L
1,646 SR
Queue Stats
36W - 44L
1,397 Elo+
Party 1
Ishtar
Ishtar
HellishFiend476
Ishtar
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 20L
1,364 Elo+
Party 1
Artio
Artio
Jaroda2
Artio
Level 123
God Stats
0W - 2L
1,569 SR
Queue Stats
9W - 14L
1,447 Elo+
Party 1
Freya
Freya
Julias550
Freya
Level 124
God Stats
8W - 5L
1,769 SR
Queue Stats
350W - 324L
1,541 Elo+
Solo
Chaac
Chaac
SirGarrison
Chaac
Level 116
God Stats
29W - 24L
1,568 SR
Queue Stats
354W - 284L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
15
5 / 5 / 1
8,461
769
9,147
15,524
8,917
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
DrPepperFFS
Sylvanus
15
3 / 0 / 8
8,906
810
6,333
9,010
9,343
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

14
0 / 3 / 10
7,654
696
8,778
14,969
14,823
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Swimmys
Izanami
17
5 / 0 / 3
9,151
832
12,618
8,670
4,567
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
tippletine
Aphrodite
16
4 / 0 / 6
8,544
777
10,762
10,449
5,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
A Great Baggi
Ratatoskr
14
2 / 3 / 1
7,937
722
6,990
13,907
14,978
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+12
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 3 / 3
7,811
710
10,918
9,341
3,996
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
Jaroda2
Artio
12
0 / 5 / 3
7,335
667
3,427
13,153
14,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Freya
Julias550
Freya
16
3 / 2 / 3
8,573
779
10,811
13,061
6,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
2 / 4 / 2
7,616
692
13,299
13,905
10,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
20
17
Kills
8
8
Deaths
17
28
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
A Great Baggi
Ratatoskr
2
3
1
0.83
W
Fenrir
5
5
1
1.1
W
Sylvanus
DrPepperFFS
Sylvanus
3
0
8
7
L
1
3
3
0.83
W
0
3
10
1.67
L
Artio
Jaroda2
Artio
0
5
3
0.3
L
Freya
Julias550
Freya
3
2
3
2.25
L
2
4
2
0.75
W
Izanami
Swimmys
Izanami
5
0
3
6.5
W
Aphrodite
tippletine
Aphrodite
4
0
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,638
Damage
45,445
58,622
Taken
63,367
43,484
Mitigated
49,880
28,359
Healing
17,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
A Great Baggi
Ratatoskr
6,990
2,181
458
2,906
13,907
14,978
663
2,613
11,294
0
27,705
W
Fenrir
9,147
3,895
0
2,428
15,524
8,917
112
4,984
10,540
0
27,811
W
Sylvanus
DrPepperFFS
Sylvanus
6,333
1,140
4,816
3,463
9,010
9,343
198
1,052
7,958
13,457
0
L
10,918
6,206
0
0
9,341
3,996
792
3,375
5,966
0
32,501
W
8,778
2,788
0
1,086
14,969
14,823
0
2,568
12,401
351
14,151
L
Artio
Jaroda2
Artio
3,427
132
1,772
1,997
13,153
14,004
112
3,701
9,452
12,893
0
L
Freya
Julias550
Freya
10,811
3,143
0
7,909
13,061
6,274
0
2,892
10,169
36,539
0
L
13,299
1,301
0
2,445
13,905
10,628
0
4,806
9,099
0
32,527
W
Izanami
Swimmys
Izanami
12,618
8,563
0
2,166
8,670
4,567
2,632
4,121
4,549
0
45,552
W
Aphrodite
tippletine
Aphrodite
10,762
1,014
7,517
6,883
10,449
5,834
119
1,513
8,936
31,052
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,716
Gold Earned
39,272
204
Minions Killed
241
0
Camps Cleared
0
1,087,846
Distance Traveled
1,140,052
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
7,937
722
46
4
0
250,910
0
W
Fenrir
8,461
769
26
2
0
219,013
3
W
Sylvanus
8,906
810
13
1
0
189,404
0
L
Ishtar
7,811
710
61
6
0
220,522
0
W
Surtr
7,654
696
22
2
0
215,743
0
L
Artio
7,335
667
15
1
0
225,244
0
L
Freya
8,573
779
59
5
0
217,346
1
L
Chaac
7,616
692
60
5
0
226,030
0
W
Izanami
9,151
832
84
8
0
224,838
1
W
Aphrodite
8,544
777
59
5
0
238,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role