Player Matchup

Chaac
Chaac
GodzillaTheHun
Chaac
Level 106
God Stats
1W - 3L
1,500 SR
Queue Stats
233W - 215L
1,511 Elo+
Solo
Mercury
Mercury
JKGenesis
Mercury
Level 28
God Stats
24W - 18L
1,807 SR
Queue Stats
94W - 83L
1,504 Elo+
Party 1
Danzaburou
Danzaburou
Jones2400
Danzaburou
Level 100
God Stats
12W - 7L
1,714 SR
Queue Stats
90W - 69L
1,625 Elo+
Solo
Tiamat
Tiamat
RagingTakoyaki
Tiamat
Level 79
God Stats
2W - 3L
1,797 SR
Queue Stats
246W - 206L
1,546 Elo+
Party 1
Artio
Artio
Tifty17
Artio
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
131W - 112L
1,556 Elo+
Party 1
Team Averages
Level 75
1,664 SR
1,549 Elo+

VS

Team Averages
Level 115
1,492 SR
1,474 Elo+
Skadi
Skadi
AveMonster
Skadi
Level 133
God Stats
5W - 4L
1,619 SR
Queue Stats
22W - 31L
1,352 Elo+
Party 2
Tiamat
Tiamat
Omega20309
Tiamat
Level 107
God Stats
11W - 15L
1,418 SR
Queue Stats
386W - 333L
1,587 Elo+
Solo
Geb
Geb
Shinkai45
Geb
Level 137
God Stats
3W - 1L
1,460 SR
Queue Stats
22W - 31L
1,352 Elo+
Party 2
Hel
Hel
TPSDANIEL
Hel
Level 87
God Stats
18W - 16L
1,463 SR
Queue Stats
128W - 102L
1,555 Elo+
Solo
Arachne
Arachne
itzknotti
Arachne
Level 111
God Stats
4W - 3L
1,500 SR
Queue Stats
220W - 200L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 1
8,435
603
10,175
13,803
9,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Mercury
JKGenesis
Mercury
12
2 / 5 / 0
7,139
510
3,627
11,071
4,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
Jones2400
Danzaburou
13
2 / 2 / 1
7,925
566
1,966
8,874
3,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

11
0 / 6 / 1
6,569
469
6,488
10,213
5,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Artio
Tifty17
Artio
11
1 / 2 / 1
7,003
500
2,506
12,961
15,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
14
0 / 0 / 4
8,115
580
4,831
4,448
1,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Tiamat
Omega20309
Tiamat
15
4 / 0 / 7
9,141
653
7,829
8,004
4,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 0 / 4
7,435
531
3,671
12,065
7,183
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 3 / 2
8,139
581
6,207
12,658
6,711
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
itzknotti
Arachne
14
11 / 5 / 4
9,164
655
15,978
15,947
6,249
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
8
Kills
17
17
Deaths
8
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Skadi
0
0
4
2
L
3
2
1
1.75
L
Mercury
JKGenesis
Mercury
2
5
0
0.4
L
Danzaburou
Jones2400
Danzaburou
2
2
1
1.25
W
Tiamat
Omega20309
Tiamat
4
0
7
7.5
L
0
6
1
0.08
W
1
0
4
3
W
1
3
2
0.67
L
Artio
Tifty17
Artio
1
2
1
0.75
W
Arachne
itzknotti
Arachne
11
5
4
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,762
Damage
38,516
56,922
Taken
53,122
38,777
Mitigated
26,864
11,931
Healing
20,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
4,831
1,104
0
538
4,448
1,840
1,653
799
3,649
0
75,602
L
10,175
1,952
0
4,418
13,803
9,079
69
6,292
7,511
0
66,940
L
Mercury
JKGenesis
Mercury
3,627
1,808
0
583
11,071
4,262
0
2,657
8,414
0
53,194
L
Danzaburou
Jones2400
Danzaburou
1,966
450
0
3,019
8,874
3,892
0
1,078
7,796
0
70,378
W
Tiamat
Omega20309
Tiamat
7,829
743
0
2,834
8,004
4,881
152
3,897
4,107
73,430
0
L
6,488
543
0
1,428
10,213
5,792
0
3,739
6,474
47,317
0
W
3,671
620
0
4,806
12,065
7,183
0
1,444
10,621
21,941
0
W
6,207
583
1,466
7,784
12,658
6,711
0
0
12,658
66,441
0
L
Artio
Tifty17
Artio
2,506
383
180
2,303
12,961
15,752
0
3,941
9,020
13,899
0
W
Arachne
itzknotti
Arachne
15,978
11,388
0
2,778
15,947
6,249
422
2,852
13,093
0
52,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,071
Gold Earned
41,994
451
Minions Killed
493
0
Camps Cleared
0
1,394,105
Distance Traveled
1,464,238
3
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,115
580
148
11
0
287,701
4
L
Chaac
8,435
603
114
8
0
298,575
0
L
Mercury
7,139
510
91
7
0
302,096
0
L
Danzaburou
7,925
566
134
10
0
270,219
0
W
Tiamat
9,141
653
144
10
0
292,212
2
L
Tiamat
6,569
469
83
6
0
258,770
1
W
Geb
7,435
531
19
1
0
311,676
12
W
Hel
8,139
581
114
8
0
279,479
2
L
Artio
7,003
500
29
2
0
264,445
2
W
Arachne
9,164
655
68
5
0
293,170
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role