Player Matchup

Merlin
Merlin
Pez Dzpnza
Merlin
Level 93
God Stats
4W - 6L
1,446 SR
Queue Stats
11W - 11L
1,377 Elo+
Party 2
Thor
Thor
The_Maker21
Thor
Level 17
God Stats
3W - 2L
1,478 SR
Queue Stats
3W - 2L
1,427 Elo+
Party 2
Gilgamesh
Gilgamesh
VerbalVenom
Gilgamesh
Level 29
God Stats
19W - 13L
1,540 SR
Queue Stats
43W - 43L
1,464 Elo+
Solo
Shiva
Shiva
Vigilanteh1239
Shiva
Level 13
God Stats
2W - 1L
1,606 SR
Queue Stats
2W - 2L
1,427 Elo+
Party 2
Skadi
Skadi
cobraCHITIVA
Skadi
Level 44
God Stats
0W - 1L
1,171 SR
Queue Stats
13W - 23L
1,155 Elo+
Solo
Team Averages
Level 39
1,448 SR
1,370 Elo+

VS

Team Averages
Level 65
1,368 SR
1,268 Elo+
Nox
Nox
CaChamp23
Nox
Level 39
God Stats
1W - 2L
1,421 SR
Queue Stats
3W - 4L
1,385 Elo+
Solo
Chang'e
Chang'e
ajaaymfstackz
Chang'e
Level 76
God Stats
2W - 5L
1,272 SR
Queue Stats
301W - 371L
1,303 Elo+
Party 1
Baron Samedi
Baron Samedi
d2uce_
Baron Samedi
Level 14
God Stats
1W - 5L
1,066 SR
Queue Stats
2W - 17L
1,052 Elo+
Party 1
Nu Wa
Nu Wa
dullah_0214
Nu Wa
Level 43
God Stats
41W - 50L
1,423 SR
Queue Stats
170W - 256L
1,359 Elo+
Party 1
Mulan
Mulan
roddyXterrell
Mulan
Level 151
God Stats
4W - 2L
1,656 SR
Queue Stats
212W - 348L
1,240 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Pez Dzpnza
Merlin
13
0 / 3 / 3
6,712
671
6,987
11,318
4,590
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
1 / 7 / 1
6,570
657
2,388
14,710
6,528
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
VerbalVenom
Gilgamesh
12
0 / 7 / 3
6,496
650
7,106
14,882
7,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
3 / 5 / 0
7,671
767
3,632
13,874
9,435
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

11
0 / 5 / 0
6,281
628
2,159
10,719
3,934
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 11
8,564
856
15,303
4,399
1,995
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chang'e
14
2 / 0 / 10
7,969
797
8,513
7,342
2,521
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Baron Samedi
d2uce_
Baron Samedi
14
2 / 1 / 10
7,728
773
8,322
5,123
2,184
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 0 / 12
8,560
856
11,131
3,416
1,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
11 / 3 / 6
9,205
921
11,046
12,055
10,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
76
4
Kills
27
27
Deaths
4
7
Assists
49
Player
Kills
Deaths
Assists
KDA
W
5
0
11
10.5
L
Merlin
Pez Dzpnza
Merlin
0
3
3
0.5
L
1
7
1
0.21
L
Gilgamesh
VerbalVenom
Gilgamesh
0
7
3
0.21
L
3
5
0
0.6
W
Chang'e
2
0
10
7
L
0
5
0
0
W
Baron Samedi
d2uce_
Baron Samedi
2
1
10
7
W
7
0
12
13
W
11
3
6
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,272
Damage
54,315
65,503
Taken
32,335
32,043
Mitigated
18,045
4,033
Healing
10,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,303
1,795
0
390
4,399
1,995
1,707
1,840
2,515
30,503
0
L
Merlin
Pez Dzpnza
Merlin
6,987
112
0
1,097
11,318
4,590
0
9,204
1,846
22,011
0
L
2,388
297
0
957
14,710
6,528
0
11,815
2,537
0
6,892
L
Gilgamesh
VerbalVenom
Gilgamesh
7,106
2,139
0
618
14,882
7,556
0
9,567
4,816
0
16,188
L
3,632
634
0
512
13,874
9,435
975
7,733
5,813
0
15,493
W
Chang'e
8,513
492
593
2,454
7,342
2,521
1,273
918
6,216
26,880
0
L
2,159
735
0
849
10,719
3,934
0
4,232
6,232
0
11,691
W
Baron Samedi
d2uce_
Baron Samedi
8,322
238
691
1,587
5,123
2,184
447
1,579
3,291
16,726
0
W
11,131
3,180
0
421
3,416
1,137
88
902
2,472
21,846
0
W
11,046
2,510
0
4,202
12,055
10,208
367
1,748
10,001
0
23,066

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,730
Gold Earned
42,026
112
Minions Killed
179
0
Camps Cleared
0
926,538
Distance Traveled
987,564
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,564
856
41
4
0
205,141
0
L
Merlin
6,712
671
42
4
0
191,194
0
L
Thor
6,570
657
12
1
0
182,297
0
L
Gilgamesh
6,496
650
18
2
0
201,953
0
L
Shiva
7,671
767
25
3
0
202,289
0
W
Chang'e
7,969
797
46
5
0
217,696
0
L
Skadi
6,281
628
15
2
0
148,805
0
W
Baron Samedi
7,728
773
30
3
0
192,905
1
W
Nu Wa
8,560
856
20
2
0
175,881
0
W
Mulan
9,205
921
42
4
0
195,941
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role